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901 Commits over 245 Days - 0.15cph!

7 Months Ago
reduce jump power from 320 to 290
7 Months Ago
use Color32 instead of Color for team colors
7 Months Ago
Turn on SSAO again
7 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
7 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
7 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
7 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
7 Months Ago
Don't fade out markers unless we're aiming a weapon
7 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
7 Months Ago
Give/take invis tag in ShowBodyParts
7 Months Ago
Optimize scoreboard hash while it's not open
7 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
7 Months Ago
Fix PlayerAvatar styles
7 Months Ago
Jiggle bones
7 Months Ago
CG: extraction point 3d representation
7 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
7 Months Ago
Few more styling fixes
7 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
7 Months Ago
Expose Handedness for Equipment
7 Months Ago
Tighten movement a bit, should feel less floaty
7 Months Ago
Change ping icon
7 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
7 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
7 Months Ago
Destroy ping if we try to ping on an existing ping
7 Months Ago
USP aim offset adjusted
7 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
7 Months Ago
Make weapon sway less mental
7 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
7 Months Ago
Add TimedDestroy to money burst
7 Months Ago
move spawn assigner
7 Months Ago
Use team chat voice filter for Cash Grab
7 Months Ago
Upped time for players to get to a cash point
7 Months Ago
Enable buy menu in more cases for cash grab
7 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
7 Months Ago
SSAO
7 Months Ago
Replace cash point icon
7 Months Ago
Expose scoring prefix, use £ instead of $
7 Months Ago
Add player clip volume to shipment
7 Months Ago
Spawn a big burst of cash when someone dies holding the bag
7 Months Ago
Create Shipment scene
7 Months Ago
Attach money trail prefab to world cash bag
7 Months Ago
Unlimited money in cash grab
7 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
7 Months Ago
Add gizmos for cash points & extracts
7 Months Ago
Add screen overlay when spawn protection is active
7 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
7 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
7 Months Ago
Fix NRE when shooting at the sky
7 Months Ago
Add support for input hints on marker objects, expose LookOpacity
7 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,