901 Commits over 245 Days - 0.15cph!
Clear gamemode path when exiting playmode
Adjust crosshair scaling again
Crosshair scales are more accurate now
Fixed melee damage NRE
Messing around with markers again
For damage, pass hitbox tags instead of passing isHeadshot
Show infinity instead of nothing for ammo
Fixed not being able to buy at game start, pre-round start
View bob is a range from 0 to 100 instead of 0 to 1
Add viewbob client setting
Add support for ladder movement
Fixed friction not prioritizing air first
Add HealthComponent.IsGodMode
Use @JasonO3D's blood splatters
Blood splatters on walls from gunshot wounds
Bit of cleaning
Custom Grenade marker
Add marker panel more reliably
Fixed crosshair friendly trace including the wrong tags
Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly
Expose separate friction and acceleration values for crouch, slow walk, etc
Add hc1_debug_units, to see speed in units
Fixed weapon shoot traces including the player's collider.. this'll fix headshots
Upped player movement speed, adjusted friction/accel
Get rid of "Status" category on radios, since it's done through the game loop automatically now
Scrap that, this is better logic that supports TKs
Don't play enemy left sounds if it's a TK
Integrate death sounds, two/one enemy left sounds played to killing team
Recoil compliments spread now
Can cancel cook
Adjust some throw code
Expose cook time properly
Crosshair velocity scale increased
Anarchists team colour adjusted to be less intense
Crosshair detect friendlies, show cross
Add radio input bind to chat
Restrict noclip to editor only
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
Fixed final round of the first half round count being wrong
Notify match point to all users
Show the winning round on scoreboard if your team can win
Crosshair update, lines, distance based on velocity, spread, recoil
Would help if I actually pushed the fix :thumbsup:
Add hidden radio sounds, play bomb defusing radio when CT tries to defuse bomb
Fixed planted c4 beep sound being missing
Added DefuseWinCondition, MaxRounds / 2 + 1
Fixed GameOverview style with game setup that doesn't have many rounds
Synchronize TimeUntilCannotBuy
Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
Show and warn users if they're trying to join an editor lobby
Remove unused stylesheet attributes
More accurate lobby name instead of this crap I did
More work on settings page
padding scss improvements
No idea how this compiled, I assume it's renaming [Broadcast]'d params