813 Commits over 184 Days - 0.18cph!
Add inflictor to damage events, pass through to kill feed
Fixed my suspend switching change happening on non-local clients
Can only die once, stops kill feed spam
Add IKillListener (prep for kill feed)
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
Add support for weapon deploy sounds, hook up knife swing/deploy sound
Use BulletSpread instead of hardcoded value
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli
up the decibel range of all weapon sounds
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
Add rough damage indicator system, can only noclip when in dev mode
Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
Silently (without callback) set the player's health to 0 if we force the life state
Don't let the player move their camera if they die (until we get proper death cam/spectating)
Ragdoll the player's renderer when they die
Add notion of armor, can't be bought yet
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104))
Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
Team names and team colours are reflected properly in the UI
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
Minor round state display UI changes
Hook up basic procedural hit reaction
Fixed player collision staying active after death
Don't possess players on respawn, no need
Make player inventory sync
Simplified MainHUD player acquisition
Update C4 weapon name
Player cameras are off by default, will only turn on if it's needed
Add hud to fps testing scene
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
Cut down on a bunch of damage system code
Weapon info panel doesn't move the active weapon around
Bind slot4 and slot5 input actions
lobby_join cmd tries to find the lobby with highest players
Add temp worldspace voice chat
Set louie's map as startup
Knife is a 2 hit kill
M4 damage decreased
Upped pistol fire rate, decreased damage
Fixed footsteps sounding weird
Extremely basic avatar displays for connected players
Add playerinfo hud showing HP
Added basic fly mode for louie
Expose lobby id to AsyncGetLobbies
Get rid of player controller mechanics
Validate PlayerBoxCollider
Player doesn't depossess on death, fixed respawn issue
Project uses quick play launch mode, which should try to join a lobby automatically
Give the player an extra collider to handle player to player collisions
Remove viewmodel camera stuff
Make minimap renderer gizmo less obnoxious