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5,934 Commits over 4,138 Days - 0.06cph!

Today
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
Today
more overall glass damage for the building
Yesterday
opaque windows on the apartment complex damaged side, removed interiors fully on that end
Yesterday
put back some greybox materials on the apartment building interiors for readability
Yesterday
some polish on the base of the building and other bits
2 Days Ago
fixed an offset on the socket male of the ladder hatch
2 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
3 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
3 Days Ago
disabled entities inside apartments to improve editor performance
3 Days Ago
more apartment building facade set dressing
3 Days Ago
merge from main
3 Days Ago
backup before merge
6 Days Ago
progress on vpaint, facade set dressing
7 Days Ago
progress on the damaged wing, vpaint
7 Days Ago
progress on the damaged wing, some set dressing
7 Days Ago
apartment bulding concrete debris prefabs and models
8 Days Ago
some progress on the damaged wing
8 Days Ago
manifest apartment doors and other prefabs in static folder updated
8 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
9 Days Ago
apartment complex models backup
10 Days Ago
thicker/detailed window frames to match apartments around
10 Days Ago
merge from main
10 Days Ago
pushing scene before merge
13 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
14 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
16 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
16 Days Ago
disabled mip streaming on the decal textures for shipping containers
16 Days Ago
merge from main
16 Days Ago
merge from main
21 Days Ago
merge from shipping container optims branch
21 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
21 Days Ago
re-factored shipping container prefabs, placed decals
22 Days Ago
shipping container texture repack projected decals and decal materials
22 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
24 Days Ago
some model fixes and conditional polish for low wall corners
27 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
27 Days Ago
new textures for building generic trim set to enable vertex blend use
27 Days Ago
texturing progress - apartment complex
29 Days Ago
texturing progress - apartment complex monument S2P
29 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
30 Days Ago
improved building_generic_trims textures
30 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
31 Days Ago
texturing progress - apartment complex
31 Days Ago
boat display models rw
31 Days Ago
materials first pass, texturing start on apartments exterior
31 Days Ago
rotated penthouse bath door to prevent blocking path
31 Days Ago
Added layer to the scene for props testing
31 Days Ago
merge from main
34 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
35 Days Ago
apartment complex greybox - some demolition on one side of the building