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5,809 Commits over 4,018 Days - 0.06cph!

1 Hour Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
1 Hour Ago
fixed incorrect surface types on adobe frame prefabs
Today
S2P all
Today
Projector in stables_b now permanently on
Today
plugged gap in stairs_overhang_300x300_corner
Today
closed gaps at floor level on watch towers
Today
filler in gap quality 0 Launch site
Today
fixed wooden_building_c LOD1 roof not double sided
Today
small oilrig set dressing fixes
Today
bunch of shadow proxies to fix light leaking in oilrig
Today
fixed stairs being ass at excavator smaller machine
Today
tweaks to rocks in WTP to avoid poking out of cliffs
Today
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
Today
added prevent movement volume to block LOS error spot
Today
Glass small surface type for industrial buildings
Today
plugged more holes in countryside tunnel entrance
Today
env volume fix at computer station room at train tunnel hatches
Today
rebaked powerlines LOD2 textures
Yesterday
Fixed Spot with inaccurate colliders on cargoship
Yesterday
Some prevent movement blockers for falling weapons in large oilrig
Yesterday
easier traversal on stairs in WTP
Yesterday
glass surface type > glass small on security towers
Yesterday
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Yesterday
fixed early culling barricades at trainyard
Yesterday
cargoship LOD3 glass is see through now
Yesterday
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Yesterday
fixed moved AC tubes in cave_large_sewers
Yesterday
wind amplitude from arid/temperate applied to tundra grasses
Yesterday
removed renderer batch selectively on floating junkpiles crates
Yesterday
auto updated mats and metas from old versions of editor
Yesterday
re-added decal mask 0 to space station skin
Yesterday
merge from main
2 Days Ago
expanded floating cities shore vectors
2 Days Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
6 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
7 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
7 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
7 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
7 Days Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
8 Days Ago
roof conditionals visual polish various fixes
8 Days Ago
roof block model transforms reset, removed duplicate gibbable scripts
8 Days Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
9 Days Ago
space station building skin models and gibs files
14 Days Ago
tweaked material of boat building station to use new texture
16 Days Ago
merge from floating cities
21 Days Ago
test mesh add
21 Days Ago
atlas A textures and mat
21 Days Ago
removed batching scripts from cargoship prefab
23 Days Ago
merge from floating cities
23 Days Ago
S2P redo after stomp