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771 Commits over 123 Days - 0.26cph!

2 Months Ago
Set up CT character model
2 Months Ago
Shape list stub, physics joints stub
2 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
2 Months Ago
player: Move some stuff into their own vmdl prefabs
2 Months Ago
make b_grounded default to true
2 Months Ago
Hook in some very temporary attack anims
2 Months Ago
Improved jump state machine so it's impossible to get stuck in air
2 Months Ago
Fixed a bunch of weapon alignments
2 Months Ago
Fixed knives holdtype
2 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
2 Months Ago
Removed helmet removal code from outfitter
2 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
2 Months Ago
Can move vertically in noclip
2 Months Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
2 Months Ago
More specific hash check for round state team players
2 Months Ago
Bot avatars are different from players
2 Months Ago
Add damage tracker to certain modes
2 Months Ago
Crosshair error check Add warning if we can't find spottable More tracked error fixes
2 Months Ago
IsNearby error check
2 Months Ago
Fixed USP models
2 Months Ago
Expose per weapon armor / helmet reduction so we can further balance weapons
2 Months Ago
Cya Guid networking
2 Months Ago
Group damage instances
2 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
2 Months Ago
Enable the molotov
2 Months Ago
Push the M700 forward a touch
2 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
2 Months Ago
Initial scoring hud
2 Months Ago
Expose per weapon configuration of ironsights fire anim scale
2 Months Ago
Buff the trace size, max range of knives
2 Months Ago
Get rid of bullet exit decals
2 Months Ago
Get rid of trying to show owner's name on weapons
2 Months Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
2 Months Ago
Cleanup
2 Months Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
2 Months Ago
Don't need this now
2 Months Ago
Bunch of error fixes from last 2 playtests
2 Months Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
2 Months Ago
Add Page.SubFooter, clean up some footers on pages
2 Months Ago
Show team displays regardless of player count
2 Months Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
2 Months Ago
Fixed components like the bomb not being found for kill feed
2 Months Ago
Add proper is-me class to victim entry in KillFeed
2 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
2 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
2 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
2 Months Ago
Don't allow dry fire while reloading
2 Months Ago
Fixed scope aim input
3 Months Ago
Add fire mode to ammo HUD
3 Months Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model