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898 Commits over 214 Days - 0.17cph!

50 Days Ago
Can't re-equip same weapon
50 Days Ago
Force-off to be sure
50 Days Ago
Don't apply viewer tag to players that aren't me
50 Days Ago
Don't render crosshair if HUD is disabled
50 Days Ago
Refinery: Add ambient light, place a few characters around in editor only mode Don't need flags on these
50 Days Ago
Greatly simplify how we render stuff based on being firstperson/thirdperson, should be very solid now
50 Days Ago
Fixed up weapon visibility in thirdperson
50 Days Ago
Update backgrounds for map scenes
50 Days Ago
Map Refactor, remove MapDefinition, use MapInformation as Scene metadata, pass scenes around instead of wrapper Remove .map files
50 Days Ago
Rename Casual Defuse to just Defuse, remove helmet/defuse kit defaults
50 Days Ago
Don't need this shit NRE get_IsLocalPlayer fix Possible fix in GameModeObject ScreenShake.FOV fix PlayerStatsRule NRE fix
50 Days Ago
Fixed missing player stats component on several gamemodes
51 Days Ago
Fixed HE explosion sound
51 Days Ago
Reduced distance of some weapon sounds
51 Days Ago
Fixed pause menu button going mental
51 Days Ago
Crosshair improvements
51 Days Ago
Make lines transparent when sprinting, keep dot if we have one
51 Days Ago
Use correct mixer for main menu music
51 Days Ago
Fixed player markers offset
51 Days Ago
Fixed map voting
51 Days Ago
NetworkSpawn weapons after setting owner so it's sent at once Should've fixed multiple weapons overlaying
51 Days Ago
Fixed all the mount grenade prefabs, resolve usp bodygroups
51 Days Ago
Another couple of error fixes
51 Days Ago
Sort gamemodes correctly, disabled some modes for now
51 Days Ago
Playtest fixes
51 Days Ago
Camera error fix
51 Days Ago
Should have sorted crosshair nre
51 Days Ago
Modal system, hand-hold the player through lobby list
51 Days Ago
Replaced annoying button hover sounds with less annoying ones
51 Days Ago
Remove deck
51 Days Ago
Browser Cleanup
52 Days Ago
Features Update M4 recoil pattern
53 Days Ago
Fixed some warnings, removed libwheel
53 Days Ago
Kill marker is also red Fixed ServerBrowser NREs caused by Data being null
54 Days Ago
Refactor crosshair, no more razor Hitmarkers, kill markers re-implementation
59 Days Ago
Remove some more stuff
2 Months Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
2 Months Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes
2 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
2 Months Ago
Get rid of crouch speed fluff
2 Months Ago
Fixed USP SD bodygroups
2 Months Ago
Renamed tdm_test to edinburgh, fixed references
2 Months Ago
Hook in correct minimap path
2 Months Ago
Fixed camera logic in multiplayer
2 Months Ago
New minimap render
2 Months Ago
Apply it to some other volumes too
2 Months Ago
Consolidate options in one place
2 Months Ago
Add "Toggle Volume Visibility" Menu option in the editor
2 Months Ago
Remove GunsmithWeapon
2 Months Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode