userTony Fergusoncancel
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901 Commits over 245 Days - 0.15cph!

6 Months Ago
New Menu
6 Months Ago
Tweaks
6 Months Ago
Add damping to lower body blendspaces
6 Months Ago
Set up look at chains, crouched movement
6 Months Ago
Update human_player animgraph to support movement and holdtypes
6 Months Ago
Broadcast between round cleanup event
6 Months Ago
Equipment NRE fix
6 Months Ago
Use DistanceSquared in marker panel Distance check
6 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
6 Months Ago
Fixed spottable team being wrong on spawn
6 Months Ago
Clean up player states correctly, fixed FPS testing scene
6 Months Ago
defuse: Add TeamAssigner to Preparing stage
6 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
6 Months Ago
Would help if I turned back on the other gamemodes
6 Months Ago
Fix defuse objects not spawning
6 Months Ago
Add play area to refinery map
6 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
6 Months Ago
Add a bunch of spawn points to shipment map
6 Months Ago
Add new browser
6 Months Ago
Overhaul lobby creation page
6 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
6 Months Ago
Fix voices showing up for disconnected players
6 Months Ago
Clear ragdolls at a sane time on cash grab too
6 Months Ago
Add gamerule for defining what we do with player ragdolls
6 Months Ago
Reduce base dry fire delay
6 Months Ago
Only use supported game modes in our map pool, instead of all of them
6 Months Ago
Update main menu scene Temporary map selection system
6 Months Ago
Edit ladder volume on A Catwalk, it was too high
6 Months Ago
Exclude "player_clip" tag for bullet traces
6 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
6 Months Ago
Pawn Refactor (#132)
6 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
7 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
7 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
7 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
7 Months Ago
Don't need move_groundspeed here
7 Months Ago
Allow ADS when reloading
7 Months Ago
Ignore case where bullet trace distance would be zero (?)
7 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
7 Months Ago
No need for manual offset for USP
7 Months Ago
Set up move_bob parameter
7 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
7 Months Ago
Fixed anarchist team colour being too dark
7 Months Ago
New cash point spots and extracts
7 Months Ago
Fix minimap renderer nre in editor
7 Months Ago
Add slight jigglebone to mounted primary weapons
7 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
7 Months Ago
Don't assign default life state
7 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
7 Months Ago
Fixed T color