userTony Fergusoncancel
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612 Commits over 884 Days - 0.03cph!

11 Months Ago
Re-plug in speech synthesizer play return
11 Months Ago
Fixed not loading the startup scene fallback when loading a project
11 Months Ago
Fixed decals projecting down instead of forward
11 Months Ago
Can use HideInEditor to hide components in component selector
11 Months Ago
Fixed play toggle not working while focused on the game You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
11 Months Ago
Fix SceneTrace.WithAnyTags using WithAllTags
11 Months Ago
Fixed aoproxy crash when changing model
11 Months Ago
Don't render AO proxies if we're not casting shadows
11 Months Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
11 Months Ago
Pass tags to envmap probes in prep for having control over them
11 Months Ago
Make sure to pass tags to light SceneObjects
11 Months Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
11 Months Ago
Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
11 Months Ago
Range slider is optional
11 Months Ago
Scene view falls back to a set background color if we don't have a camera (and gives prefab editor a standard look)
11 Months Ago
Fixed all treeviews being broken :dizzy_face:
11 Months Ago
Fixed DecalRenderer not creating its sceneobject when created programmatically
11 Months Ago
Clamp SceneCamera.Rect input so we can't crash the game Clamp camera width and height to always be non-zero to prevent crashing VectorControlWidget can pass RangeAttribute details to its fields CameraComponent.Viewport type change, use RangeAttribute to clamp in UI https://files.facepunch.com/tony/1b1411b1/sbox_g6X5TNg4fQ.png
11 Months Ago
Scene: add GameObject and Component querying to hierarchy - GameObject querying uses Contains - Component querying requires a full type match https://files.facepunch.com/tony/1b1411b1/sbox_XIfJhgo8Sb.mp4
11 Months Ago
Added multiple camera rendering support and exposed camera viewports - Added CameraComponent properties - CameraComponent.Priority - CameraComponent.Viewport https://files.facepunch.com/tony/1b1311b1/sbox_hUq2v5P1Zx.mp4
11 Months Ago
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite) https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
11 Months Ago
Scene: Copy / Paste (As Child) supports multiple objects Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
11 Months Ago
Scene: add multi-select duplicate support
11 Months Ago
Get rid of angle pitch jitter in scene view
12 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
12 Months Ago
Remove ConVar.ClientData and associated code
12 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
12 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
12 Months Ago
Fixed cell hover color not being set, and fixed cursor type
12 Months Ago
Adjust alignment of keyboard code cell for consistency
12 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
12 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
12 Months Ago
Expose Scene.NetworkFrequency to SceneInspector
12 Months Ago
Update game.minimal template, very simple default scene, example component
12 Months Ago
Fixed error when trying to creating a new component
12 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
12 Months Ago
BaseComponent reference -> Component
12 Months Ago
Remove out of date code files from game.minimal, made it empty for now
12 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
12 Months Ago
Moved gizmo materials from testbed
12 Months Ago
Remove old launcher
12 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
12 Months Ago
Remove old game templates (except minimal which won't work yet either)
12 Months Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
12 Months Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
12 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
12 Months Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
12 Months Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
12 Months Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
1 Year Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary