userVincentcancel
branchrust_reboot/main/save239cancel

27 Commits over 30 Days - 0.04cph!

10 Months Ago
disabled shadow proxies on static cars
10 Months Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
10 Months Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
11 Months Ago
better shadow proxy picks for static cars
11 Months Ago
FT S2P
11 Months Ago
Fixed Ferry Terminal spawning in arctic biome
11 Months Ago
Reverted flashlight projector changes to previous values
11 Months Ago
Made monument topo bigger around road node
11 Months Ago
FT S2P
11 Months Ago
reverting to straight exit out of ferry terminal
11 Months Ago
Ferry terminal monument topology tweak
11 Months Ago
Added subway maps to various underground tunnels and platform stops
11 Months Ago
added subway map to FT
11 Months Ago
subway maps models and textures + prefabs
11 Months Ago
terrain heightmap regression (add to heightmap scripts)
11 Months Ago
ferry terminal S2P
11 Months Ago
road node adjustment
11 Months Ago
ferry terminal S2P
11 Months Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
11 Months Ago
bunker rooms S2P
11 Months Ago
merge from caves_lighting_fix
11 Months Ago
merge from flashlight tweaks
11 Months Ago
updated wall lights prefabs used in underground train tunnels
11 Months Ago
ferry terminal S2P
11 Months Ago
clamping fishing net textures
11 Months Ago
fixed animation type on type2 rope ladders
11 Months Ago
fixed wood paneling material in terminal after a merge broke it