branchrust_reboot/main/building_skins2cancel
35 Commits over 0 Days - ∞cph!
Conditional mesh work ~~ twig skin
Conditional mesh work ~~ wood skin
Conditional mesh work ~~ armored skin
Conditional mesh work ~~ metal skin
fixed wall.low wood not spawning a cornermesh properly with door block adjascent
added stone skin square floors dirt acumulation models and logic
propagated the fix above to other low blocks
stone skin triangle floors dirt acumulation
armored skin square/triangle floors dirt acumulation
stone skin vertex alpha fixes stairs/ half block
metal skin square/triangle floors dirt acumulation
some material blend tweaks
wood skin square/triangle floors dirt acumulation
twig skin square/triangle floors dirt acumulation
removed culling from wall blocks lods
Fixing end corners spawning into adjascent pillars/walls
Twig skin tier LODs and setup in prefabs
Wood skin tier LODs and setup in prefabs
Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks
Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
Metal skin tier LODs and setup in prefabs
Top Tier skin tier LODs and setup in prefabs
~~ Some distance tweaking
merge from main and stuff
merge from changeset 6753
Stone breakables anmd prefab implementations
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Twig breakable meshes & prefab integration
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Fix for the invisible floors issue