userTony Fergusoncancel
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612 Commits over 884 Days - 0.03cph!

9 Months Ago
Fied not showing the decrease grid size button (oops)
9 Months Ago
Two columns for input bind list
9 Months Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
9 Months Ago
Save gizmo settings into a project cookie
9 Months Ago
Added toggle gizmos shortcut
9 Months Ago
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
9 Months Ago
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
9 Months Ago
Update minimal template scenes case sensitivity
9 Months Ago
cherry-pick: Fixed Input.Released/Pressed when using a controller
10 Months Ago
Show a big popup when you don't have a code editor installed and you try to open something
10 Months Ago
Add "Open Containing Folder" to scene tab buttons, found myself wanting this a few times this week
10 Months Ago
Fixed "folowing" typo I made a couple weeks ago when saving a scene
10 Months Ago
Prefab 2 -> Prefab PrefabScene: create a root object if there isn't one (case: creating a Prefab from Asset Browser)
10 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
10 Months Ago
Cascade tag changes to ModelPhysics body shapes
10 Months Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
10 Months Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
10 Months Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject
10 Months Ago
Don't serialize child GameObjects that are about to be destroyed
10 Months Ago
SceneTabButton: Add "Close to the Right" option, don't hide other buttons, just make them disabled
10 Months Ago
Fixed prefab node tree not hiding hidden GameObjects Temporary gameobjects have a different icon in the hierarchy Hidden GameObjects don't draw their gizmos A prefab might not have any light sources, if that's the case, make a dummy object so we can see stuff
10 Months Ago
Add convar for toggling version overlay
10 Months Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
10 Months Ago
Add Scene -> Close All, Close All But This (https://files.facepunch.com/devultj/1b3111b1/D9bLtLtQpY.png)
10 Months Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it
10 Months Ago
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
10 Months Ago
Fixed not being able to drag in gameobjects to component control widgets, my bad
10 Months Ago
Add basic detection for external scene changes (such as from version control), make a dialog asking the user if they want to load or discard those changes (if they have the scene open) https://files.facepunch.com/tony/1b2911b1/parsecd_Tq3qDQ74Ki.mp4
10 Months Ago
ComponentControlWidget: Support dragging in components where there might be multiple of them in a GameObject
10 Months Ago
Sod that, remove Input.VR.IsActive
10 Months Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
10 Months Ago
Include "vr" in connection userdata
10 Months Ago
Use TextAreaAttribute for TextRenderer
10 Months Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
10 Months Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
10 Months Ago
Convert ComponentTypeSelector TextEdit to LineEdit
10 Months Ago
Change save dialog width and change the icon
10 Months Ago
BuildBoneHierarchy typo fix, add SkinnedModelRenderer.GetBoneObject( Bone / int )
11 Months Ago
Fixed VS Code open file, now opens code workspace at specific path/line/column
11 Months Ago
Add CameraComponent.RenderToTexture
11 Months Ago
Show project close dialog when switching project too
11 Months Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
11 Months Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
11 Months Ago
Update template.gitignore to ignore some editor project files
11 Months Ago
Add support for (de)serializing component fields
11 Months Ago
Don't use the same assembly twice
11 Months Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
11 Months Ago
Update RazorComponentTemplate to use TextArea
11 Months Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
11 Months Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again