40 Commits over 61 Days - 0.03cph!
Add ScenePanel.DisablePostProcessing
Remove voice_scale, voice_threshold_delay, voice_threshold
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now.
https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
Add Global.BackendTitle, BackendUrl, use those instead
Eliminated last instances of s&works ⚔️
AddonDownload spring cleaning
s&works -> asset.party for editor UI
Update organization creation link
Fixed up console textentry size
Reduced fog on the avatar scene a bit, added orbit distance lerp
Set default font size for base style textentry
Resolves sbox-issues#2094
Fixed "empty" pseudo-class being inverted
Fix filter for addon switcher
Don't set gamemode convar on launcher's SetActiveConfig
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
Fixed ErrorList margins, given more space for item text
Add Game Category to project settings
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
Only include enabled addons in VSCode
Try to fix VSCode support by wrapping launch arguments in quotes
Add Release Mode option to compiler settings
Add "Copy Path" to asset inspector header menu
Use .addon for project templates
- Removed template.json.
- Use AddonConfig meta to show information in the addon creator dialog.
- Allows template creators to set up any information for their addon to be passed to newly created addons.
Audio changes
* Remove view entity sound bias, always 12u in front without the pitch issues
* Update carpet materials to use carpet surface
* Update concrete materials to use concrete surface
* Base reverb volume reduced drastically
Fixed package meta deserialization for enum values
Solves collision matrix info not loading on remote packages
Actually fix launch config cookie being stomped..
Set AddonProperty Value on return pressed, fixes write-ins
Revert my ComboBox action change, add ComboBox.InvokeSelected
Use InvokeSelected in Launcher, fixes cookie being stomped
Fixed Combobox actions not calling when setting up items
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
Launcher: Clear ListView selection on refresh, so we're not selecting multiple items
Games with "Empty Map" are supported by Launcher
Clean up AddonProperty, support Empty Map as a map option
Fixed disabled addons showing up on AddonProperty's Package list
Add ComboBox.Count
If we've got absolutely no valid configs, generate one
Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated
Launcher (#355)
* Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI
* Can also create your own configs
* Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher
https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4
Force EditorWindow resize when editor is first shown
Resolves odd windowed state when the editor boots up. There has to be a better way to handle this.
Update Tools to .NET 6, remove .NET 5 dependency
Got rid of Webview (unused) while we're having fun over here
Return file processing to template creation
Fixes Facepunch/sbox-issues#1988
Templates added to Addon Creator
* Show project templates in the addon creator
* Updated game.minimal to use file-scoped namespaces
* Templates can provide a list of resource paths to get added to AddonConfig
* .addon now gets written after the template is copied over, instead of before
https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
Add instructions about prerequisites to README