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835 Commits over 670 Days - 0.05cph!

Yesterday
GameObjectControlWidget: allow opening prefabs in editor
Yesterday
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
3 Days Ago
Scope to active controller when looking for glyph vendor
4 Days Ago
Fixed left trigger actions never being found
5 Days Ago
Expose game controller count to public API
10 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
11 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
11 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
11 Days Ago
Fixed editor error w/ InputSettings.Actions
15 Days Ago
Push menu inputs when we don't have an input config to read
15 Days Ago
Remove IGameInstance.InputSettings (not used)
15 Days Ago
Remove unused code
15 Days Ago
GameManager -> Game Use input actions instead of now gone digital action state stuff
15 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
15 Days Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
16 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
16 Days Ago
Get rid of inspector filter LineEdit (doesn't do anything)
16 Days Ago
Docs for CitizenAnimationHelper
16 Days Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
18 Days Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
18 Days Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
18 Days Ago
Start button on gamepad behaves the same way as hitting ESC
23 Days Ago
Use "unknown" key instead of "any" key I was using in testing
23 Days Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
23 Days Ago
Improve LoadGlyphTexture logic
23 Days Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
23 Days Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
23 Days Ago
Game Controllers using SDL2 (#1509)
23 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later) GameController -> CGameController, some code refactor, Controller is a handle Update sdl2 lib Didn't mean to push this launch setting Remove legacy sdl haptics code, replace with SDL_GameControllerRumble Implement default LED colors based on instance, rumble the gamepad on every button press test Test passing controller input to input context Parse analog inputs local to each controller, add virtual trigger buttons based from axis result Hook up AnalogLook/AnalogMove for first controller (test) Make prints less obnoxious Re-add Input.UsingController (simpler now) Temporary generated glyphs for gamepad Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs Documentation Support analog input glyphs Add methods for fetching gyroscope and accelerometer readings from specific controllers Remove controller binding panel (not used) Forgot to get rid of this method 🤦 Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game Make Controller internal + sealed Remove my #ifdef V_COMPILER_MSVC usage Change InputMotionData to reflect new API Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline Docs, GameControllerExtensions to internal Why the fuck are you there
23 Days Ago
Docs, GameControllerExtensions to internal Why the fuck are you there
24 Days Ago
Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline
24 Days Ago
Change InputMotionData to reflect new API
24 Days Ago
Remove my #ifdef V_COMPILER_MSVC usage
24 Days Ago
Make Controller internal + sealed
24 Days Ago
Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game
24 Days Ago
Forgot to get rid of this method 🤦
24 Days Ago
Remove controller binding panel (not used)
25 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
25 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
25 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
30 Days Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
30 Days Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
30 Days Ago
Fixed delete prompt having no content
30 Days Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
32 Days Ago
Add methods for fetching gyroscope and accelerometer readings from specific controllers
32 Days Ago
Documentation Support analog input glyphs
32 Days Ago
Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs
33 Days Ago
Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller
33 Days Ago
Temporary generated glyphs for gamepad
33 Days Ago
Re-add Input.UsingController (simpler now)