userTony Fergusoncancel
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74 Commits over 701 Days - 0.00cph!

52 Days Ago
Clean refs
2 Months Ago
Add crush trigger to the spikes
2 Months Ago
PP
2 Months Ago
Don't display the HUD if we're freecam'd
2 Months Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
2 Months Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
2 Months Ago
Drop player air accel
2 Months Ago
Slide is on Run
2 Months Ago
Update height override, jump power
3 Months Ago
I accidently deleted all these too liberally
3 Months Ago
Restore
3 Months Ago
Temp Goodbye copmiled files
3 Months Ago
Slide no longer takes full control over movement
3 Months Ago
Add map key system
3 Months Ago
Update .gitignore
3 Months Ago
More forgiving ledge grab threshold
3 Months Ago
No more one-frame lag for ledge detection/movement
3 Months Ago
Remove debug draw
3 Months Ago
No air dash, double jump when holding ledge
3 Months Ago
Only allow grabbing ledges
3 Months Ago
Backport some ledge climbing, you can climb up anything right now
3 Months Ago
Removed some hud fluff
3 Months Ago
Tweak sliding to be less shit, and also simpler
3 Months Ago
Whoops
3 Months Ago
Add pause menu
3 Months Ago
Add testing notifications panel
3 Months Ago
Use trace normal for fake shadow
3 Months Ago
Use a state machine to control the whole thing, make it into a prefab
3 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
3 Months Ago
Temporarily display active abilities on the hud
3 Months Ago
Use Health prop
3 Months Ago
HUD test
3 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
3 Months Ago
Work on theme
3 Months Ago
Small changes, air dash uses SHIFT
3 Months Ago
Cancel slide if we end up off the ground
3 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
3 Months Ago
Can't die while dead
3 Months Ago
Crush trigger instead of trying to bake it in all things
3 Months Ago
Whoops
3 Months Ago
Implement coyote time
3 Months Ago
Cleanup
3 Months Ago
Do pushing differently
3 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
3 Months Ago
Use Player.Velocity instead for a bunch of things
3 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
3 Months Ago
Fixed fake shadow decal cutoff/depth
3 Months Ago
Adjust footsteps
3 Months Ago
Update player.prefab
3 Months Ago
Work on pickup collectibles