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5,531 Commits over 3,683 Days - 0.06cph!

6 Days Ago
setup detail layer for damage on ram materials
10 Days Ago
replaced greybox volumes with the wip floor kit in ruins
11 Days Ago
merge from main
11 Days Ago
backup ruins_e
12 Days Ago
jungle_ruins_e more complex layout design
12 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
13 Days Ago
jungle_ruins_c iteration2
13 Days Ago
adding the surface type mat for gibs
13 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
13 Days Ago
fixed terrain blend map for Lake_a
13 Days Ago
Updated workshop scene set dressing for new rocks
14 Days Ago
jungle_ruins_b iteration2
14 Days Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
14 Days Ago
jungle_ruins_a iteration2
17 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
17 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
17 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
18 Days Ago
jungle_ruins_c level layout first iteration
19 Days Ago
jungle_ruins_b progress
19 Days Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
19 Days Ago
reverting 108949 - caused compilation issues
19 Days Ago
ruin_a backup
20 Days Ago
jungle_ruins_a layout first iteration
20 Days Ago
merge from main
21 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
25 Days Ago
fixed river source prefab
25 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
25 Days Ago
creation gibs list for floor and wall frames
25 Days Ago
foundation step doesn't need detail collider as it isn't see-through
25 Days Ago
roof alignment fixes, eliminating zfight in a few places
25 Days Ago
fixing some lod distances
25 Days Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
26 Days Ago
frontier high wall and gate collider import options
26 Days Ago
manifest update post merge
26 Days Ago
merge from main
26 Days Ago
removing old autospawn cliff related prefab folders
26 Days Ago
removing some incomplete unused content folder
26 Days Ago
removing old cliffs, old formations except types still in use, test folders
26 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
27 Days Ago
enabled damage layer on all siege tower materials with detailLayer
27 Days Ago
adding damaged materials for the ram shell
27 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
27 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
27 Days Ago
meta changes on some collider meshes
27 Days Ago
manifest update
27 Days Ago
roof conditionals colliders and then some
28 Days Ago
roof conditionals link
28 Days Ago
jungle building skin - prefabs for roof conditionals
28 Days Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
31 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames