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17,530 Commits over 1,614 Days - 0.45cph!

3 Years Ago
Data
3 Years Ago
Collab req state fix
3 Years Ago
NRE avoidance, error log
3 Years Ago
Various goal plan min intervals
3 Years Ago
Goal plan tracks last execution time, min interval exposed on goal plan settings data Dancing around the fire has a min interval of 30 game minutes
3 Years Ago
Collabs cleanup
3 Years Ago
CollaborationRequest NRE fix
3 Years Ago
Collaboration request reset fix
3 Years Ago
Fixed InteractionPlan.MaxSubscriptions being set to 1 for everything (smh) InteractionPositionGroup pooling
3 Years Ago
Cancel collaborations when setting certain flags on requester. Beds no longer interactable. Moved sleep command generation from PlayerController to Building.
3 Years Ago
Fixed GetTimeSinceLastCollaboration returning bad values Fixed PlayerItemPlacement persisted data error on save
3 Years Ago
Approach Unit Ignoring Perception is hidden from context menu
3 Years Ago
Revert main slot collabs module
3 Years Ago
Added support for collaborations on the secondary agent DM & behaviour slot
3 Years Ago
Recipient Behaviour Goal Plan breaks if we no longer have pending requests.
3 Years Ago
Grave unlock listens to group death instead of witnessed death
3 Years Ago
Fixed SoundDefiniton.Pitch being set by GetPitch function due to erroneous += operator
3 Years Ago
Witnessed Death activity checks if we're the same group or if we can perceive the dead unit
3 Years Ago
unexposed a couple of interactions to the UI. Research Tree Button improvements.
3 Years Ago
Evaluate Hunting Targets In Area fact when units die
3 Years Ago
Better SetDestination logging
3 Years Ago
Target Filter in Hunt goal has blackboard write key
3 Years Ago
Fixed weapon views not getting their projectile component when entity view pooling is disabled
3 Years Ago
Better logging for item action failures
3 Years Ago
Unit.Audio.PlaySound def overload NRE fix
3 Years Ago
Fixed VisualFX NRE
3 Years Ago
More sound def cleanup
3 Years Ago
Adds
3 Years Ago
Sound def usage in item pickups, VisualFX
3 Years Ago
Abandoning thrown weapon interrupts moving to target. This should avoid some instances of people being stuck trying to attack.
3 Years Ago
WeightedAudioBundle -> SoundDefinition Use SoundDefintion in various UI widgets RMB when moving existing hunt area returns it to original position
3 Years Ago
Don't close UIWidget on MMB
3 Years Ago
Improvements to player hint placement radius control
3 Years Ago
Fixed NRE when deleting hints
3 Years Ago
Pick up, move and delete work areas
3 Years Ago
Hint radius scaling fix
3 Years Ago
Building widget tab sound
3 Years Ago
Unlock notifications widget fixes
3 Years Ago
More task indicator bits
3 Years Ago
Task indicator UI, thought bubble thing
3 Years Ago
Fixed same trigger issue in Needs system
3 Years Ago
Fixed effect triggers getting inverted twice
3 Years Ago
BEF-780: Placing building causes building widget tab to reset
3 Years Ago
Fixed sleep command showing on everything
3 Years Ago
Tweaks
3 Years Ago
Fixed unlock notifications widget not processing queue properly Tweaks to building status overlay (requirements under progress/decay bar, research bar style)
3 Years Ago
Hunting Area AI improvements
3 Years Ago
Hunting area fixes
3 Years Ago
Hint stores radius, adjustable via PlayerHintPlacement HuntingTargetsInArea takes radius from owner hint, if possible SoundPlayer unscaled time support, pool fix
3 Years Ago
Added carry interaction to valid interactions in CanFindStockpileForEntity