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5,839 Commits over 3,865 Days - 0.06cph!

Today
merge from S2P_bugfixes_for_quickfire
Today
S2P all
Today
fixed a hole in stairwell_bottom_360 collider
Today
smoother transitions out of mine tunnels in military tunnels
Today
improved env volume accuracy in sewer tunnel prefabs
Today
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
Today
fixed the culling zone missing a cave segment in cave_large_sewers_hard
Today
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
Today
Removed driftwood from buildable caves as it interferes with small deployables
Today
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
Today
split the frontier floor planks as detail to allow hiding when wallpaper
Today
merge from cooling_towers_volumes_fix
Today
powerplant S2P
Today
disabled spatially aware feature on powerplant cooling towers prefabs
10 Days Ago
adobe floor models split for ceiling wpp
12 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
12 Days Ago
merge from main
12 Days Ago
all caves S2P
12 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
12 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
12 Days Ago
merge from main
12 Days Ago
trawler - checking in pending files
14 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
14 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
14 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
14 Days Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
14 Days Ago
S2P didn't commit first time
14 Days Ago
Fixed a gap in sewers of WTP S2P
14 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
14 Days Ago
S2P all
14 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
14 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
14 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
14 Days Ago
merge from main
28 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
28 Days Ago
fixed blocker by train car in mil tunnels slope
28 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
28 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
28 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
28 Days Ago
merge from main
28 Days Ago
ziggurat S2P
28 Days Ago
LOD distance review on bamboo scaffoldings
32 Days Ago
fixed water culling happening outside the hatch of tunnel entrances
33 Days Ago
caves S2P
33 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
33 Days Ago
merge from main
33 Days Ago
progress backup on the trawler greybox
34 Days Ago
S2P jungle ruins
34 Days Ago
reduced strangler fig wall decal dist
34 Days Ago
ziggurat S2P