userVincentcancel
branchrust_reboot/main/nuclear_missile_silocancel

36 Commits over 59 Days - 0.03cph!

1 Year Ago
changed damage type and script on hatch to kill
1 Year Ago
disabled pile of crates that was left visible over burn pile S2P
1 Year Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
1 Year Ago
Added HLOD to NMS scene S2P
1 Year Ago
added some HLOD tags to some props, tweak o some props distance culling
1 Year Ago
Added hurt volume under the NMS hatch
1 Year Ago
NMS inaccurate hatch colliders fix
1 Year Ago
fixed elevator cabin button travel
1 Year Ago
updated office elevator cabin call call buttons
1 Year Ago
door change
1 Year Ago
added an exit card logic for the NMS security room
1 Year Ago
disabled can hand open on the office elevator doors
1 Year Ago
vcol fix on LOD0/LOD3
1 Year Ago
Updated the giant door hatch with temporary opening circuit
1 Year Ago
tweaked anim and anim speed
1 Year Ago
manifest
1 Year Ago
NMS giant hatch files and door prefab
1 Year Ago
manifest
1 Year Ago
office lift buttons
1 Year Ago
added the elevator shafts prefabs to the scene S2P
1 Year Ago
elevator backup
1 Year Ago
manifest
1 Year Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
1 Year Ago
manifest
1 Year Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
1 Year Ago
made a working elevator shaft based on underground tunnels for NMS
1 Year Ago
terrain tweaks
1 Year Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
1 Year Ago
mask splat painting
1 Year Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
1 Year Ago
cliffs and rocks dressing terrain adjustments
1 Year Ago
sculpted terrain
1 Year Ago
basic terrain sculpt
1 Year Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
1 Year Ago
lowered bunker entrance corridor segment by 6m
1 Year Ago
merge from main