userTony Fergusoncancel
branchsbox-platformer/maincancel

74 Commits over 701 Days - 0.00cph!

4 Months Ago
Clean refs
4 Months Ago
Add crush trigger to the spikes
4 Months Ago
PP
4 Months Ago
Don't display the HUD if we're freecam'd
4 Months Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
4 Months Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
4 Months Ago
Drop player air accel
4 Months Ago
Slide is on Run
4 Months Ago
Update height override, jump power
5 Months Ago
I accidently deleted all these too liberally
5 Months Ago
Restore
5 Months Ago
Temp Goodbye copmiled files
5 Months Ago
Slide no longer takes full control over movement
5 Months Ago
Add map key system
5 Months Ago
Update .gitignore
5 Months Ago
More forgiving ledge grab threshold
5 Months Ago
No more one-frame lag for ledge detection/movement
5 Months Ago
Remove debug draw
5 Months Ago
No air dash, double jump when holding ledge
5 Months Ago
Only allow grabbing ledges
5 Months Ago
Backport some ledge climbing, you can climb up anything right now
5 Months Ago
Removed some hud fluff
5 Months Ago
Tweak sliding to be less shit, and also simpler
5 Months Ago
Whoops
5 Months Ago
Add pause menu
5 Months Ago
Add testing notifications panel
5 Months Ago
Use trace normal for fake shadow
5 Months Ago
Use a state machine to control the whole thing, make it into a prefab
5 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
5 Months Ago
Temporarily display active abilities on the hud
5 Months Ago
Use Health prop
5 Months Ago
HUD test
5 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
5 Months Ago
Work on theme
5 Months Ago
Small changes, air dash uses SHIFT
5 Months Ago
Cancel slide if we end up off the ground
5 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
5 Months Ago
Can't die while dead
5 Months Ago
Crush trigger instead of trying to bake it in all things
5 Months Ago
Whoops
5 Months Ago
Implement coyote time
5 Months Ago
Cleanup
5 Months Ago
Do pushing differently
5 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
5 Months Ago
Use Player.Velocity instead for a bunch of things
5 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
5 Months Ago
Fixed fake shadow decal cutoff/depth
5 Months Ago
Adjust footsteps
5 Months Ago
Update player.prefab
5 Months Ago
Work on pickup collectibles