userTony Fergusoncancel
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125 Commits over 274 Days - 0.02cph!

7 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
7 Months Ago
Type updates on demo_02_level
7 Months Ago
Fixed editor compile
8 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
8 Months Ago
Add ability to click a connection and edit its transition via actiongraph
8 Months Ago
Compile fix
8 Months Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
8 Months Ago
Refactor, hook up connections, started work on storing transition actions
8 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
8 Months Ago
Deserialize graph state
8 Months Ago
Serialize graph state
8 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
8 Months Ago
More boilerplate for nodes / graph
8 Months Ago
Start blocking out state machine resource + editor window
8 Months Ago
Doubled reach for crowbar attacks
8 Months Ago
Add ActionGraph node for quickly creating a prop
8 Months Ago
Hook up block anim for new npc
8 Months Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
8 Months Ago
animgraph: Updated parameters to include new states
8 Months Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
8 Months Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
8 Months Ago
Don't drain durability for npc weapon
8 Months Ago
AI can maintain movement while trying to attack the player
8 Months Ago
Position weapon on the npc properly
8 Months Ago
Machine states can define upper, lower, and full body states
8 Months Ago
Fixed MeleeWeaponAttack NRE
8 Months Ago
Edit animgraph
8 Months Ago
Added dev var for overriding player movement speed This doesn't work Set up animgraph to have upper body / lower body states, and full body takeover state
8 Months Ago
Add new_crackhead prefab that uses the new animator
8 Months Ago
Fixed some more missing components on the player (?)
8 Months Ago
AI playground scene
8 Months Ago
Fixed issues with player prefab (dunno where this came from)
8 Months Ago
Consumables inventory moved away from objectives UI
8 Months Ago
Fixed weapon sounds being unlinked
8 Months Ago
Fixed stamina infinitely draining
8 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
8 Months Ago
Add PostureMechanic.Default
8 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
8 Months Ago
Fix a bunch of warnings
8 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
8 Months Ago
Move NotesUI in front of everything that isn't the pause menu
8 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
8 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
8 Months Ago
Enable/disable model renderer when using model panel inspector
8 Months Ago
Use InputHint for NotesUI
8 Months Ago
Added posture bar to hud
8 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
8 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
8 Months Ago
Start designing posture mechanic
8 Months Ago
Fixed being able to block while in the notes UI