901 Commits over 245 Days - 0.15cph!
Ragdoll the player's renderer when they die
Add notion of armor, can't be bought yet
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104))
Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
Team names and team colours are reflected properly in the UI
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
Minor round state display UI changes
Hook up basic procedural hit reaction
Fixed player collision staying active after death
Don't possess players on respawn, no need
Make player inventory sync
Simplified MainHUD player acquisition
Update C4 weapon name
Player cameras are off by default, will only turn on if it's needed
Add hud to fps testing scene
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
Cut down on a bunch of damage system code
Weapon info panel doesn't move the active weapon around
Bind slot4 and slot5 input actions
lobby_join cmd tries to find the lobby with highest players
Add temp worldspace voice chat
Set louie's map as startup
Knife is a 2 hit kill
M4 damage decreased
Upped pistol fire rate, decreased damage
Fixed footsteps sounding weird
Extremely basic avatar displays for connected players
Add playerinfo hud showing HP
Added basic fly mode for louie
Expose lobby id to AsyncGetLobbies
Get rid of player controller mechanics
Validate PlayerBoxCollider
Player doesn't depossess on death, fixed respawn issue
Project uses quick play launch mode, which should try to join a lobby automatically
Give the player an extra collider to handle player to player collisions
Remove viewmodel camera stuff
Make minimap renderer gizmo less obnoxious
Tentative fix for laggy viewmodel inertia
Crush viewmodel move speed when slow walking
Crosshair changes
Can hit with melee weapons now
Change crowbar to be trenchknife instead
Removed unused fonts, changed weapon row style a bit
Made footsteps more rhythmic
Fix NRE for weapons that don't have shooting
Add WeaponData.Price
Add basic idea of teams, hide non-friendly player markers for now
Disallow unequipping current weapon, add run hint
Add knife weapon (can't hit with it yet)
Fixed not being able to inflict player damage
Normalize WishMove so moving diagonally isn't faster
Adjusted player movement speeds
Expose some player properties for designers
Cleanup, remove sprint
Add slow walk, no footsteps if slow walking