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5,841 Commits over 4,079 Days - 0.06cph!

Yesterday
Fixing offsets and incorrect conditionals on the space station roof blocks
5 Days Ago
merge from main
5 Days Ago
current progress for skin blocks parts and material
12 Days Ago
ghostships - fixed some zfighting with wood planks
15 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
15 Days Ago
crypt building skin atlas textures and material setup
19 Days Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
39 Days Ago
Fixed slim gap in half wall hard side
39 Days Ago
Added brutalist skin roof top line mesh and conditional prefabs
40 Days Ago
Added space station skin roof top line mesh and conditional prefabs
40 Days Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
40 Days Ago
Fixed a space station triangle roof conditional being toptier prefab
52 Days Ago
increased culling distance of recycler
53 Days Ago
added bespoke parent convex volume mesh for ghost ship
53 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
53 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
53 Days Ago
S2P all
53 Days Ago
fixed cover prop on trawler_D shifting locations
53 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
53 Days Ago
smoother stairs movement
54 Days Ago
turned floor.triangle.grill collision convex
54 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
54 Days Ago
fixed triangulation not clear enough on space station half wall
57 Days Ago
Fixed casino floor zfighting - S2P FCs
57 Days Ago
LS gap, lowered box in gap
57 Days Ago
more splat work ferry terminal
57 Days Ago
more splat on the right of ferry terminal
57 Days Ago
glass surface types for airfield hangars
57 Days Ago
deleted stray foundation piece water_well_b
57 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
58 Days Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
58 Days Ago
enabled decal layers [all] on mboat materials
58 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
58 Days Ago
fixed incorrect surface types on adobe frame prefabs
59 Days Ago
S2P all
59 Days Ago
Projector in stables_b now permanently on
59 Days Ago
plugged gap in stairs_overhang_300x300_corner
59 Days Ago
closed gaps at floor level on watch towers
59 Days Ago
filler in gap quality 0 Launch site
59 Days Ago
fixed wooden_building_c LOD1 roof not double sided
59 Days Ago
small oilrig set dressing fixes
59 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
59 Days Ago
fixed stairs being ass at excavator smaller machine
59 Days Ago
tweaks to rocks in WTP to avoid poking out of cliffs
59 Days Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
59 Days Ago
added prevent movement volume to block LOS error spot
59 Days Ago
Glass small surface type for industrial buildings
59 Days Ago
plugged more holes in countryside tunnel entrance
59 Days Ago
env volume fix at computer station room at train tunnel hatches
59 Days Ago
rebaked powerlines LOD2 textures