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803 Commits over 123 Days - 0.27cph!

4 Months Ago
Fixed bomb site A plant zone
4 Months Ago
C4 explode sound
4 Months Ago
Add grenade explode sound
4 Months Ago
Fixed minimap NRE for markers that aren't the player Fixed some pickup nuances Added HE grenade Fixed melee weapon NRE
4 Months Ago
Fix a few NREs
4 Months Ago
Add headshot damage multiplier if we hit a hitbox with head tag
4 Months Ago
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
4 Months Ago
Add dev button to fill a game
4 Months Ago
Revert "Fixed door/usables not networking" This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6. Restore Sol's commit that was lost to the void
4 Months Ago
Fixed door/usables not networking
4 Months Ago
Fixed typo Fixed a fuckup with possession (hopefully)
4 Months Ago
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
4 Months Ago
Only trigger hit marker if we caused the damage
4 Months Ago
Removed debug log
4 Months Ago
Don't produce effects if we're far enough away from them
4 Months Ago
Remove player collisions with ragdolls Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
4 Months Ago
Show friendly players cash on scoreboard
4 Months Ago
Move the player's camera behind them on death Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb) Add equipment dropper to bomb_defusal gamemode
4 Months Ago
Little code changes to improve non-owned possession Fixed another NRE Missed this code Noclip logic change
4 Months Ago
Fixed a collection of NREs
4 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
4 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
4 Months Ago
Order developer menu buttons by name
4 Months Ago
Change RootNamespace
4 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
4 Months Ago
Apply force where the player's aiming when dropping
4 Months Ago
Can drop weapons (not melee), can't pick up yet
4 Months Ago
Can right mouse to knife as well
4 Months Ago
Upped the hearing range for the c4 beeps
4 Months Ago
Fixed the m4
4 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
4 Months Ago
Update .sbproj
4 Months Ago
Let's see if this works, probably not..
4 Months Ago
More investigation
4 Months Ago
Switching Refactor
4 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
4 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
4 Months Ago
Restore weapon icons to buy menu
4 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
4 Months Ago
Add inflictor to damage events, pass through to kill feed
4 Months Ago
Fixed my suspend switching change happening on non-local clients
4 Months Ago
Can only die once, stops kill feed spam
4 Months Ago
Add KillFeed
4 Months Ago
Add IKillListener (prep for kill feed)
4 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
4 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
4 Months Ago
Use BulletSpread instead of hardcoded value
4 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
4 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
4 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)