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5,841 Commits over 4,079 Days - 0.06cph!

4 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
7 Days Ago
merge from main
7 Days Ago
current progress for skin blocks parts and material
14 Days Ago
ghostships - fixed some zfighting with wood planks
17 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
17 Days Ago
crypt building skin atlas textures and material setup
21 Days Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
41 Days Ago
Fixed slim gap in half wall hard side
41 Days Ago
Added brutalist skin roof top line mesh and conditional prefabs
42 Days Ago
Added space station skin roof top line mesh and conditional prefabs
42 Days Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
42 Days Ago
Fixed a space station triangle roof conditional being toptier prefab
54 Days Ago
increased culling distance of recycler
55 Days Ago
added bespoke parent convex volume mesh for ghost ship
55 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
55 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
55 Days Ago
S2P all
55 Days Ago
fixed cover prop on trawler_D shifting locations
55 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
55 Days Ago
smoother stairs movement
56 Days Ago
turned floor.triangle.grill collision convex
56 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
56 Days Ago
fixed triangulation not clear enough on space station half wall
59 Days Ago
Fixed casino floor zfighting - S2P FCs
59 Days Ago
LS gap, lowered box in gap
59 Days Ago
more splat work ferry terminal
59 Days Ago
more splat on the right of ferry terminal
59 Days Ago
glass surface types for airfield hangars
59 Days Ago
deleted stray foundation piece water_well_b
59 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
2 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
2 Months Ago
enabled decal layers [all] on mboat materials
2 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
2 Months Ago
fixed incorrect surface types on adobe frame prefabs
2 Months Ago
S2P all
2 Months Ago
Projector in stables_b now permanently on
2 Months Ago
plugged gap in stairs_overhang_300x300_corner
2 Months Ago
closed gaps at floor level on watch towers
2 Months Ago
filler in gap quality 0 Launch site
2 Months Ago
fixed wooden_building_c LOD1 roof not double sided
2 Months Ago
small oilrig set dressing fixes
2 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
2 Months Ago
fixed stairs being ass at excavator smaller machine
2 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
2 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
2 Months Ago
added prevent movement volume to block LOS error spot
2 Months Ago
Glass small surface type for industrial buildings
2 Months Ago
plugged more holes in countryside tunnel entrance
2 Months Ago
env volume fix at computer station room at train tunnel hatches
2 Months Ago
rebaked powerlines LOD2 textures