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5,805 Commits over 3,834 Days - 0.06cph!

8 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
8 Days Ago
fixed blocker by train car in mil tunnels slope
8 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
8 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
8 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
8 Days Ago
merge from main
8 Days Ago
ziggurat S2P
8 Days Ago
LOD distance review on bamboo scaffoldings
12 Days Ago
fixed water culling happening outside the hatch of tunnel entrances
13 Days Ago
caves S2P
13 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
13 Days Ago
merge from main
13 Days Ago
progress backup on the trawler greybox
14 Days Ago
S2P jungle ruins
14 Days Ago
reduced strangler fig wall decal dist
14 Days Ago
ziggurat S2P
14 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
14 Days Ago
ziggurat scene, decal draw distances overrides to lower values
14 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
14 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
15 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
15 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
15 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
18 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
18 Days Ago
m_boat greybox parts and folders prep
19 Days Ago
plugging holes in jungle_ruin_e - s2p
19 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
19 Days Ago
floating city whitebox
19 Days Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
19 Days Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
19 Days Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
20 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
20 Days Ago
floating city initial scene prep/setup
20 Days Ago
merge from main
21 Days Ago
ziggurat scene S2P
21 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
21 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
21 Days Ago
enabled r/w on zipline platform collision models
21 Days Ago
water treatment plant scene tweaks to sewers openings S2P
21 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
21 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
21 Days Ago
converted radtown monument buildings, radtown s2p
21 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
21 Days Ago
level edits to powerplant, mainly sewer exits - s2p
21 Days Ago
small oilrig converted
21 Days Ago
large oilrig converted
21 Days Ago
forgot to move rope ladder in prefab
21 Days Ago
reduced the depth of jungle swamp by 20ish %
21 Days Ago
fixed some wall clipping props in zigg scene
21 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh