userTony Fergusoncancel
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813 Commits over 184 Days - 0.18cph!

5 Months Ago
Add inflictor to damage events, pass through to kill feed
5 Months Ago
Fixed my suspend switching change happening on non-local clients
5 Months Ago
Can only die once, stops kill feed spam
5 Months Ago
Add KillFeed
5 Months Ago
Add IKillListener (prep for kill feed)
5 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
5 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
5 Months Ago
Use BulletSpread instead of hardcoded value
5 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
5 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
5 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
5 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
5 Months Ago
Ragdoll the player's renderer when they die
5 Months Ago
Add notion of armor, can't be bought yet
5 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
5 Months Ago
Team names and team colours are reflected properly in the UI
5 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
5 Months Ago
Minor round state display UI changes
5 Months Ago
Hook up basic procedural hit reaction
5 Months Ago
Fixed player collision staying active after death
5 Months Ago
Don't possess players on respawn, no need
5 Months Ago
Make player inventory sync
5 Months Ago
Simplified MainHUD player acquisition
5 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
5 Months Ago
Add hud to fps testing scene
5 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
5 Months Ago
Cut down on a bunch of damage system code
5 Months Ago
Remove WeaponViewer
5 Months Ago
Weapon info panel doesn't move the active weapon around
5 Months Ago
Bind slot4 and slot5 input actions
5 Months Ago
lobby_join cmd tries to find the lobby with highest players
5 Months Ago
Add temp worldspace voice chat
5 Months Ago
Set louie's map as startup
5 Months Ago
Knife is a 2 hit kill M4 damage decreased
5 Months Ago
Upped pistol fire rate, decreased damage
5 Months Ago
Fixed footsteps sounding weird
5 Months Ago
Dead state for avatars
5 Months Ago
Extremely basic avatar displays for connected players
5 Months Ago
Add playerinfo hud showing HP
5 Months Ago
Sync life state
5 Months Ago
Comment out viewbob
5 Months Ago
Added basic fly mode for louie
5 Months Ago
Expose lobby id to AsyncGetLobbies
5 Months Ago
Get rid of player controller mechanics
5 Months Ago
Validate PlayerBoxCollider Player doesn't depossess on death, fixed respawn issue
5 Months Ago
Added some lobby utils
5 Months Ago
Project uses quick play launch mode, which should try to join a lobby automatically
5 Months Ago
Network damage and HP
5 Months Ago
Give the player an extra collider to handle player to player collisions
5 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious