userTony Fergusoncancel
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771 Commits over 123 Days - 0.26cph!

3 Months Ago
Condense round state display as well
3 Months Ago
Add HudOptions for gamemodes to customize the hud
3 Months Ago
KillFeed style adjustments
3 Months Ago
Fix KillFeed lifetime
3 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
3 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
3 Months Ago
Add cl_drawhud cmd
3 Months Ago
Rename bayonet files
3 Months Ago
Force upload bayonet prefab
3 Months Ago
Teams can define their own default equipment
3 Months Ago
Add knife (M9 bayonet variant)
3 Months Ago
Tweaked acceleration reduction when taking damage
3 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
3 Months Ago
Cash grab can support 10v10
3 Months Ago
Fixed showing any old weapon as a marker
3 Months Ago
Demote spawn point error to a warning
3 Months Ago
More fixes
3 Months Ago
Fix NRE in AimWeaponComponent
3 Months Ago
PlayerAvatar NRE fix
3 Months Ago
Remove unwanted transition
3 Months Ago
New Menu
3 Months Ago
Tweaks
3 Months Ago
Add damping to lower body blendspaces
3 Months Ago
Set up look at chains, crouched movement
3 Months Ago
Update human_player animgraph to support movement and holdtypes
3 Months Ago
Broadcast between round cleanup event
3 Months Ago
Equipment NRE fix
3 Months Ago
Use DistanceSquared in marker panel Distance check
3 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
3 Months Ago
Fixed spottable team being wrong on spawn
3 Months Ago
Clean up player states correctly, fixed FPS testing scene
3 Months Ago
defuse: Add TeamAssigner to Preparing stage
3 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
3 Months Ago
Would help if I turned back on the other gamemodes
3 Months Ago
Fix defuse objects not spawning
3 Months Ago
Add play area to refinery map
3 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
3 Months Ago
Add a bunch of spawn points to shipment map
3 Months Ago
Add new browser
3 Months Ago
Overhaul lobby creation page
3 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
3 Months Ago
Fix voices showing up for disconnected players
3 Months Ago
Clear ragdolls at a sane time on cash grab too
3 Months Ago
Add gamerule for defining what we do with player ragdolls
3 Months Ago
Reduce base dry fire delay
3 Months Ago
Only use supported game modes in our map pool, instead of all of them
3 Months Ago
Update main menu scene Temporary map selection system
3 Months Ago
Edit ladder volume on A Catwalk, it was too high
3 Months Ago
Exclude "player_clip" tag for bullet traces
3 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default