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27 Commits over 30 Days - 0.04cph!
disabled shadow proxies on static cars
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it
S2P
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
better shadow proxy picks for static cars
Fixed Ferry Terminal spawning in arctic biome
Reverted flashlight projector changes to previous values
Made monument topo bigger around road node
reverting to straight exit out of ferry terminal
Ferry terminal monument topology tweak
Added subway maps to various underground tunnels and platform stops
subway maps models and textures + prefabs
terrain heightmap regression (add to heightmap scripts)
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better
updated hlod
merge from caves_lighting_fix
merge from flashlight tweaks
updated wall lights prefabs used in underground train tunnels
clamping fishing net textures
fixed animation type on type2 rope ladders
fixed wood paneling material in terminal after a merge broke it