userTony Fergusoncancel
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945 Commits over 245 Days - 0.16cph!

8 Months Ago
Kill feed works again
8 Months Ago
ammo NRE fix
8 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
8 Months Ago
Show disconnected players in the scoreboard distinctly
8 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
8 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
8 Months Ago
Equipment renderer adjustments
8 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
8 Months Ago
Another NRE fix
8 Months Ago
Fix NRE when shooting Better logic for player marker vis
8 Months Ago
Removed a bunch of code we don't need on the Drone anymore
8 Months Ago
Cleanup, removed unused stuff
8 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
8 Months Ago
Support Buy Menu items again
8 Months Ago
Kill bots playerstates as well as their pawn
8 Months Ago
Vitals UI works for any pawn
8 Months Ago
When possessing a pawn, set its PlayerState
8 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
8 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
8 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
8 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
8 Months Ago
Work in progress Pawn refactor
8 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
8 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
8 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
8 Months Ago
Don't need move_groundspeed here
8 Months Ago
Allow ADS when reloading
8 Months Ago
Ignore case where bullet trace distance would be zero (?)
8 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
8 Months Ago
No need for manual offset for USP
8 Months Ago
Set up move_bob parameter
8 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
8 Months Ago
Stash
8 Months Ago
Fixed anarchist team colour being too dark
8 Months Ago
New cash point spots and extracts
8 Months Ago
Fix minimap renderer nre in editor
8 Months Ago
Add slight jigglebone to mounted primary weapons
8 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
8 Months Ago
Don't assign default life state
8 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
8 Months Ago
Fixed T color
8 Months Ago
reduce jump power from 320 to 290
8 Months Ago
use Color32 instead of Color for team colors
8 Months Ago
Turn on SSAO again
8 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
8 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
8 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
8 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
8 Months Ago
Don't fade out markers unless we're aiming a weapon
8 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration