userandererandrecancel
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52 Commits over 639 Days - 0.00cph!

8 Years Ago
Time of Day update
8 Years Ago
Fixed terrain asset constantly being modified even when nothing changed
8 Years Ago
Fixed grass splat tints not updating when seasons change
8 Years Ago
Merge from 8_splat_support
8 Years Ago
Grass tinting support (temp fix)
8 Years Ago
Merge from main
8 Years Ago
Ignore future .pdb.meta files
8 Years Ago
We don't need this .pdb.meta file
8 Years Ago
Unity meta file auto updates
8 Years Ago
Merge from grass_optimizations
8 Years Ago
Rust grass optimizations port
8 Years Ago
Initial changes
9 Years Ago
More normal map bake hacks
9 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
9 Years Ago
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
9 Years Ago
Changed normal map bake to only include terrain
9 Years Ago
Mege from terrain_painting
9 Years Ago
Added the new systems to island-0002 and island-0003
9 Years Ago
Fixed grass being black
9 Years Ago
Merge from main
9 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
9 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
9 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
9 Years Ago
Made island-0001 the test scene for the new features
9 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
9 Years Ago
Replaced SceneAsset with AssetStorage (Rust backport) Rebuilt maps in island-0001
9 Years Ago
Added cutoff value to grass system
9 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
9 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
9 Years Ago
Made the grass slope calculation work correctly at cliffs
9 Years Ago
Added max slope parameter to the grass mesh types
9 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
9 Years Ago
Fixed two missing resolution variable replaces
9 Years Ago
Made SceneAsset create its folder if not found
9 Years Ago
Made baked normal and height maps adjustable
9 Years Ago
Added toggle to always refresh grass patches, no matter if they moved or not (for editor tweaking)
9 Years Ago
Properly added refresh menu to grass
9 Years Ago
Switched normal map bake to raycasted normals
9 Years Ago
Asset format update
9 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load
9 Years Ago
Refactored TerrainMeta / TerrainSkin and TerrainMath baking process
9 Years Ago
Fixed standalone build error in SceneAsset
9 Years Ago
More scene size fixes (everything from our end is now fixed)
9 Years Ago
Asset format update
9 Years Ago
Fixed some minor grass color issues
9 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
9 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
9 Years Ago
Removed ShaderForge + added it to ignore.conf
9 Years Ago
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
9 Years Ago
Added TerrainMeta to all terrains