644 Commits over 976 Days - 0.03cph!
Support serializing field containers
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
Scope to the active scene when running commands
Tentative fix for Facepunch/sbox-issues#5021
Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
Signal value changes for ResourceControlWidget too
Signal value changes for GameObjectControlWidget
Compile GameResource if their source changes (external changes, disk saving)
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
Fix NRE when trying to access Game.Overlay stuff without a modal system
When cloning a GameObject, inherit name (unique) from source
Don't prompt scene saving for editor sessions that are GameEditorSession
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
Translation.TryConvert can perform implicit conversions
Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
Screen Panels are rendered after all cameras, instead of being overlays of main cameras - fixes sbox-issues/issues/4664
https://files.facepunch.com/tony/1b2211b1/sbox-dev_3GOBPSIXii.png
Don't update Project.LastOpened when adding it from file
AssetBrowser: Can delete assets/directories by hitting delete key with an active selection
AssetBrowser: Add "Delete Folder" option to Folders
Add ability to asset pick a prefab from a GameObjectControlWidget (https://files.facepunch.com/tony/1b2011b1/sbox-dev_o0AQpv1DWV.mp4)
Make shortcuts very obvious by including them in tooltips
SceneTabList: middle mouse destroys scene session
Set GameTransform.LocalScale default so resetting it doesn't set it to zero
"Reset to Default" in the editor will look for DefaultValueAttribute, then get proper instance default intead of just bailing
Launcher: creating a new project uses Ident as the folder name instead of Title
Add up/down movement to gizmo FirstPersonCamera
Fixed Input.Released being stomped by controller input
Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
Add Reset to Default support for ControlSheet properties
https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
Add EditorHandle for TextRenderer
https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
Make a deep copy when getting common inputs
Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
Scope to active scene time when ticking panels
"disconnect" now behaves closer to Source, by closing your game if it's not networked
Fied not showing the decrease grid size button (oops)
Two columns for input bind list
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
Save gizmo settings into a project cookie
Added toggle gizmos shortcut
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
Update minimal template scenes case sensitivity
cherry-pick: Fixed Input.Released/Pressed when using a controller
Show a big popup when you don't have a code editor installed and you try to open something
Add "Open Containing Folder" to scene tab buttons, found myself wanting this a few times this week
Fixed "folowing" typo I made a couple weeks ago when saving a scene
Prefab 2 -> Prefab
PrefabScene: create a root object if there isn't one (case: creating a Prefab from Asset Browser)
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
Cascade tag changes to ModelPhysics body shapes
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
Fixed from my las commit -_-
Add unit test for cloning case with destroying a child gameobject