userTony Fergusoncancel
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898 Commits over 214 Days - 0.17cph!

3 Days Ago
Couple of NRE fixes from reported exceptions
24 Days Ago
Better walk friction
24 Days Ago
Fix possible NRE in GameMode.Get Proper validity checks in RoundStateDisplay
24 Days Ago
Turn Retakes back on so we can test why its game loop gets stuck sometimes
24 Days Ago
Create Networking.config
24 Days Ago
Turn off collider object when we die
24 Days Ago
Fixed wonky net flags for kill/damage
24 Days Ago
Update to use new Rpc attributes
24 Days Ago
Reduce player outline width, only show killer outline if we're spectating
24 Days Ago
Update player to use PlayerController
40 Days Ago
Stop "active sound handle count" spam
43 Days Ago
Fixed references to human textures being broke
43 Days Ago
Color adjustments for camera
43 Days Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
43 Days Ago
ApplyThrowableAnimations NRE fix
43 Days Ago
Temp fix for fire, using facepunch.fire_particle_fast
43 Days Ago
Fixed headshot sound ranges
48 Days Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
48 Days Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
48 Days Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
48 Days Ago
Up molotov's throw power to match the HE
48 Days Ago
Update grenade icons
48 Days Ago
Proper icons for USP-S and Bayonet
48 Days Ago
Refinery's too small to even need global fog
48 Days Ago
Add CrosshairType.Dot
48 Days Ago
Use legacy tonemapper for now
48 Days Ago
Save out C4 so we have its metadata
48 Days Ago
Attempt at ensuring RoundStateTeam avatars change when they should
48 Days Ago
Don't create tracer if the effect distance is low
48 Days Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
48 Days Ago
Fixed not being able to hit E to pick up a weapon
49 Days Ago
Removed some unused props
49 Days Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
49 Days Ago
No ammo state for Crosshair
49 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
49 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
49 Days Ago
Use Overlay for viewmodels
49 Days Ago
Fixed game status display flicking the time up repetitively
49 Days Ago
Fixed size inconsistency between round team display
49 Days Ago
Fixed bomb icon showing up for everyone when it shouldnt
49 Days Ago
I'm turning off AO for now
49 Days Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
50 Days Ago
Fix knife swing sound, amongst other fixes
50 Days Ago
Fixed some grenade refs
50 Days Ago
Reduce main menu blur
50 Days Ago
Turn off AO on the main menu because it looks like ass with DoF/fog
50 Days Ago
Fixed main menu guns not being shown
50 Days Ago
Balance out a bunch of audio attenuation
50 Days Ago
Little sound tester tool https://files.facepunch.com/tony/1b1311b1/sbox-dev_HsjHgYb7hU.png
50 Days Ago
Let's do viewer tag this way instead