userTony Fergusoncancel
branchsbox/mastercancel

484 Commits over 670 Days - 0.03cph!

Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
Yesterday
Upon changing a component type to abstract and you have component references, add it as a missing component
3 Days Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
3 Days Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
4 Days Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
7 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
8 Days Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
9 Days Ago
Scope to active controller when looking for glyph vendor
10 Days Ago
Fixed left trigger actions never being found
11 Days Ago
Expose game controller count to public API
16 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
17 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
17 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
21 Days Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
22 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
22 Days Ago
Get rid of inspector filter LineEdit (doesn't do anything)
22 Days Ago
Docs for CitizenAnimationHelper
22 Days Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
24 Days Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
24 Days Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
24 Days Ago
Start button on gamepad behaves the same way as hitting ESC
29 Days Ago
Use "unknown" key instead of "any" key I was using in testing
29 Days Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
29 Days Ago
Improve LoadGlyphTexture logic
29 Days Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
29 Days Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
29 Days Ago
Game Controllers using SDL2 (#1509)
31 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
31 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
31 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
36 Days Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
36 Days Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
36 Days Ago
Fixed delete prompt having no content
36 Days Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
42 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
52 Days Ago
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
52 Days Ago
F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
52 Days Ago
Add scroll area to EnumControlWidget
52 Days Ago
Update IntegerControlWidget label color GameManager -> Game
54 Days Ago
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
54 Days Ago
Support serializing field containers
54 Days Ago
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
54 Days Ago
Scope to the active scene when running commands
56 Days Ago
Tentative fix for Facepunch/sbox-issues#5021
57 Days Ago
Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4
58 Days Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
58 Days Ago
Signal value changes for ResourceControlWidget too
58 Days Ago
Signal value changes for GameObjectControlWidget
58 Days Ago
Compile GameResource if their source changes (external changes, disk saving)
58 Days Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)