userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

5 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
5 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
5 Months Ago
Don't need move_groundspeed here
5 Months Ago
Allow ADS when reloading
5 Months Ago
Ignore case where bullet trace distance would be zero (?)
5 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
5 Months Ago
No need for manual offset for USP
5 Months Ago
Set up move_bob parameter
5 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
5 Months Ago
Stash
5 Months Ago
Fixed anarchist team colour being too dark
5 Months Ago
New cash point spots and extracts
5 Months Ago
Fix minimap renderer nre in editor
5 Months Ago
Add slight jigglebone to mounted primary weapons
5 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
5 Months Ago
Don't assign default life state
5 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
5 Months Ago
Fixed T color
5 Months Ago
reduce jump power from 320 to 290
5 Months Ago
use Color32 instead of Color for team colors
5 Months Ago
Turn on SSAO again
5 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
5 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
5 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
5 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
5 Months Ago
Don't fade out markers unless we're aiming a weapon
5 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
5 Months Ago
Give/take invis tag in ShowBodyParts
5 Months Ago
Optimize scoreboard hash while it's not open
5 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
5 Months Ago
Fix PlayerAvatar styles
5 Months Ago
Jiggle bones
5 Months Ago
CG: extraction point 3d representation
5 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
5 Months Ago
Few more styling fixes
5 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
5 Months Ago
Expose Handedness for Equipment
5 Months Ago
Tighten movement a bit, should feel less floaty
5 Months Ago
Change ping icon
5 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
5 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
5 Months Ago
Destroy ping if we try to ping on an existing ping
5 Months Ago
USP aim offset adjusted
5 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
5 Months Ago
Make weapon sway less mental
5 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
5 Months Ago
Add TimedDestroy to money burst
5 Months Ago
move spawn assigner
5 Months Ago
Use team chat voice filter for Cash Grab
5 Months Ago
Upped time for players to get to a cash point