userTony Fergusoncancel
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803 Commits over 123 Days - 0.27cph!

3 Months Ago
Reduce base dry fire delay
3 Months Ago
Only use supported game modes in our map pool, instead of all of them
3 Months Ago
Update main menu scene Temporary map selection system
3 Months Ago
Edit ladder volume on A Catwalk, it was too high
3 Months Ago
Exclude "player_clip" tag for bullet traces
3 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
3 Months Ago
Pawn Refactor (#132)
3 Months Ago
Append (disconnected) to dc'd players
3 Months Ago
Kill feed works again
3 Months Ago
ammo NRE fix
3 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
3 Months Ago
Show disconnected players in the scoreboard distinctly
3 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
3 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
3 Months Ago
Equipment renderer adjustments
3 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
3 Months Ago
Another NRE fix
3 Months Ago
Fix NRE when shooting Better logic for player marker vis
3 Months Ago
Removed a bunch of code we don't need on the Drone anymore
3 Months Ago
Cleanup, removed unused stuff
3 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
3 Months Ago
Support Buy Menu items again
3 Months Ago
Kill bots playerstates as well as their pawn
3 Months Ago
Vitals UI works for any pawn
3 Months Ago
When possessing a pawn, set its PlayerState
3 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
3 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
3 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
3 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
3 Months Ago
Work in progress Pawn refactor
3 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
3 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
3 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
3 Months Ago
Don't need move_groundspeed here
3 Months Ago
Allow ADS when reloading
3 Months Ago
Ignore case where bullet trace distance would be zero (?)
3 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
3 Months Ago
No need for manual offset for USP
3 Months Ago
Set up move_bob parameter
3 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
3 Months Ago
Stash
3 Months Ago
Fixed anarchist team colour being too dark
3 Months Ago
New cash point spots and extracts
3 Months Ago
Fix minimap renderer nre in editor
3 Months Ago
Add slight jigglebone to mounted primary weapons
3 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
3 Months Ago
Don't assign default life state
3 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
3 Months Ago
Fixed T color
3 Months Ago
reduce jump power from 320 to 290