userTony Fergusoncancel
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48 Commits over 183 Days - 0.01cph!

9 Days Ago
Input update
23 Days Ago
23 Days Ago
Add worldinput scene and test
35 Days Ago
Change scene title/desc
35 Days Ago
Add input testing scene and hud
58 Days Ago
Sort out warnings
58 Days Ago
GameManager -> Game
3 Months Ago
Add hit reaction test
4 Months Ago
Use Input.AnalogLook and Input.AnalogMove in PlayerController
4 Months Ago
Update decals scene
5 Months Ago
Removed materials that are in sbox now
5 Months Ago
Render the main camera if we're not in play mode (not sure about this yet) Get lowest priority camera for player controller (so we're not trying to control the viewmodel camera) Update cameras.scene
5 Months Ago
Update to not use camera.Enabled
5 Months Ago
Add viewmodel camera test scene
5 Months Ago
More api fixes
5 Months Ago
Api update
5 Months Ago
Multiple scene cameras test (wip)
5 Months Ago
Update component template to match new API
5 Months Ago
Moved HeaderBar folder up one to remove Editor directory warning
5 Months Ago
Expose render/exclude tags to CameraComponent
5 Months Ago
Dirty envmap probes when changing skybox tint
6 Months Ago
Dump test code for envmaps/sykbox dirtying envmaps
6 Months Ago
Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4
6 Months Ago
Make sure all our menu popups have a parent, make them stick to the screen their parent is on
6 Months Ago
ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61)
6 Months Ago
Make PanelComponent partial (whoops)
6 Months Ago
Add some shorthand methods for PanelComponent
6 Months Ago
Keep selected object when starting play mode (sbox/issues/1340)
6 Months Ago
Fix possible NRE on startup from cookies (?)
6 Months Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
6 Months Ago
Updated DecalComponent, also moved it out of the Light folder
6 Months Ago
Update DecalComponent to match new API
6 Months Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
6 Months Ago
Listen for addon config updates, update collision rules
6 Months Ago
6 Months Ago
Load collision rules from current game package
6 Months Ago
Putting updated DecalComponent content here so I don't lose it
7 Months Ago
Try to load last opened scene on startup
7 Months Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
7 Months Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
7 Months Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
7 Months Ago
Show component header icon fallback
7 Months Ago
Add icon for sound listener
7 Months Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
7 Months Ago
Add SoundListenerComponent, test sound on Turret
7 Months Ago
Add DecalComponent.TintColor https://files.facepunch.com/tony/1b1311b1/sbox_jQtrA8ls2t.mp4
7 Months Ago
Add DecalComponent - but needs a better way to translate decal, setting its transform doesn't work as expected https://files.facepunch.com/tony/1b1311b1/sbox_ocEkCIQAYv.png
7 Months Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView