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5,771 Commits over 3,804 Days - 0.06cph!

Today
ziggurat scene S2P
Today
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
Today
enabled r/w on a bunch of props used in ziggurat collision models
Today
enabled r/w on zipline platform collision models
Today
water treatment plant scene tweaks to sewers openings S2P
Today
softer lighting transition into sewer ladder to allow visibility of players below
Today
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
Today
converted radtown monument buildings, radtown s2p
Today
cherry picking env volume brightness level changes from spatially aware branch
Today
level edits to powerplant, mainly sewer exits - s2p
Today
small oilrig converted
Today
large oilrig converted
Today
forgot to move rope ladder in prefab
Today
reduced the depth of jungle swamp by 20ish %
Today
fixed some wall clipping props in zigg scene
Today
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
Today
NMS updates and S2P
Today
converted nuclear missile silo rooms
Today
mil tunnels scene update
Today
military tunnels segments
Today
merge from jungle update
Yesterday
LS updates and S2P
Yesterday
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
Yesterday
reverted a sewer exit env volume override in compound scene
Yesterday
excavator scene2prefab
Yesterday
converted env volumes of the excavator
Yesterday
fixed some zfighting on jungle_ruins_e structure
Yesterday
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
Yesterday
fixed some left over conditional corners zfight on triangle foundation block jungle skin
Yesterday
fixed a legacy rotation leftover on armored steps block
5 Days Ago
converted wooden buildings and dredge used in bandit town monument
5 Days Ago
converted wooden buildings used in stables and fishing village monuments
5 Days Ago
converted airfield hangars
5 Days Ago
office building and industrial buildings converted, including prefab variants
5 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
5 Days Ago
converted mining warehouse
5 Days Ago
converted lighthouse
5 Days Ago
converted supermarket + some material tweaks on glass
5 Days Ago
converted gas station monument
6 Days Ago
merge from jungle update
6 Days Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
7 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
7 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
7 Days Ago
jungle ruins s2p to refresh collider changes
7 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
7 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
7 Days Ago
merge from main
7 Days Ago
fixed a missing mesh from collider script on corner_c prefab
8 Days Ago
cave scene tweaks for cave openings (overrides)
8 Days Ago
adjustments to some cave pieces that didn't get full coverage