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5,782 Commits over 3,804 Days - 0.06cph!

2 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
2 Days Ago
m_boat greybox parts and folders prep
3 Days Ago
plugging holes in jungle_ruin_e - s2p
3 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
4 Days Ago
floating city whitebox
4 Days Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
4 Days Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
4 Days Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
5 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
5 Days Ago
floating city initial scene prep/setup
5 Days Ago
merge from main
5 Days Ago
ziggurat scene S2P
5 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
5 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
5 Days Ago
enabled r/w on zipline platform collision models
5 Days Ago
water treatment plant scene tweaks to sewers openings S2P
5 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
5 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
6 Days Ago
converted radtown monument buildings, radtown s2p
6 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
6 Days Ago
level edits to powerplant, mainly sewer exits - s2p
6 Days Ago
small oilrig converted
6 Days Ago
large oilrig converted
6 Days Ago
forgot to move rope ladder in prefab
6 Days Ago
reduced the depth of jungle swamp by 20ish %
6 Days Ago
fixed some wall clipping props in zigg scene
6 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
6 Days Ago
NMS updates and S2P
6 Days Ago
converted nuclear missile silo rooms
6 Days Ago
mil tunnels scene update
6 Days Ago
military tunnels segments
6 Days Ago
merge from jungle update
7 Days Ago
LS updates and S2P
7 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
7 Days Ago
reverted a sewer exit env volume override in compound scene
7 Days Ago
excavator scene2prefab
7 Days Ago
converted env volumes of the excavator
7 Days Ago
fixed some zfighting on jungle_ruins_e structure
7 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
7 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
7 Days Ago
fixed a legacy rotation leftover on armored steps block
10 Days Ago
converted wooden buildings and dredge used in bandit town monument
10 Days Ago
converted wooden buildings used in stables and fishing village monuments
10 Days Ago
converted airfield hangars
10 Days Ago
office building and industrial buildings converted, including prefab variants
10 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
10 Days Ago
converted mining warehouse
10 Days Ago
converted lighthouse
10 Days Ago
converted supermarket + some material tweaks on glass
10 Days Ago
converted gas station monument