userTony Fergusoncancel
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487 Commits over 700 Days - 0.03cph!

5 Months Ago
Remove ConVar.ClientData and associated code
5 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
5 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
5 Months Ago
Fixed cell hover color not being set, and fixed cursor type
5 Months Ago
Adjust alignment of keyboard code cell for consistency
5 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
5 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
5 Months Ago
Expose Scene.NetworkFrequency to SceneInspector
5 Months Ago
Update game.minimal template, very simple default scene, example component
5 Months Ago
Fixed error when trying to creating a new component
5 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
5 Months Ago
BaseComponent reference -> Component
5 Months Ago
Remove out of date code files from game.minimal, made it empty for now
5 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
5 Months Ago
Moved gizmo materials from testbed
5 Months Ago
Remove old launcher
5 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
5 Months Ago
Remove old game templates (except minimal which won't work yet either)
5 Months Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
5 Months Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
5 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
5 Months Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
5 Months Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
5 Months Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
5 Months Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
5 Months Ago
Fixed hotload getting very slow because of ConsoleWidget diagnostics clear (sorry 😩)
5 Months Ago
Change stack trace style a bit to show file path on a separate line if we have one https://files.facepunch.com/tony/1b2211b1/parsecd_LAii24egtt.png Adjust StackTraceProperty style more, copy to clipboard by clicking any part of the header, add tooltip
5 Months Ago
Clear out any log entries that are from diagnostics on hotload (to prevent duplicate logs when hotloading often)
5 Months Ago
Raise the console when clicking status toggle buttons
5 Months Ago
Sort out padding for stack trace "copy to clipboard"
5 Months Ago
Don't throw if we fail to create dock widgets (error when loading editor layout that has nonexistent managed types, i.e error list, game project editor docks)
5 Months Ago
Console Window Improvements (#1332) * Added Status Bar console output * Moved log counts to the Status Bar * Moved stack trace to be inline with the Console * Removed Error List * Show all code editors in Preferences window, but disable editors that are not installed
5 Months Ago
Change view "Restore to Default" to "Reset Layout"
5 Months Ago
Add delete option to editor window layout manager
6 Months Ago
Added ability to save editor layouts and restore them (sbox/issues/1349) https://files.facepunch.com/tony/1b1911b1/parsecd_KuRA9SaPEO.mp4 Fixed duplicate "New Asset Browser" after hotloading tools
6 Months Ago
Add SceneCubemap.RenderDirty()
6 Months Ago
Pass streamer events to IGameMenuDll
6 Months Ago
Add Cookie.Remove( key )
6 Months Ago
PopupWidget: Use real widget position for animation as it could've changed w/ ConstrainToScreen call
6 Months Ago
Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build
6 Months Ago
Include Facepunch.ActionGraphs.dll when uploading doc assemblies
6 Months Ago
Let speech recognition API work in GameMenu realm
6 Months Ago
TTS: Expose voice selection to Synthesizer + Synthesizer.InstalledVoices + Synthesizer.TrySetVoice( string name ) + Synthesizer.TrySetVoice( string gender, string age )
6 Months Ago
Added ProjectedDecalSceneObject - Removed SceneWorld related methods in DecalSystem that I added previously - Doesn't support receiving lightmap info (yet)
6 Months Ago
Add longer timeout for Sandbox.Http
6 Months Ago
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes Viseme data here doesn't hook into anything right now.
6 Months Ago
Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset Add basic text to speech support using System.Speech.Synthesis - Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it - This probably doesn't work with Proton
7 Months Ago
Plumb in a fix for EntityPrefabEditor entity selection
7 Months Ago
KeyBindWidget: Fixed using the wrong code for middle/right mouse button
7 Months Ago
Optimized compile for gizmo_line and gizmo_sprite, fixes on Vulkan