userTony Fergusoncancel
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771 Commits over 123 Days - 0.26cph!

3 Months Ago
Use team chat voice filter for Cash Grab
3 Months Ago
Upped time for players to get to a cash point
3 Months Ago
Enable buy menu in more cases for cash grab
3 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
3 Months Ago
SSAO
3 Months Ago
Replace cash point icon
3 Months Ago
Expose scoring prefix, use £ instead of $
3 Months Ago
Add player clip volume to shipment
3 Months Ago
Spawn a big burst of cash when someone dies holding the bag
3 Months Ago
Create Shipment scene
3 Months Ago
Attach money trail prefab to world cash bag
3 Months Ago
Unlimited money in cash grab
3 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
3 Months Ago
Add gizmos for cash points & extracts
3 Months Ago
Add screen overlay when spawn protection is active
3 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
3 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
3 Months Ago
Fix NRE when shooting at the sky
3 Months Ago
Add support for input hints on marker objects, expose LookOpacity
3 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
3 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
3 Months Ago
Restore my lost scene hierarchy changes for the third time
3 Months Ago
Define win state for cash grab
3 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
3 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
3 Months Ago
Can define dropped collider size for weapons
3 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
3 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
3 Months Ago
Fixed drone model orientation
3 Months Ago
Rename Operators team
3 Months Ago
de_g: More scene hierarchy changes
3 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
3 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
3 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
3 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
3 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
3 Months Ago
Start designing cash grab gamemode flow
3 Months Ago
Added cash bag weapon
3 Months Ago
More equipment naming
3 Months Ago
Some Weapon / Equipment cleanup
3 Months Ago
Fix FPS test scene
3 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
3 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
3 Months Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
3 Months Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
3 Months Ago
Properly enable/disable drone camera (and listener) on possession events
3 Months Ago
Don't play death sounds for deaths that aren't a player
3 Months Ago
Spawn the drone infront of the player instead of at world origin
3 Months Ago
Use invis tag for the drone when it gets killed
3 Months Ago
Half the spin speed of the drone's turbines