branchrust_reboot/main/LOD_Optimizationscancel
137 Commits over 30 Days - 0.19cph!
Re-linking antena prefab within military tunnels
Fixes to trailer_a prefab
baked LOD kicks in sooner on launchsite warehouses
LS Scene changes to support new lods
24 more models in Launch site baked LODs
Launch site range_rails baked LODs
covers LOD2 double sided to help with lighthing
Windmill/Windmill_small/Windmill_static baked LODs
unfucked lighthouse_a prefab postmerge
Bandit town and swamp cabin were not labelled scene2prefab
Launch site rocket_wagon baked LODs
Launch site rocket elements baked LODs
trashbag_pile_a has baked LODs
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
Checkpoint has baked LODs
Power substations have baked LODs from LOD2
use basic material instead of blend on barge charcoal
Tugboat has baked LODs from LOD2
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
Removed empty or missing prefabs from these levels
Removing unused prefabs (greybox and deprecated empty prefabs)
More missing material re-assignment
updated modding scene/txt
Removing unused art content (sewer_drain and oilrig greybox models)
fixing missing materials in lifts and rocket wagon prefabs
Chair static distance sanity check
Removing unused meshes/materials/textures
Updated cargoship prefab LODs, fixed some Mast material assignments
Cargo ship crew building and antena baked LODs
Removing unused meshes/materials/textures
powerline poles baked LODs, more aggressive distances
covers baked LODs, more aggressive distances
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
Junkyard scene and scene2prefab
Junkyard terrain meshes baked LODs
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses