userVincentcancel
branchrust_reboot/main/HDRP_Art_Backport/backport_bug_fixescancel

54 Commits over 0 Days - ∞cph!

3 Years Ago
Selective Scene2Prefab
3 Years Ago
Repainted LS splats Most monuments now dont export grass splat to give way to snow or sand in respective biomes Removed forest toplogy from bandit town, and reduced swamp topology surface
3 Years Ago
Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
3 Years Ago
sand decals review
3 Years Ago
River source prefab improvements Improved how wide it covers the water mesh Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain Added some detail and particle effects
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
some more cliffs topology collision detection tweaks
3 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
3 Years Ago
removed a stray ladder volume at WTP
3 Years Ago
merge from backport branch
3 Years Ago
changed one of the rock clutter prefab distances being too far culling
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
Cleanup - missed files
3 Years Ago
3 Years Ago
Moved/Renamed content for clarity Removing unused content/cleanup
3 Years Ago
level asset files that got changed
3 Years Ago
re-linking slots in materials that have connections to old textures that will be deleted
3 Years Ago
Assigning correct terrain material to remaining scenes still using 'terrain4'
3 Years Ago
more sewer branch
3 Years Ago
grounds less floaty at sewer branch
3 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
3 Years Ago
LS warehouse distant LOD backface culling off
3 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
3 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
3 Years Ago
cherrypicking #60488
3 Years Ago
merge from wipe2
3 Years Ago
procmap_debug test level - test bed for roadside wrecks backup
3 Years Ago
colliders read/write spam fix more LS/Powerplant debug shopkeeper item throw fix needed a second S2P because nested
3 Years Ago
Scene 2 prefab - prefabs only
3 Years Ago
repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
3 Years Ago
MT - More progressive environment volumes when entering/leaving tunnel entrance Attempt to fix collision leaving entering some caves Fixed Powerplant puzzle wires floating Fixed Sat dish offset on a dish3 LOD0 Added glass colliders to static workcart Cliffs and micro cliffs now check for powerline topology on top of road topology Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes Attempt to prevent thrown items falling into shops at bandit camp LS - reworked terrain to make it cooperate with the underground tunnels better WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
3 Years Ago
loot barrels gibs material override review
3 Years Ago
Workshop scene rework - cleanup
3 Years Ago
Workshop scene rework - progress backup
3 Years Ago
Adding old CraggyIsland back for programmers, artists, use the HD version
3 Years Ago
renamed CraggyIsland to CraggyIsland_HD
3 Years Ago
added water culling volume at trainyard sphere tank minor tweaks to barrel spawner
3 Years Ago
merge from backport
3 Years Ago
cliffs and microcliffs now perform checks against road topology collision
3 Years Ago
Scene to prefab all
3 Years Ago
fixed ability to jump inside covered ch47 fixed medium rock formation anchors pivot not being offset to scale right swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies fixed floating cliff at WTP and sharpened the terrain blend map around it crates at airfield display until network range as they are pretty much the only covers out there
3 Years Ago
re-setting LOD draw distances on power substations prefabs
3 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
3 Years Ago
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
3 Years Ago
Added prevent building volumes to roadside wrecks
3 Years Ago
reworked checkpoint2 area at airfield, fixed barrels spawns fixed floating water tower at wtp, intersecting rock inside sewer tunnel removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs roadsigns are harvestable in sat dish fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
3 Years Ago
Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
3 Years Ago
bulkframe props chainlink fence now properly on transparent layer and double sided collider
3 Years Ago
loot barrels gibs material should match visuals