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1,004 Commits over 914 Days - 0.05cph!

1 Year Ago
Remove out of date code files from game.minimal, made it empty for now
1 Year Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
1 Year Ago
Moved gizmo materials from testbed
1 Year Ago
Remove old launcher
1 Year Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
1 Year Ago
Remove old game templates (except minimal which won't work yet either)
1 Year Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
1 Year Ago
Remove SceneCamera.Enabled (isn't required)
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
1 Year Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
1 Year Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
1 Year Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
1 Year Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
1 Year Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
1 Year Ago
Fixed hotload getting very slow because of ConsoleWidget diagnostics clear (sorry 😩)
1 Year Ago
Change stack trace style a bit to show file path on a separate line if we have one https://files.facepunch.com/tony/1b2211b1/parsecd_LAii24egtt.png Adjust StackTraceProperty style more, copy to clipboard by clicking any part of the header, add tooltip
1 Year Ago
Clear out any log entries that are from diagnostics on hotload (to prevent duplicate logs when hotloading often)
1 Year Ago
Raise the console when clicking status toggle buttons
1 Year Ago
Sort out padding for stack trace "copy to clipboard"
1 Year Ago
Don't throw if we fail to create dock widgets (error when loading editor layout that has nonexistent managed types, i.e error list, game project editor docks)
1 Year Ago
Console Window Improvements (#1332) * Added Status Bar console output * Moved log counts to the Status Bar * Moved stack trace to be inline with the Console * Removed Error List * Show all code editors in Preferences window, but disable editors that are not installed
1 Year Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever Experiment moving log counts to status bar Would be good if I actually clamped this value Use ToolTip instead of StatusTip in a bunch of places Don't delete StatusBarLog unless we're killing the console entirely. Re-use existing Widget where possible. Only run Update if last log was >10ms ago. Fix running EmptyAsync every time a log would come through even if it wouldn't display Replace async shit with frame event, forgot this existed Re-add icon def
1 Year Ago
Replace async shit with frame event, forgot this existed Re-add icon def
1 Year Ago
Change view "Restore to Default" to "Reset Layout"
1 Year Ago
Fix running EmptyAsync every time a log would come through even if it wouldn't display
1 Year Ago
Don't delete StatusBarLog unless we're killing the console entirely. Re-use existing Widget where possible. Only run Update if last log was >10ms ago.
1 Year Ago
Use ToolTip instead of StatusTip in a bunch of places
1 Year Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever Experiment moving log counts to status bar Would be good if I actually clamped this value
1 Year Ago
Add delete option to editor window layout manager
1 Year Ago
Added ability to save editor layouts and restore them (sbox/issues/1349) https://files.facepunch.com/tony/1b1911b1/parsecd_KuRA9SaPEO.mp4 Fixed duplicate "New Asset Browser" after hotloading tools
1 Year Ago
Expose overriding envmap face size, add SceneCubemap.RenderSize
1 Year Ago
Refactor to ZNear and ZFar properties to match Camera
1 Year Ago
Expose controlling cubemap near far planes, add SceneCubemap.NearFarPlanes
1 Year Ago
Force re-render cubemap if m_bRenderDirty
1 Year Ago
Add SceneCubemap.RenderDirty()
1 Year Ago
Would be good if I actually clamped this value
1 Year Ago
Experiment moving log counts to status bar
1 Year Ago
Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever
1 Year Ago
Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button
1 Year Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
1 Year Ago
Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
1 Year Ago
Move some code back to Engine, raise console dock when clicking status bar log
1 Year Ago
Delete Error List
1 Year Ago
Clear status bar on compile, remove test button
1 Year Ago
Sort diagnostics by severity / project, so errors are output last on compile
1 Year Ago
More cleanup
1 Year Ago
Refactor
1 Year Ago
ConsoleEntry refactor, can read simple stack of diagnostic messages now