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6,053 Commits over 4,230 Days - 0.06cph!

Today
adding a interactive wheel version for the WTP monument with explicit gear control on the model
Today
player maintained water holes - added a spigot coming up from the pipes
Today
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
Today
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
Yesterday
removed loot spawns in scene S2P
4 Days Ago
apartment complex s2p
4 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
4 Days Ago
optimizing a bunch of prefabs for better occlusion
5 Days Ago
apartment complex s2p
5 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
5 Days Ago
paper zfighting floor2
5 Days Ago
fix for the gaps by subway entrance
5 Days Ago
apartment complex s2p
5 Days Ago
signage of rooms for rent on the marketplace side
5 Days Ago
boosted hanging tarps draw distance 2x
5 Days Ago
binbags are more orderly
5 Days Ago
zipline dismount points
5 Days Ago
electric wires path update
5 Days Ago
bespoke collision pass on the foundation lip
5 Days Ago
increased prevent building radius
5 Days Ago
layout changes
5 Days Ago
prep for lockdown changes
11 Days Ago
tanker area sphere tank end
11 Days Ago
tanker area sphere tank progress
11 Days Ago
tanker area sphere tank progress
11 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
11 Days Ago
apartment complex HLOD+S2P
11 Days Ago
fixed new fridge prefab not culling
11 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
11 Days Ago
start on tanker area sphere tank
11 Days Ago
some set dressing inside computer room
11 Days Ago
SP and collisions for the improvised computer haxor room
12 Days Ago
fixed roof shadow proxies around skylight/ladder room
12 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
12 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
12 Days Ago
updated painting textures
13 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
13 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
14 Days Ago
Adding a couple more graffiti decals
14 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
14 Days Ago
apartment complex S2P
14 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
14 Days Ago
removing left over greybox from apartment core prefab
14 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
14 Days Ago
fixed statue collider import options
14 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
15 Days Ago
apartment complex HLOD and S2P some material saves
15 Days Ago
placed new decals in core and wing of apartment building
15 Days Ago
set of projected decals graffiti for the apartment complex interior areas
18 Days Ago
cobalt mosaic projected decal, material