userVincentcancel
branchrust_reboot/main/nuclear_missile_silocancel

36 Commits over 59 Days - 0.03cph!

3 Years Ago
changed damage type and script on hatch to kill
3 Years Ago
disabled pile of crates that was left visible over burn pile S2P
3 Years Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
3 Years Ago
Added HLOD to NMS scene S2P
3 Years Ago
added some HLOD tags to some props, tweak o some props distance culling
3 Years Ago
Added hurt volume under the NMS hatch
3 Years Ago
NMS inaccurate hatch colliders fix
3 Years Ago
fixed elevator cabin button travel
3 Years Ago
updated office elevator cabin call call buttons
4 Years Ago
door change
4 Years Ago
added an exit card logic for the NMS security room
4 Years Ago
disabled can hand open on the office elevator doors
4 Years Ago
vcol fix on LOD0/LOD3
4 Years Ago
Updated the giant door hatch with temporary opening circuit
4 Years Ago
tweaked anim and anim speed
4 Years Ago
manifest
4 Years Ago
NMS giant hatch files and door prefab
4 Years Ago
manifest
4 Years Ago
office lift buttons
4 Years Ago
added the elevator shafts prefabs to the scene S2P
4 Years Ago
elevator backup
4 Years Ago
manifest
4 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
4 Years Ago
manifest
4 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
4 Years Ago
made a working elevator shaft based on underground tunnels for NMS
4 Years Ago
terrain tweaks
4 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
4 Years Ago
mask splat painting
4 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
4 Years Ago
cliffs and rocks dressing terrain adjustments
4 Years Ago
sculpted terrain
4 Years Ago
basic terrain sculpt
4 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
4 Years Ago
lowered bunker entrance corridor segment by 6m
4 Years Ago
merge from main