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6,031 Commits over 4,230 Days - 0.06cph!

4 Days Ago
tanker area sphere tank end
4 Days Ago
tanker area sphere tank progress
4 Days Ago
tanker area sphere tank progress
4 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
4 Days Ago
apartment complex HLOD+S2P
4 Days Ago
fixed new fridge prefab not culling
4 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
4 Days Ago
start on tanker area sphere tank
4 Days Ago
some set dressing inside computer room
4 Days Ago
SP and collisions for the improvised computer haxor room
4 Days Ago
fixed roof shadow proxies around skylight/ladder room
5 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
5 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
5 Days Ago
updated painting textures
6 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
6 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
7 Days Ago
Adding a couple more graffiti decals
7 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
7 Days Ago
apartment complex S2P
7 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
7 Days Ago
removing left over greybox from apartment core prefab
7 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
7 Days Ago
fixed statue collider import options
7 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
8 Days Ago
apartment complex HLOD and S2P some material saves
8 Days Ago
placed new decals in core and wing of apartment building
8 Days Ago
set of projected decals graffiti for the apartment complex interior areas
11 Days Ago
cobalt mosaic projected decal, material
11 Days Ago
apartment_complex_core prefab set dressing progress
12 Days Ago
apartment_complex_core prefab set dressing progress
12 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
12 Days Ago
apartment wing prefab - all sentries placed
13 Days Ago
set dressing progress on 1st floor of wing
13 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
15 Days Ago
large apartment tweaks
15 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
15 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
15 Days Ago
merge from hanging pot plants
15 Days Ago
set dressing progress in floor 5
15 Days Ago
set dressing progress in floor 5
15 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
18 Days Ago
simplifying props prefabs, reducing amount of transforms
18 Days Ago
simplifying props prefabs, reducing amount of transforms
18 Days Ago
simplifying props prefabs, reducing amount of transforms
19 Days Ago
set dressing progress in floor 3 and 4
19 Days Ago
merge from decorative plants
19 Days Ago
set dressing progress in floor 3 and 4
19 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
20 Days Ago
extra set dressing prefab for apartment wing (temporary)
20 Days Ago
apartment complex s2p