901 Commits over 245 Days - 0.15cph!
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
Buy menu background is less intense
Restructure menu a bit, added pause menu
Add radio spam prevention
Main menu improvements
Chat messages can pass tags through to messages
Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
Save if we're searching or not in lobby list
Update main menu
Remove penetration for now, keep ricochet
Weapon functions cleanup
AimRay doesn't need this offset, should fix shooting through some walls
Add velocity-based weapon spread, code cleanup for shoot function
Hook in damage falloff
Up the player's acceleration and friction to make movement feel less floaty
Menu is the default scene
First main menu iteration, can display lobbies and join them, or create them
Can't believe this happened again
Expose headshot multiplier for design
Add sounds to the buy menu when buying stuff
Speed penalty only applies to walking
Add Weapon.SpeedPenalty, hook it into movement
Upped the voice transmitter range and added lipsync target
Up grenade sound distances
SoundEmitter NRE fix
ShootWeaponFunction NRE fix
Fixed SpectateSystem NRE
Turn off occlusion for gun shots
Give player noblockaudio tag, fix scope NREs
Fixed RoundStateDisplay error
Can't headshot with melee weapons
Team chat is the default chat mode
Don't use grenade's rotation when spawning an explosion prefab
reduced text size of 'waiting for player's status text
Play radio sound for thrown grenades
Bug squashing
- Fixed NREs in ScoreboardRow
- Fixed another minimap NRE
- Minimap NRE checks
- SpectateSystem NRE fix
Adjust m700 hold position
Stop running a bunch of player movement code for all remote players
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
Add USP (SD)
Adjust outline slightly
Fixed jank with grenade throwing
Further work on M700, balance pass, scope zoom NRE fixes, new sound
Headshot damage is 2x instead of 1.5x
Make use of UseAnimGraph, removed Rigidbody from Player's body
Fixed another two possible errors
Fixed File not found (Marker.razor.scss)
Give everyone a defuse kit for now
OnPlayerKilled respects headshots, show headshot icon in kill feed
Renamed teams, upped distance for all gun sounds
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Removed code that was fucking weapon acquisition up (my bad)
Fixed bomb site A plant zone