userTony Fergusoncancel
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605 Commits over 884 Days - 0.03cph!

2 Years Ago
Hide template list even if there's just one template. It'll be auto-selected anyway.
2 Years Ago
Hide project template list if there aren't any to use. Added a few comments.
2 Years Ago
Killed old C++ filter code, added Game.ShouldConnect - Gutted out network filter code in favor of controlling incoming connections in C#. - Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans` - probably a few more too. - Added `bool Game.ShouldConnect( long playerId )` - returning false here will reject the incoming connection before the client entity is created.
2 Years Ago
Only grab the server's replicated convar if we're clientside
2 Years Ago
Fixed replicated convars not saving the correct value
2 Years Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
2 Years Ago
VR: Attempt to fix Index Controller joystick button input
2 Years Ago
Only assign and evaluate ConsoleSystem.Caller for console commands Fixes convar assignment while game loop is starting up. Fixes sbox-issues/issues/2158 and paves way for @kurozael's lobby settings.
2 Years Ago
Fix project settings physics grabbing the wrong metadata
2 Years Ago
When disabling an addon, dispose of it in ServerAddons
2 Years Ago
Update ErrorList to display specific and nonspecific diagnostic counts https://files.facepunch.com/devultj/1b0911b1/sbox_uORyp1b7BG.png
2 Years Ago
Add ScenePanel.ForceUpdate() Closes sbox-issues/issues/2151
2 Years Ago
Obsolete CameraMode.DoFPoint, DoFBlurSize
2 Years Ago
Error list counters will consider the selected package Fixes sbox-issues/issues/2146
2 Years Ago
Addon Switcher checks for OrdinalIgnoreCase
2 Years Ago
Add ScenePanel.DisablePostProcessing
2 Years Ago
Add Horror GameCategory
2 Years Ago
Remove voice_scale, voice_threshold_delay, voice_threshold
2 Years Ago
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now. https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
2 Years Ago
Add Global.BackendTitle, BackendUrl, use those instead Eliminated last instances of s&works ⚔️ AddonDownload spring cleaning
2 Years Ago
s&works -> asset.party for editor UI
2 Years Ago
Update organization creation link
2 Years Ago
Fixed up console textentry size
2 Years Ago
Reduced fog on the avatar scene a bit, added orbit distance lerp
2 Years Ago
Set default font size for base style textentry Resolves sbox-issues#2094
2 Years Ago
Fixed "empty" pseudo-class being inverted
2 Years Ago
Fix filter for addon switcher
2 Years Ago
Don't set gamemode convar on launcher's SetActiveConfig
2 Years Ago
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
2 Years Ago
Fixed ErrorList margins, given more space for item text
2 Years Ago
Add Game Category to project settings
2 Years Ago
Update Templates ListView so the scrollbar isn't always showing
2 Years Ago
Add Control Modes to Project Settings - Add Input page to project settings, set up ControlModes meta - Use generated input tags in GameScreen/GameList - Update WarningBox to support one-line widgets https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
2 Years Ago
Only include enabled addons in VSCode
2 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
2 Years Ago
Add Release Mode option to compiler settings
2 Years Ago
Add "Copy Path" to asset inspector header menu
2 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
2 Years Ago
Audio changes * Remove view entity sound bias, always 12u in front without the pitch issues * Update carpet materials to use carpet surface * Update concrete materials to use concrete surface * Base reverb volume reduced drastically
2 Years Ago
Fixed package meta deserialization for enum values Solves collision matrix info not loading on remote packages
2 Years Ago
Actually fix launch config cookie being stomped..
2 Years Ago
Set AddonProperty Value on return pressed, fixes write-ins
2 Years Ago
Revert my ComboBox action change, add ComboBox.InvokeSelected Use InvokeSelected in Launcher, fixes cookie being stomped
2 Years Ago
Fixed Combobox actions not calling when setting up items
2 Years Ago
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
2 Years Ago
Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher
2 Years Ago
Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list
2 Years Ago
Add ComboBox.Count If we've got absolutely no valid configs, generate one
2 Years Ago
Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated
2 Years Ago
Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4