branchrust_reboot/main/nuclear_missile_silocancel
36 Commits over 59 Days - 0.03cph!
changed damage type and script on hatch to kill
disabled pile of crates that was left visible over burn pile
S2P
fixed static security door shadow proxy mesh transform differing from visual mesh
Added HLOD to NMS scene
S2P
added some HLOD tags to some props, tweak o some props distance culling
Added hurt volume under the NMS hatch
NMS inaccurate hatch colliders fix
fixed elevator cabin button travel
updated office elevator cabin call call buttons
added an exit card logic for the NMS security room
disabled can hand open on the office elevator doors
Updated the giant door hatch with temporary opening circuit
tweaked anim and anim speed
NMS giant hatch files and door prefab
added the elevator shafts prefabs to the scene
S2P
door.hinged.elevator_inside_door_office prefab
updated simple vertical elevator prefab
elevator_office_lift.static prefab
updated simple vertical elevator prefab
made a working elevator shaft based on underground tunnels for NMS
fixed cliffs clashing with interior pieces
offset on terrain anchors
NMS Procmap setup
Terrain topologies and blendmap setup
S2P
cliffs and rocks dressing
terrain adjustments
Moved prefab head to origin, zeroed all sub categories to stay on the grid
lowered bunker entrance corridor segment by 6m