userTony Fergusoncancel
branchsbox/mastercancel

479 Commits over 670 Days - 0.03cph!

Yesterday
GameObjectControlWidget: allow opening prefabs in editor
Yesterday
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
2 Days Ago
Scope to active controller when looking for glyph vendor
3 Days Ago
Fixed left trigger actions never being found
4 Days Ago
Expose game controller count to public API
9 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
11 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
11 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
15 Days Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
15 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
16 Days Ago
Get rid of inspector filter LineEdit (doesn't do anything)
16 Days Ago
Docs for CitizenAnimationHelper
16 Days Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
18 Days Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
18 Days Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
18 Days Ago
Start button on gamepad behaves the same way as hitting ESC
22 Days Ago
Use "unknown" key instead of "any" key I was using in testing
22 Days Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
22 Days Ago
Improve LoadGlyphTexture logic
22 Days Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
22 Days Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
23 Days Ago
Game Controllers using SDL2 (#1509)
24 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
24 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
24 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
30 Days Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
30 Days Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
30 Days Ago
Fixed delete prompt having no content
30 Days Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
35 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
45 Days Ago
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
45 Days Ago
F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
45 Days Ago
Add scroll area to EnumControlWidget
46 Days Ago
Update IntegerControlWidget label color GameManager -> Game
48 Days Ago
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
48 Days Ago
Support serializing field containers
48 Days Ago
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
48 Days Ago
Scope to the active scene when running commands
49 Days Ago
Tentative fix for Facepunch/sbox-issues#5021
50 Days Ago
Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4
51 Days Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
51 Days Ago
Signal value changes for ResourceControlWidget too
51 Days Ago
Signal value changes for GameObjectControlWidget
51 Days Ago
Compile GameResource if their source changes (external changes, disk saving)
51 Days Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
52 Days Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
52 Days Ago
When cloning a GameObject, inherit name (unique) from source
52 Days Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
52 Days Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
53 Days Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦