userTony Fergusoncancel
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898 Commits over 214 Days - 0.17cph!

5 Months Ago
Added capture point status to the HUD, moved the minimap and chat around
5 Months Ago
Get rid of aces camera preset in fps_testing scene
5 Months Ago
Force-leave seat on respawn
5 Months Ago
Actually, fixed wheel simulation
5 Months Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
5 Months Ago
Don't have the host do this, doesnt work that way
5 Months Ago
Fixed parenting not working on non-host client
5 Months Ago
Improvements
5 Months Ago
This should be it now
5 Months Ago
Dont need change event at all here
5 Months Ago
Fixed bad RPC logic in VehicleSeat
5 Months Ago
mapdef
5 Months Ago
Better networking for player seat assignment
5 Months Ago
Ask the host to enter/leave cars
5 Months Ago
Helipad POI
5 Months Ago
Use zone color alpha for the gizmo
5 Months Ago
Capture point will animate when contested / capturing, and show team occupant count under the marker
5 Months Ago
Show capture progress
5 Months Ago
Small map adjustments
5 Months Ago
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
5 Months Ago
Added play area
5 Months Ago
More detailing
5 Months Ago
Add another lane to the airfield
5 Months Ago
Work on custom capture point marker, fixed team not being set
5 Months Ago
Add reset capture points rule
5 Months Ago
Support angles for minimap volumes
5 Months Ago
Inherit velocity from vehicle when getting out
5 Months Ago
Don't draw crosshair if you're in a car
5 Months Ago
Use local eye rotation when in a vehicle
5 Months Ago
Get rid of material override on the jeep
5 Months Ago
Remove minimap overlay tint for now
5 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
5 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
5 Months Ago
Added capture point component, prefab with variables
5 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
5 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
5 Months Ago
Split out player vehicle stuff into its own file
5 Months Ago
Turn off height blend
5 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
5 Months Ago
Nastily parent the player to seat / unparent them on leave
5 Months Ago
Eject players from seats if the vehicle is destroyed
5 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
5 Months Ago
Use IsValid here
5 Months Ago
Render cq_oman minimap
5 Months Ago
Detail pass
5 Months Ago
dogshit water material
5 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
5 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
5 Months Ago
Nope, get rid.
5 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off