userVincentcancel
branchrust_reboot/main/ring_roadcancel

17 Commits over 0 Days - ∞cph!

4 Years Ago
Roadside monuments terrain blend map improvements
4 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
4 Years Ago
river_foam albedo
4 Years Ago
river mesh debug material
4 Years Ago
River mesh model
4 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
4 Years Ago
further tweaks to road mesh profile
4 Years Ago
removing unused road segments and unused folders for clarity
4 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
4 Years Ago
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b) Aligned the road segment Z axis, rotated UVs 90 to be correct
4 Years Ago
same as hdrp but on ring_road
4 Years Ago
more
4 Years Ago
removing old textures (old runway/trail path textures and materials)
4 Years Ago
removing old textures
4 Years Ago
road_b textures and material tweaks road_a redo
4 Years Ago
ringroad textures and material
4 Years Ago
deleting temporary road_b textures