userVincentcancel
reporust_rebootcancel

5,655 Commits over 3,804 Days - 0.06cph!

Today
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
Today
Refreshed LODs lighthouse
Yesterday
trawler ship progress backup
Yesterday
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
2 Days Ago
trawler ship, traversal solved using standard stairs prefabs we already have
3 Days Ago
backup for branch hop
5 Days Ago
trawler greybox progress
7 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
7 Days Ago
import option tweak to watertight hatch spec map
8 Days Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
8 Days Ago
softened a crease in canyon_c terrain
8 Days Ago
updated cliff rock position at WTP
8 Days Ago
fixed a spot where you could get stuck at satellite dish
8 Days Ago
Old Tvs tweaks to prefabs and texture import options
8 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
8 Days Ago
old radio material missed.. project save thanks Unity
8 Days Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
8 Days Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
8 Days Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
8 Days Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
8 Days Ago
first aid cabinet prefab tweaks
8 Days Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
8 Days Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
9 Days Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
9 Days Ago
merge from art_generic_props
9 Days Ago
ziggurat topology painting improvements, better road connection added
9 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
9 Days Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
9 Days Ago
manifest
9 Days Ago
hinged doors for zigg security gates
10 Days Ago
zigg scene backup, relinked props to prefabs
10 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
10 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
10 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
12 Days Ago
Refreshed LODs with the new lod baking tool, a first pass
13 Days Ago
replaced the gate_a with gate_b in the zigg scene
14 Days Ago
fixed pink missing materials on masterhouse in radtown
14 Days Ago
ziggurat basic lootspawn pass S2P
14 Days Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
14 Days Ago
standalone leaks decals for the zigg + prefabs
14 Days Ago
closed up holes in bamboo scafholds set tubes
14 Days Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
15 Days Ago
fixed bamboo scafholds ladders volume
15 Days Ago
ziggurat scene update and S2P
15 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
15 Days Ago
ladder volumes in prefabs for bamboo ladders
15 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
15 Days Ago
zigg scene - platforms LD work
15 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
15 Days Ago
merge from jungle ruins