5,897 Commits over 3,895 Days - 0.06cph!
basic lootspawns for ghost ships, currently setup after the water junkpile way
Adding some seaweed to anchor, hanging tires prefabs
ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
ghost ship C and D variants set dressing progress
ghost ship B vraiant set dressing progress
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
baked LODs of trawler ghost ship, updated prefabs
ghost ship LODs, Colliders, Prefabs
ghost ship model split, some reorganizing
ghost ship model separation into final break down, opaque/transparent and decals sorting
Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
fish crate model, textures, prefabs
more set dressing on ship
ghost ship set dressing push
material tweaks, decal layer tweaks
Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
ghost ship interior progress
set dressing pass
ghost ship interior progress
ghost ship interior progress
ghost ship interior progress
ghost ship trawler exterior
textures resize on many onboard props
ship name decal prep
updaed ship, improved the hull material with macro variation mask and more colour
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
trawler ship texturing progress
trawler ship materials and models progress
merge from mo' env volume changes
extended some train tunnel segments env volumes to prevent cut lines with lighting
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be
improved precision of dockwall corner out collider
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
trawler latest props progress
bumper tire bags progress
tires_pile tileable textures
naval update > floating cities
ship_searchlight textured
merge from j25_monument_fixes
cave_entrance_a disabled no sunlight on a volume - too close to surface
increased culling distance on static doors
inreased culling distance of supermarket shelves
fixed gaps in small oilrig structure top model and collider