branchrust_reboot/main/compound_monumentcancel
54 Commits over 61 Days - 0.04cph!
compound whitebox first phase backup
compound whitebox first playable
modular greybox pass - refining routes
Compound breaking line of sight on main street
Added scaffoldings and tarpaulin awnings greybox
progress backup
house ruins greybox models
scientists gate greybox sketch
compound level progress backup
compound progress backup
scientist sentry turret greybox
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
progress backup
new brick wall texture sets
Residential buildings pre-LOD progress
compound scene2prefab
residential buildings LODs
Building material variations
Compound scene update / scene2prefab
residential buildings COLs
scene2prefab
quick fix for the compound entrances, using gate + checkpoints
scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
house ruins final models and colliders
progress backup
compound scene2prefab
progress backup
compound scene2prefab
progress backup
compound scene2prefab
active sentries added in
compound scene2prefab
progress backup
final ground meshes
progress backup
wip loading platforms
extra color materials for awnings
extra awning prefabs
awnings placement in level
scene2prefab compound
replaced vending machines to NPC vending machines in level
scene2prefab
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
big bag o changes
scene2prefab compound
compound terrain blend map tweak
static small water catcher and t2 bench
loading platforms final models/prefabs
bag o changes
scene2prefab compound
compound shops and stations decals
scene2prefab compound
replaced emergency stairs with final prefabs
scene2prefab compound
cherrypicking garage doors from puzzles
closed off railroad gate
placed always on hobobarrel + extra spot on platform
replaced temporary stairs to tower with final prefab
scene2prefab compound