userVincentcancel
branchrust_reboot/main/save239cancel

27 Commits over 30 Days - 0.04cph!

1 Year Ago
disabled shadow proxies on static cars
1 Year Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
1 Year Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
1 Year Ago
better shadow proxy picks for static cars
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
Made monument topo bigger around road node
1 Year Ago
FT S2P
1 Year Ago
reverting to straight exit out of ferry terminal
1 Year Ago
Ferry terminal monument topology tweak
1 Year Ago
Added subway maps to various underground tunnels and platform stops
1 Year Ago
added subway map to FT
1 Year Ago
subway maps models and textures + prefabs
1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
ferry terminal S2P
1 Year Ago
clamping fishing net textures
1 Year Ago
fixed animation type on type2 rope ladders
1 Year Ago
fixed wood paneling material in terminal after a merge broke it