userTony Fergusoncancel
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901 Commits over 245 Days - 0.15cph!

7 Months Ago
Fixed usp sd
7 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
7 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
7 Months Ago
Make sure to run base grenade stuff for decoy
7 Months Ago
Added decoy grenade
7 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
7 Months Ago
Add kill concmd
7 Months Ago
destroy HE grenade between rounds
7 Months Ago
Support bool setting entries, replace some url images with locally stored ones
7 Months Ago
Bit of map ui style changes
7 Months Ago
Drop shadow filter on the minimap image, add padding
7 Months Ago
fixed player balance being small, updated map callouts ui style
7 Months Ago
Fixed map callouts panel clipping when scoreboard is open
7 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
7 Months Ago
Get rid of this testing code
7 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
7 Months Ago
Don't uncrouch if we can't
7 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
7 Months Ago
Better JumpPosition logic
7 Months Ago
Ladders can be trigger volumes
7 Months Ago
Fix MapCallouts NRE
7 Months Ago
Hide xhair while dead or we don't have a viewer
7 Months Ago
Clear player body's interpolation when setting ragdoll state
7 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
7 Months Ago
Fixed masks not being applied to outfits
7 Months Ago
Fixed potential NRE in scoped weapon
7 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
7 Months Ago
Anarchists outfit adjustments
7 Months Ago
Add DiscardCategories, DiscardSubcategories
7 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
7 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
7 Months Ago
Redone how muzzle flashes work
7 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
7 Months Ago
Hook up muzzle flash to all the guns
7 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
7 Months Ago
Plug in muzzle flash prefab
7 Months Ago
Fixed showing self marker
7 Months Ago
Validate toast instance NRE fix
7 Months Ago
TDM uses global voice since it's a casual mode
7 Months Ago
Hook in reload sounds for the USPs
7 Months Ago
Fix bullet impact sounds not playing at all
7 Months Ago
Move some stuff around, voices fill above weapon info component
7 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
7 Months Ago
Adjust grenade surface to be less like a table tennis ball
7 Months Ago
Add voices UI
7 Months Ago
Update resource list
7 Months Ago
No need for this cache with new voice filter API No radio when dead
7 Months Ago
Implement voice filter, team voice filter
7 Months Ago
Always reset body, disable ragdoll when invisible for real
7 Months Ago
Try to style the dropdown options