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5,571 Commits over 3,745 Days - 0.06cph!

5 Days Ago
sound trigger volumes
5 Days Ago
heliconia billboards, prefabs, spawn prefabs
5 Days Ago
heliconia rostrata files - models, textures, mats
5 Days Ago
merge from jungle ruins
10 Days Ago
env volumes tweak, darker S2P
10 Days Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
10 Days Ago
jungle ruins S2P
10 Days Ago
jungle ruins overgrowth pass with strangler figs
10 Days Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
11 Days Ago
mauritia flexuosa - rest of the models and prefabs
12 Days Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
17 Days Ago
LS scene changes (can be replaced as mostly deletes)
17 Days Ago
merge from jungle foliage
17 Days Ago
material tweaks to decal/moss
17 Days Ago
launch site trees set dressing++
17 Days Ago
some materials decal layers changes
18 Days Ago
merge from jungle foliage
18 Days Ago
strangler fig wall decal textures/mat and decal prefab
18 Days Ago
some materials decal layers changes
18 Days Ago
launch site trees set dressing++
19 Days Ago
merge from jungle foliage
19 Days Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
19 Days Ago
launch site trees set dressing++
20 Days Ago
merge from jungle foliage
20 Days Ago
extra strangler fig tree types to accomodate corners of buildings
20 Days Ago
launch site factory trees set dressing
21 Days Ago
launch site factory trees set dressing
28 Days Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
28 Days Ago
final prefabs
28 Days Ago
cleanup folder
28 Days Ago
removed unused mat impostor assets billboards setup
28 Days Ago
texture tweaks
28 Days Ago
collisions for strangler figs and sound triggers in foliage
32 Days Ago
strangler fig models - LOD and billboards, materials and textures
33 Days Ago
Fixed missing backfaces on battering ram build stage
39 Days Ago
removed temporary prefab now that we have final prefabs
39 Days Ago
adobe gate/wall item definitions
39 Days Ago
final prefabs for Adobe gate and wall
52 Days Ago
fixed floaty window collision on shipping container skin
52 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
3 Months Ago
setup detail layer for damage on ram materials
3 Months Ago
replaced greybox volumes with the wip floor kit in ruins
3 Months Ago
merge from main
3 Months Ago
backup ruins_e
3 Months Ago
jungle_ruins_e more complex layout design
3 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
3 Months Ago
jungle_ruins_c iteration2
3 Months Ago
adding the surface type mat for gibs
3 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
3 Months Ago
fixed terrain blend map for Lake_a