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5,869 Commits over 3,865 Days - 0.06cph!

2 Days Ago
trawler ship hull material vcol blends progress, more uving
4 Days Ago
trawler ship hull material vcol blends progress, more uving
5 Days Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
6 Days Ago
trawler ship texturing progress
7 Days Ago
trawler ship materials and models progress
11 Days Ago
merge from mo' env volume changes
11 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
11 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
11 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
11 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
12 Days Ago
trawler latest props progress
12 Days Ago
bumper tire bags progress tires_pile tileable textures
13 Days Ago
naval update > floating cities
13 Days Ago
merge from main
13 Days Ago
ship_spotlight textured
13 Days Ago
ship_searchlight textured
13 Days Ago
merge from j25_monument_fixes
13 Days Ago
S2P all
13 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
13 Days Ago
increased culling distance on static doors
14 Days Ago
inreased culling distance of supermarket shelves
14 Days Ago
fixed gaps in small oilrig structure top model and collider
14 Days Ago
locker open lod1 shelves fix
14 Days Ago
fixed flickering from env volume in gas station garage
14 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
14 Days Ago
fixed sewer volume clipping in water treatment
14 Days Ago
fixed flickering from env volume in oilrig computer room
14 Days Ago
large oilrig env volumes slightly brighter
16 Days Ago
latest batch of textured props for trawler ship
18 Days Ago
trawler ship props progress
20 Days Ago
merge from S2P_bugfixes_for_quickfire
20 Days Ago
S2P all
20 Days Ago
fixed a hole in stairwell_bottom_360 collider
20 Days Ago
smoother transitions out of mine tunnels in military tunnels
20 Days Ago
improved env volume accuracy in sewer tunnel prefabs
20 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
20 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
21 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
21 Days Ago
Removed driftwood from buildable caves as it interferes with small deployables
21 Days Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
21 Days Ago
split the frontier floor planks as detail to allow hiding when wallpaper
21 Days Ago
merge from cooling_towers_volumes_fix
21 Days Ago
powerplant S2P
21 Days Ago
disabled spatially aware feature on powerplant cooling towers prefabs
30 Days Ago
adobe floor models split for ceiling wpp
33 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
33 Days Ago
merge from main
33 Days Ago
all caves S2P
33 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
33 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS