userTony Fergusoncancel
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803 Commits over 123 Days - 0.27cph!

3 Months Ago
Fix crosshair nre
3 Months Ago
Fixed usp sd
3 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
3 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
3 Months Ago
Make sure to run base grenade stuff for decoy
3 Months Ago
Added decoy grenade
3 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
3 Months Ago
Add kill concmd
3 Months Ago
destroy HE grenade between rounds
3 Months Ago
Support bool setting entries, replace some url images with locally stored ones
3 Months Ago
Bit of map ui style changes
3 Months Ago
Drop shadow filter on the minimap image, add padding
3 Months Ago
fixed player balance being small, updated map callouts ui style
3 Months Ago
Fixed map callouts panel clipping when scoreboard is open
3 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
3 Months Ago
Get rid of this testing code
3 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
3 Months Ago
Don't uncrouch if we can't
4 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
4 Months Ago
Better JumpPosition logic
4 Months Ago
Ladders can be trigger volumes
4 Months Ago
Fix MapCallouts NRE
4 Months Ago
Hide xhair while dead or we don't have a viewer
4 Months Ago
Clear player body's interpolation when setting ragdoll state
4 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
4 Months Ago
Fixed masks not being applied to outfits
4 Months Ago
Fixed potential NRE in scoped weapon
4 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
4 Months Ago
Anarchists outfit adjustments
4 Months Ago
Add DiscardCategories, DiscardSubcategories
4 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
4 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
4 Months Ago
Redone how muzzle flashes work
4 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
4 Months Ago
Hook up muzzle flash to all the guns
4 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
4 Months Ago
Plug in muzzle flash prefab
4 Months Ago
Fixed showing self marker
4 Months Ago
Validate toast instance NRE fix
4 Months Ago
TDM uses global voice since it's a casual mode
4 Months Ago
Hook in reload sounds for the USPs
4 Months Ago
Fix bullet impact sounds not playing at all
4 Months Ago
Move some stuff around, voices fill above weapon info component
4 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
4 Months Ago
Adjust grenade surface to be less like a table tennis ball
4 Months Ago
Add voices UI
4 Months Ago
Update resource list
4 Months Ago
No need for this cache with new voice filter API No radio when dead
4 Months Ago
Implement voice filter, team voice filter
4 Months Ago
Always reset body, disable ragdoll when invisible for real