922 Commits over 184 Days - 0.21cph!
Don't need this shit
NRE get_IsLocalPlayer fix
Possible fix in GameModeObject
ScreenShake.FOV fix
PlayerStatsRule NRE fix
Fixed missing player stats component on several gamemodes
Reduced distance of some weapon sounds
Fixed pause menu button going mental
Make lines transparent when sprinting, keep dot if we have one
Use correct mixer for main menu music
Fixed player markers offset
NetworkSpawn weapons after setting owner so it's sent at once
Should've fixed multiple weapons overlaying
Fixed all the mount grenade prefabs, resolve usp bodygroups
Another couple of error fixes
Sort gamemodes correctly, disabled some modes for now
Should have sorted crosshair nre
Modal system, hand-hold the player through lobby list
Replaced annoying button hover sounds with less annoying ones
Features
Update M4 recoil pattern
Fixed some warnings, removed libwheel
Kill marker is also red
Fixed ServerBrowser NREs caused by Data being null
Refactor crosshair, no more razor
Hitmarkers, kill markers re-implementation
Fixed menu scene, first pass balance of shooting sounds using new falloffs
ViewModel ApplyAnimationTransform NRE fix
PlayerPawn.OnPossess NRE fixes
RandomSpawnAssigner can pick team-occupied spawnpoints
Get rid of crouch speed fluff
Renamed tdm_test to edinburgh, fixed references
Hook in correct minimap path
Fixed camera logic in multiplayer
Apply it to some other volumes too
Consolidate options in one place
Add "Toggle Volume Visibility" Menu option in the editor
More autumn cleaning
Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
Remove PlayerCameraOverrides, it's bullshit
Solve main menu equipment visibility
This code still sucks
Fixes - de_refinery compile day time!!!!!
Use LFS for .vpk's, migrate existing vpks to LFS
RMR toggles gasblock, fixed some logic to make this work
Add FPS mode, so you can see what the weapon looks like from first-person
Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
Disable arms now that gunsmith weapons just use the pure view model prefab