userVincentcancel
branchrust_reboot/main/oilrig_sat_tubecancel

33 Commits over 29 Days - 0.05cph!

1 Year Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
1 Year Ago
oilrigs S2P
1 Year Ago
fixed some dressing gaps
1 Year Ago
latest rigs scenes
1 Year Ago
removed cctv desk from cctv room, so it can be customized per oilrig
1 Year Ago
refined environment volumes in moonpool
2 Years Ago
oilrigs S2P
2 Years Ago
oilrigs S2P
2 Years Ago
set dressing level 3 rooms
2 Years Ago
backup
2 Years Ago
oilrigs S2P
2 Years Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
2 Years Ago
S2P oilrigs
2 Years Ago
more collision prep
2 Years Ago
Fixed large oilrig gas room roof being see through
2 Years Ago
reverting a material changes to main's version
2 Years Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
2 Years Ago
small oilrig scene progress S2P
2 Years Ago
small oilrig prefabs update colliders update
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
oilrig_1 S2P
2 Years Ago
updated level3 lods and colliders to remove last flow blockers to the structure
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
oilrig_1 s2p
2 Years Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
2 Years Ago
moonpool progress wip, basic test lighting
2 Years Ago
Level 3 hall, cctv room and vent progress, sat tube progress
2 Years Ago
Level 3 hall, cctv room and vent progress
2 Years Ago
oilrig L3 texturing progress
2 Years Ago
oilrig sat tube greybox full greybox flow
2 Years Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
2 Years Ago
oilrig - sat tubes greybox models
2 Years Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement