userTony Fergusoncancel
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1,004 Commits over 914 Days - 0.05cph!

5 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
5 Months Ago
Can't try to bone merge yourself
5 Months Ago
ShaderGraph: add IsAttribute to Branch (from Louie)
5 Months Ago
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
5 Months Ago
Make sure SceneCamera is not null in UpdateSceneCameraTransform
6 Months Ago
Get rid of Scene.Discard
6 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
6 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
6 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
6 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
6 Months Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
6 Months Ago
Use existing asset name as the baseline when using asset browser rename flyout
6 Months Ago
Add rename shortcut to asset browser
6 Months Ago
Disable launcher maximize button
6 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
6 Months Ago
When adding an input action, add it to the final group, not "Other", less annoying
6 Months Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
6 Months Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
6 Months Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
6 Months Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
6 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
6 Months Ago
Remove unneeded command line args
6 Months Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
6 Months Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
6 Months Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
6 Months Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
6 Months Ago
Fixed ALT glyph having the wrong path, fixes Facepunch/sbox-issues#5622
6 Months Ago
Restore Show Gizmos (Shift+G), Toggle Grid (Ctrl+G) shortcuts
6 Months Ago
Expose NavAgent.Velocity setter
7 Months Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports
7 Months Ago
Don't box select while trying to use orbit camera controls
7 Months Ago
Clear scene's unsaved changes when clearing from editor session
7 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
7 Months Ago
sound-in, sound-out will target UI mixer if there is one (resolves #5583)
7 Months Ago
ResourcesPage path widget directory is relative to the Assets directory
7 Months Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
7 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
7 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
7 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
7 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
7 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
7 Months Ago
Add "Reset to Default" menu option to ControlLabel
7 Months Ago
Fixed input rebinding not working when running a local game / in the editor
7 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
7 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
7 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
7 Months Ago
Update template .gitignore to capture exclusion directories for Libraries
7 Months Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
7 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
7 Months Ago
Restore play mode toggle shortcut while focusing the game viewport