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1,004 Commits over 914 Days - 0.05cph!

2 Months Ago
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599
2 Months Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
2 Months Ago
Add editor prompt which restarts the editor when changing parent game / target game
3 Months Ago
Fixed input settings not being applied in subsequent games (d'oh)
3 Months Ago
Add JsonUpgrader support to ConfigData - will be using this for Input config updates
3 Months Ago
Split out InputSettings into Input.config - backwards compatible
3 Months Ago
Rotation can parse from serialized Angles, resolves Facepunch/sbox-issues#6085
3 Months Ago
Editor: add ability to define launch arguments for new game instances, resolves Facepunch/sbox-issues#6095
3 Months Ago
Resolve Facepunch/sbox-issues#5844 - Input.ReleaseAction/Actions should work across contexts
3 Months Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
3 Months Ago
Skip empty files in upload wizard, resolves Facepunch/sbox-issues#6167
3 Months Ago
Add command line switch for opening a game on startup (currently opens the game modal)
3 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
3 Months Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
3 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
3 Months Ago
External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
3 Months Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
3 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
3 Months Ago
Initialize use of gyro/accelerometer sensors in native
3 Months Ago
More useful logs
3 Months Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
3 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
3 Months Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
3 Months Ago
Support empty <style> block in .razor files Resolves Facepunch/sbox-issues#2725
4 Months Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
4 Months Ago
Deleting this was stupid
4 Months Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
4 Months Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
4 Months Ago
Fix toggle global space shortcut type
4 Months Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
4 Months Ago
Fixed sweeper
4 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
5 Months Ago
Default prefab save directory is the assets root, not the project root
5 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
5 Months Ago
Clear usage data on list update
5 Months Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
5 Months Ago
Add a bit of failure protection in CInputSystem::AddGameController - with intent to rewrite this
5 Months Ago
Add preview icon to clothing resources in the asset browser
5 Months Ago
This caused more problems than it solved Default sort to popular, matches backend
5 Months Ago
Close package modal if we try to open the same one again
5 Months Ago
Hide library projects from template list
5 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
5 Months Ago
Support more than 1 gamepad input action with the same button
5 Months Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
5 Months Ago
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
5 Months Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
5 Months Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
5 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
5 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
5 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838