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803 Commits over 123 Days - 0.27cph!

5 Hours Ago
Move DestroyBetweenRounds to GameLoop rules
5 Hours Ago
Move sound emitter to a library, document it, add AutoStart prop
5 Hours Ago
Bit more organization, create lib
6 Hours Ago
Folder structure cleaned up, reorganized
6 Hours Ago
Add utility to blur out the menu system's background, per-page
Improve settings entry UI
Add settings button to pause screen now that it's not on every single page
Rework some UI
3 Days Ago
Start recording airshot and wallbang stats, including per-weapon
3 Days Ago
Cleanup
6 Days Ago
Work on restoring functionality
6 Days Ago
Get team assigner working again, only works with 2 teams right now
6 Days Ago
Fixed up some team refs, victory state serialization
6 Days Ago
Give Anarchist some uesful tags
6 Days Ago
Start on team system refactor
7 Days Ago
Map Voting: only show enabled maps
7 Days Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
7 Days Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
7 Days Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
7 Days Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
7 Days Ago
Update minimap_motel.png
10 Days Ago
Start work on FFA
13 Days Ago
Update smoke prefab
13 Days Ago
Fixed he_grenade prefab
13 Days Ago
Removed local grenade assets, replaced with cloud
13 Days Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
13 Days Ago
Bandaid fix for A site floor that you can fall through
23 Days Ago
Split this out a bit better
23 Days Ago
Add Career page, show player and weapon stats all in one place
24 Days Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
24 Days Ago
Start collecting kills stats per weapon
24 Days Ago
Too many errors from this
25 Days Ago
Moved game setup prefab on Refinery Fade in GameHUD too
25 Days Ago
Added volumetric fog to main menu
25 Days Ago
UI buttons defined as an "action" will play a different click sound
25 Days Ago
Replace UI press sound as well
25 Days Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
25 Days Ago
Add camera shake to main menu, replaced ui button hover sound
25 Days Ago
Made some style changes to RoundState
25 Days Ago
New font
25 Days Ago
Moved minimap, chat back to where they were before hack week
25 Days Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
25 Days Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
25 Days Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
25 Days Ago
Default respawn state is delayed
25 Days Ago
Removed some main menu lines
25 Days Ago
Use M700 worldmodel correctly
25 Days Ago
Update a couple of weapon prefabs
25 Days Ago
Use LineBBox in Zone, so much less noise in the Scene view
26 Days Ago
Removed sprint dampening when moving diagonally