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901 Commits over 245 Days - 0.15cph!

7 Months Ago
Fix origin of damage again
7 Months Ago
Adjust anarchist silhouette
7 Months Ago
PlayerOutfitter NRE fix
7 Months Ago
Reduce walk gear db
7 Months Ago
Disallow aiming between sprint, grounded change
7 Months Ago
Clean up weapon-created particles and decals between rounds
7 Months Ago
Headshot sounds play locally if you're the attacker or the victim
7 Months Ago
Ceil applied damage
7 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
7 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
7 Months Ago
Can cancel single-loader reloads if you try to shoot
7 Months Ago
Adjust M4 irons
7 Months Ago
Add FOV offset when aiming
7 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
7 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
7 Months Ago
Add surface mats
7 Months Ago
Add shooting range to fps test scene
7 Months Ago
Give MP5 a predictable recoil pattern
7 Months Ago
Push headshot sound asset
7 Months Ago
Restructure eye height calc
7 Months Ago
Increase viewmodel lerp speed
7 Months Ago
Add Ping to ScoreboardRow BuildHash
7 Months Ago
Sprinting dampens side movement a lot
7 Months Ago
ViewPunch changes
7 Months Ago
Categorize and name all the weapon components
7 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
7 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
7 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
7 Months Ago
Added land sound for jumps, separate sprint footstep sounds
7 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
7 Months Ago
Expose spread scale, lower it by more than half
7 Months Ago
Don't allow sprinting unless you're moving
7 Months Ago
Add basic sprinting implementation
7 Months Ago
Added ADS
7 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
7 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
7 Months Ago
ui: Make dead players more distinct in PlayerAvatar
7 Months Ago
Don't re-enable the camera every single frame
7 Months Ago
Voice chat filter sends to spectators
7 Months Ago
Fixed base bullet spread not being hooked in
7 Months Ago
Swap scores around on team swap
7 Months Ago
Upped min player count for competitive, max rounds up to 30
7 Months Ago
How did this get here
7 Months Ago
Show gamemode title in scoreboard
7 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
7 Months Ago
Add damage taken post processing
7 Months Ago
Punish players for crouching too much
7 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
7 Months Ago
Cap team sizes for defuse to 5
7 Months Ago
Track original owner of weapon, show it in the weapon row