userTony Fergusoncancel
reposbox-platformercancel

101 Commits over 701 Days - 0.01cph!

36 Days Ago
Clean refs
54 Days Ago
Add crush trigger to the spikes
54 Days Ago
PP
54 Days Ago
Don't display the HUD if we're freecam'd
54 Days Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
56 Days Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
56 Days Ago
Drop player air accel
56 Days Ago
Slide is on Run
56 Days Ago
Update height override, jump power
2 Months Ago
I accidently deleted all these too liberally
2 Months Ago
Restore
2 Months Ago
Temp Goodbye copmiled files
2 Months Ago
Slide no longer takes full control over movement
2 Months Ago
Add map key system
2 Months Ago
Update .gitignore
2 Months Ago
More forgiving ledge grab threshold
2 Months Ago
No more one-frame lag for ledge detection/movement
2 Months Ago
Remove debug draw
2 Months Ago
No air dash, double jump when holding ledge
2 Months Ago
Only allow grabbing ledges
2 Months Ago
Backport some ledge climbing, you can climb up anything right now
2 Months Ago
Removed some hud fluff
2 Months Ago
Tweak sliding to be less shit, and also simpler
2 Months Ago
Whoops
2 Months Ago
Add pause menu
2 Months Ago
Add testing notifications panel
2 Months Ago
Use trace normal for fake shadow
2 Months Ago
Use a state machine to control the whole thing, make it into a prefab
2 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
2 Months Ago
Temporarily display active abilities on the hud
2 Months Ago
Use Health prop
2 Months Ago
HUD test
2 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
2 Months Ago
Work on theme
2 Months Ago
Small changes, air dash uses SHIFT
2 Months Ago
Cancel slide if we end up off the ground
2 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
2 Months Ago
Can't die while dead
2 Months Ago
Crush trigger instead of trying to bake it in all things
2 Months Ago
Whoops
2 Months Ago
Implement coyote time
2 Months Ago
Cleanup
2 Months Ago
Do pushing differently
2 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
2 Months Ago
Use Player.Velocity instead for a bunch of things
2 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
2 Months Ago
Fixed fake shadow decal cutoff/depth
2 Months Ago
Adjust footsteps
2 Months Ago
Update player.prefab
2 Months Ago
Work on pickup collectibles