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6,076 Commits over 4,230 Days - 0.06cph!

Yesterday
large apartment tweaks
Yesterday
more optimisations in large apartment added a proper static prefab for the bear rug
Yesterday
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Yesterday
merge from hanging pot plants
Yesterday
set dressing progress in floor 5
Yesterday
set dressing progress in floor 5
Yesterday
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
4 Days Ago
simplifying props prefabs, reducing amount of transforms
4 Days Ago
simplifying props prefabs, reducing amount of transforms
4 Days Ago
simplifying props prefabs, reducing amount of transforms
5 Days Ago
set dressing progress in floor 3 and 4
5 Days Ago
merge from decorative plants
5 Days Ago
set dressing progress in floor 3 and 4
5 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
6 Days Ago
extra set dressing prefab for apartment wing (temporary)
6 Days Ago
apartment complex s2p
6 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
7 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
8 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
8 Days Ago
little mesh cull pass on wip playground art
8 Days Ago
apartment_complex_b_large interior props shadow casters optim
8 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
8 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
14 Days Ago
exposed pipes art and prefab
15 Days Ago
merge from main 152363
15 Days Ago
some set dressing/foliage polish in playground area
15 Days Ago
apartment_complex_1 s2p
15 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
15 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
15 Days Ago
apartment shadow casters and proxy optimizations
18 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
18 Days Ago
custom shadow proxies for apartment block building exterior
18 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
19 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
19 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
19 Days Ago
fixed apartment_b_concrete_mixed_slab
19 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
20 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
20 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
20 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
21 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
21 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
21 Days Ago
tweaked central oak for better fit in market place near final splat painting
22 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
25 Days Ago
fixing some flow issues on the damaged side of the apt building
25 Days Ago
apartment_complex_1 s2p
25 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
25 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
25 Days Ago
removing decorative skull from flat medium as it throws errors
25 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs