userVincentcancel
branchrust_reboot/main/nuclear_missile_silocancel

36 Commits over 59 Days - 0.03cph!

2 Years Ago
changed damage type and script on hatch to kill
2 Years Ago
disabled pile of crates that was left visible over burn pile S2P
2 Years Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
2 Years Ago
Added HLOD to NMS scene S2P
2 Years Ago
added some HLOD tags to some props, tweak o some props distance culling
2 Years Ago
Added hurt volume under the NMS hatch
2 Years Ago
NMS inaccurate hatch colliders fix
2 Years Ago
fixed elevator cabin button travel
2 Years Ago
updated office elevator cabin call call buttons
3 Years Ago
door change
3 Years Ago
added an exit card logic for the NMS security room
3 Years Ago
disabled can hand open on the office elevator doors
3 Years Ago
vcol fix on LOD0/LOD3
3 Years Ago
Updated the giant door hatch with temporary opening circuit
3 Years Ago
tweaked anim and anim speed
3 Years Ago
manifest
3 Years Ago
NMS giant hatch files and door prefab
3 Years Ago
manifest
3 Years Ago
office lift buttons
3 Years Ago
added the elevator shafts prefabs to the scene S2P
3 Years Ago
elevator backup
3 Years Ago
manifest
3 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
3 Years Ago
manifest
3 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
3 Years Ago
made a working elevator shaft based on underground tunnels for NMS
3 Years Ago
terrain tweaks
3 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
3 Years Ago
mask splat painting
3 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
3 Years Ago
cliffs and rocks dressing terrain adjustments
3 Years Ago
sculpted terrain
3 Years Ago
basic terrain sculpt
3 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
3 Years Ago
lowered bunker entrance corridor segment by 6m
3 Years Ago
merge from main