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843 Commits over 700 Days - 0.05cph!

9 Months Ago
Update default manifest again Fixed controller actions not being reflected serverside
9 Months Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t )
9 Months Ago
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
9 Months Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
9 Months Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
9 Months Ago
Use margin for package selector modal so you can click out of it
9 Months Ago
FriendCount only counts people playing the game
9 Months Ago
Obsolete Game.Menu.Friends, add Game.Menu.FriendCount Add friends list modal w/ Game.Overlay.ShowFriendsList( options )
9 Months Ago
Can access friends list from IGameMenu (Game.Menu.Friends)
9 Months Ago
Throw an exception when Package.Download gets cancelled, fixes #1184 and sboxgame/issues#3677
9 Months Ago
Tentative fix for rich presence setting steam_player_group to invalid SteamIDs, grouping players incorrectly
9 Months Ago
Add method to convert Qt::Key to ButtonCode as string Tools: Add KeyBind widget, intercepts key presses and sets value to last key pressed Tools: Test using keybind editor for InputAction.KeyboardCode
10 Months Ago
ServerListPanel: Add Create Game button if we don't find any servers
10 Months Ago
Update templates - Use package selector modal instead of replacing pages w/ a map selector - Use pointer cursor on buttons in main menu Having a separate repo for templates is starting to annoy me
10 Months Ago
Don't use Trace.WorldAndEntities in MoveHelper
10 Months Ago
Use Sound.Listener as a priority in SoundscapeFrame
10 Months Ago
Give ProjectCreator "Create" button an icon
10 Months Ago
Update templates (shooter game menu, template descriptions)
10 Months Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor
10 Months Ago
Set the same expandgroup margin in StartScreenHome too
10 Months Ago
Remove ProjectList ExpandGroup top margin
10 Months Ago
Set cursor type for IconButton Add some tooltips to welcome screen
10 Months Ago
Make Voice.Decode internal
10 Months Ago
Revert zipball change, doesn't work with LFS / submodules :pensive:
10 Months Ago
Editor: Use zipball to get rid of git dependency when cloning a project that has a source directory
11 Months Ago
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
11 Months Ago
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
11 Months Ago
Set hostname when creating a game from menu
11 Months Ago
Get rid of "avataranimated" reference in Avatar.IsAppropriate
11 Months Ago
Per-Project Launch Configs
11 Months Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings Show launcher settings on game and map projects, not just game Update map/game ident to match project when writing new launch configs, don't show useless sheet properties Add title / body to launch configs page
11 Months Ago
Add title / body to launch configs page
11 Months Ago
Show launcher settings on game and map projects, not just game Update map/game ident to match project when writing new launch configs, don't show useless sheet properties
11 Months Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
11 Months Ago
Use BuildOptions to populate audio devices and Value:bind instead of ref, fixes audio settings dropdown not being populated Only clear DropDown.Options if we have any element names that match, root cause of my previous commit
11 Months Ago
When opening existing project from disk dialog, create the addon location directory first - fixes error on fresh installs
11 Months Ago
Allow ConsoleSystem.GetValue to retrieve engine convars inside of a game menu
11 Months Ago
AssetBrowser: Add ability to rename single files
11 Months Ago
Editor: Sort input actions by their group name alphabetically
11 Months Ago
Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon
11 Months Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
11 Months Ago
Actually run Input.SetBind when clearing a bind, whoops
11 Months Ago
If InputSettings is null, grab common inputs and let users rebind those for the current game package Add KeyBind onchange event for right click clear
11 Months Ago
Can right click a keybind to reset it to default individually
11 Months Ago
Add Panel.GetTransformPosition( Vector2 )
12 Months Ago
Add mask to package screenshots modal Remove SetMaskAngle debug log
12 Months Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
12 Months Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
12 Months Ago
Fixed another InputActions NRE
12 Months Ago
Fix InputActions NRE if ServerConfig hasn't loaded by the time ServerInformation is recv'd