userTony Fergusoncancel
branchsbox-platformer/maincancel

74 Commits over 701 Days - 0.00cph!

3 Months Ago
Clean refs
3 Months Ago
Add crush trigger to the spikes
3 Months Ago
PP
3 Months Ago
Don't display the HUD if we're freecam'd
3 Months Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
3 Months Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
3 Months Ago
Drop player air accel
3 Months Ago
Slide is on Run
3 Months Ago
Update height override, jump power
4 Months Ago
I accidently deleted all these too liberally
4 Months Ago
Restore
4 Months Ago
Temp Goodbye copmiled files
4 Months Ago
Slide no longer takes full control over movement
4 Months Ago
Add map key system
4 Months Ago
Update .gitignore
4 Months Ago
More forgiving ledge grab threshold
4 Months Ago
No more one-frame lag for ledge detection/movement
4 Months Ago
Remove debug draw
4 Months Ago
No air dash, double jump when holding ledge
4 Months Ago
Only allow grabbing ledges
4 Months Ago
Backport some ledge climbing, you can climb up anything right now
4 Months Ago
Removed some hud fluff
4 Months Ago
Tweak sliding to be less shit, and also simpler
4 Months Ago
Whoops
4 Months Ago
Add pause menu
4 Months Ago
Add testing notifications panel
4 Months Ago
Use trace normal for fake shadow
4 Months Ago
Use a state machine to control the whole thing, make it into a prefab
4 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
4 Months Ago
Temporarily display active abilities on the hud
4 Months Ago
Use Health prop
4 Months Ago
HUD test
4 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
4 Months Ago
Work on theme
4 Months Ago
Small changes, air dash uses SHIFT
4 Months Ago
Cancel slide if we end up off the ground
4 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
4 Months Ago
Can't die while dead
4 Months Ago
Crush trigger instead of trying to bake it in all things
4 Months Ago
Whoops
4 Months Ago
Implement coyote time
4 Months Ago
Cleanup
4 Months Ago
Do pushing differently
4 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
4 Months Ago
Use Player.Velocity instead for a bunch of things
4 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
4 Months Ago
Fixed fake shadow decal cutoff/depth
4 Months Ago
Adjust footsteps
4 Months Ago
Update player.prefab
4 Months Ago
Work on pickup collectibles