userTony Fergusoncancel
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111 Commits over 213 Days - 0.02cph!

7 Months Ago
Doubled reach for crowbar attacks
7 Months Ago
Add ActionGraph node for quickly creating a prop
7 Months Ago
Hook up block anim for new npc
7 Months Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
7 Months Ago
animgraph: Updated parameters to include new states
7 Months Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
7 Months Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
7 Months Ago
Don't drain durability for npc weapon
7 Months Ago
AI can maintain movement while trying to attack the player
7 Months Ago
Position weapon on the npc properly
7 Months Ago
Machine states can define upper, lower, and full body states
7 Months Ago
Fixed MeleeWeaponAttack NRE
7 Months Ago
Edit animgraph
7 Months Ago
Added dev var for overriding player movement speed This doesn't work Set up animgraph to have upper body / lower body states, and full body takeover state
7 Months Ago
Add new_crackhead prefab that uses the new animator
7 Months Ago
Fixed some more missing components on the player (?)
7 Months Ago
AI playground scene
7 Months Ago
Fixed issues with player prefab (dunno where this came from)
7 Months Ago
Consumables inventory moved away from objectives UI
7 Months Ago
Fixed weapon sounds being unlinked
7 Months Ago
Fixed stamina infinitely draining
7 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
7 Months Ago
Add PostureMechanic.Default
7 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
7 Months Ago
Fix a bunch of warnings
7 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
7 Months Ago
Move NotesUI in front of everything that isn't the pause menu
7 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
7 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
7 Months Ago
Enable/disable model renderer when using model panel inspector
7 Months Ago
Use InputHint for NotesUI
7 Months Ago
Added posture bar to hud
7 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
7 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
7 Months Ago
Start designing posture mechanic
7 Months Ago
Fixed being able to block while in the notes UI
7 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
7 Months Ago
Added jason spawner, hooked up state enter voices for AI so they'll play their respective voices
7 Months Ago
Port weapon code to use voice list
7 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list Add named camera effects for weapon attacks Fixed up all the other melee weapons, and added alt swings to all weapons Merge "weapon_refactor" into "main"
7 Months Ago
Fixed up all the other melee weapons, and added alt swings to all weapons
7 Months Ago
Add named camera effects for weapon attacks
7 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
7 Months Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
7 Months Ago
Add voice lists for other crackhead variants
7 Months Ago
Add VoiceListResource.Find( key, fallback )
7 Months Ago
Add VoiceListResource
7 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
7 Months Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
7 Months Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots