5,934 Commits over 4,138 Days - 0.06cph!
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
more overall glass damage for the building
opaque windows on the apartment complex damaged side, removed interiors fully on that end
put back some greybox materials on the apartment building interiors for readability
some polish on the base of the building and other bits
fixed an offset on the socket male of the ladder hatch
adding wall_tiles_mosaic blend mask
material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
disabled entities inside apartments to improve editor performance
more apartment building facade set dressing
progress on vpaint, facade set dressing
progress on the damaged wing, vpaint
progress on the damaged wing, some set dressing
apartment bulding concrete debris prefabs and models
some progress on the damaged wing
manifest
apartment doors and other prefabs in static folder updated
fixed some pivot issue on door.apartment.b that had it offset compared to others
apartment complex models backup
thicker/detailed window frames to match apartments around
pushing scene before merge
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
disabled mip streaming on the decal textures for shipping containers
merge from shipping container optims branch
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
re-factored shipping container prefabs, placed decals
shipping container texture repack
projected decals and decal materials
stripping shipping container models from the decal submeshes
converted all prefabs to meshLOD
some model fixes and conditional polish for low wall corners
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
new textures for building generic trim set to enable vertex blend use
texturing progress - apartment complex
texturing progress - apartment complex
monument S2P
glass material tweaks and meshes that go alongside, more basic vpaint progress
improved building_generic_trims textures
texturing progress - apartment complex
prefabing windows and glass, S2P scene
texturing progress - apartment complex
materials first pass, texturing start on apartments exterior
rotated penthouse bath door to prevent blocking path
Added layer to the scene for props testing
apartment complex greybox - polishing demolished side a bit
some layout adjustments to fit newer greyboxed buildings
apartment complex greybox - some demolition on one side of the building