922 Commits over 184 Days - 0.21cph!
Crosshair detect friendlies, show cross
Add radio input bind to chat
Restrict noclip to editor only
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
Fixed final round of the first half round count being wrong
Notify match point to all users
Show the winning round on scoreboard if your team can win
Crosshair update, lines, distance based on velocity, spread, recoil
Would help if I actually pushed the fix :thumbsup:
Add hidden radio sounds, play bomb defusing radio when CT tries to defuse bomb
Fixed planted c4 beep sound being missing
Added DefuseWinCondition, MaxRounds / 2 + 1
Fixed GameOverview style with game setup that doesn't have many rounds
Synchronize TimeUntilCannotBuy
Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
Show and warn users if they're trying to join an editor lobby
Remove unused stylesheet attributes
More accurate lobby name instead of this crap I did
More work on settings page
padding scss improvements
No idea how this compiled, I assume it's renaming [Broadcast]'d params
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
Buy menu background is less intense
Restructure menu a bit, added pause menu
Add radio spam prevention
Main menu improvements
Chat messages can pass tags through to messages
Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
Save if we're searching or not in lobby list
Update main menu
Remove penetration for now, keep ricochet
Weapon functions cleanup
AimRay doesn't need this offset, should fix shooting through some walls
Add velocity-based weapon spread, code cleanup for shoot function
Hook in damage falloff
Up the player's acceleration and friction to make movement feel less floaty
Menu is the default scene
First main menu iteration, can display lobbies and join them, or create them
Can't believe this happened again
Expose headshot multiplier for design
Add sounds to the buy menu when buying stuff
Speed penalty only applies to walking
Add Weapon.SpeedPenalty, hook it into movement
Upped the voice transmitter range and added lipsync target
Up grenade sound distances
SoundEmitter NRE fix
ShootWeaponFunction NRE fix
Fixed SpectateSystem NRE
Turn off occlusion for gun shots
Give player noblockaudio tag, fix scope NREs
Fixed RoundStateDisplay error
Can't headshot with melee weapons
Team chat is the default chat mode
Don't use grenade's rotation when spawning an explosion prefab