userVincentcancel
branchrust_reboot/main/save239cancel

27 Commits over 30 Days - 0.04cph!

2 Years Ago
disabled shadow proxies on static cars
2 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
2 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
2 Years Ago
better shadow proxy picks for static cars
2 Years Ago
FT S2P
2 Years Ago
Fixed Ferry Terminal spawning in arctic biome
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
Made monument topo bigger around road node
2 Years Ago
FT S2P
2 Years Ago
reverting to straight exit out of ferry terminal
2 Years Ago
Ferry terminal monument topology tweak
2 Years Ago
Added subway maps to various underground tunnels and platform stops
2 Years Ago
added subway map to FT
2 Years Ago
subway maps models and textures + prefabs
2 Years Ago
terrain heightmap regression (add to heightmap scripts)
2 Years Ago
ferry terminal S2P
2 Years Ago
road node adjustment
2 Years Ago
ferry terminal S2P
2 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
2 Years Ago
bunker rooms S2P
2 Years Ago
merge from caves_lighting_fix
2 Years Ago
merge from flashlight tweaks
2 Years Ago
updated wall lights prefabs used in underground train tunnels
2 Years Ago
ferry terminal S2P
2 Years Ago
clamping fishing net textures
2 Years Ago
fixed animation type on type2 rope ladders
2 Years Ago
fixed wood paneling material in terminal after a merge broke it