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5,536 Commits over 3,714 Days - 0.06cph!

Yesterday
removed temporary prefab now that we have final prefabs
Yesterday
adobe gate/wall item definitions
Yesterday
final prefabs for Adobe gate and wall
14 Days Ago
fixed floaty window collision on shipping container skin
15 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
39 Days Ago
setup detail layer for damage on ram materials
43 Days Ago
replaced greybox volumes with the wip floor kit in ruins
43 Days Ago
merge from main
43 Days Ago
backup ruins_e
44 Days Ago
jungle_ruins_e more complex layout design
45 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
45 Days Ago
jungle_ruins_c iteration2
45 Days Ago
adding the surface type mat for gibs
45 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
45 Days Ago
fixed terrain blend map for Lake_a
46 Days Ago
Updated workshop scene set dressing for new rocks
46 Days Ago
jungle_ruins_b iteration2
46 Days Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
46 Days Ago
jungle_ruins_a iteration2
49 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
49 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
50 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
51 Days Ago
jungle_ruins_c level layout first iteration
51 Days Ago
jungle_ruins_b progress
51 Days Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
51 Days Ago
reverting 108949 - caused compilation issues
52 Days Ago
ruin_a backup
52 Days Ago
jungle_ruins_a layout first iteration
52 Days Ago
merge from main
53 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
57 Days Ago
fixed river source prefab
57 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
57 Days Ago
creation gibs list for floor and wall frames
57 Days Ago
foundation step doesn't need detail collider as it isn't see-through
57 Days Ago
roof alignment fixes, eliminating zfight in a few places
58 Days Ago
fixing some lod distances
58 Days Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
58 Days Ago
frontier high wall and gate collider import options
58 Days Ago
manifest update post merge
58 Days Ago
merge from main
58 Days Ago
removing old autospawn cliff related prefab folders
58 Days Ago
removing some incomplete unused content folder
58 Days Ago
removing old cliffs, old formations except types still in use, test folders
59 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
59 Days Ago
enabled damage layer on all siege tower materials with detailLayer
59 Days Ago
adding damaged materials for the ram shell
59 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
59 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
60 Days Ago
meta changes on some collider meshes
60 Days Ago
manifest update