userTony Fergusoncancel
reposbox-hc1cancel

847 Commits over 184 Days - 0.19cph!

5 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
5 Months Ago
Fixed drone model orientation
5 Months Ago
Rename Operators team
5 Months Ago
de_g: More scene hierarchy changes
5 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
5 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
5 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
5 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
5 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
5 Months Ago
Start designing cash grab gamemode flow
5 Months Ago
Added cash bag weapon
5 Months Ago
More equipment naming
5 Months Ago
Some Weapon / Equipment cleanup
5 Months Ago
Fix FPS test scene
5 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
5 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
5 Months Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
5 Months Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
5 Months Ago
Properly enable/disable drone camera (and listener) on possession events
5 Months Ago
Don't play death sounds for deaths that aren't a player
5 Months Ago
Spawn the drone infront of the player instead of at world origin
5 Months Ago
Use invis tag for the drone when it gets killed
5 Months Ago
Half the spin speed of the drone's turbines
5 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
5 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
5 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
5 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
5 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
5 Months Ago
Fixed sprint being slower than regular walk
5 Months Ago
Fix a couple of leftover NREs
5 Months Ago
Drone eye angles just grabbed from transform
5 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
5 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
5 Months Ago
Expose more player movement properties to global
5 Months Ago
Player is slow walking when aiming instead of custom case
5 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
5 Months Ago
Protection needed here?
5 Months Ago
Add cached WeaponComponent.Player
5 Months Ago
Land sound is exposed
5 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
5 Months Ago
Upped tdm length to 15 mins
5 Months Ago
Fixed dropped weapon trigger not working
5 Months Ago
Fixed sniper scope zoom
5 Months Ago
Fix origin of damage again
5 Months Ago
Adjust anarchist silhouette
5 Months Ago
PlayerOutfitter NRE fix
5 Months Ago
Reduce walk gear db
5 Months Ago
Disallow aiming between sprint, grounded change
5 Months Ago
Clean up weapon-created particles and decals between rounds
5 Months Ago
Headshot sounds play locally if you're the attacker or the victim