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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
Data
6 Years Ago
Collab req state fix
6 Years Ago
NRE avoidance, error log
6 Years Ago
Various goal plan min intervals
6 Years Ago
Goal plan tracks last execution time, min interval exposed on goal plan settings data Dancing around the fire has a min interval of 30 game minutes
6 Years Ago
Collabs cleanup
6 Years Ago
CollaborationRequest NRE fix
6 Years Ago
Collaboration request reset fix
6 Years Ago
Fixed InteractionPlan.MaxSubscriptions being set to 1 for everything (smh) InteractionPositionGroup pooling
6 Years Ago
Cancel collaborations when setting certain flags on requester. Beds no longer interactable. Moved sleep command generation from PlayerController to Building.
6 Years Ago
Fixed GetTimeSinceLastCollaboration returning bad values Fixed PlayerItemPlacement persisted data error on save
6 Years Ago
Approach Unit Ignoring Perception is hidden from context menu
6 Years Ago
Revert main slot collabs module
6 Years Ago
Added support for collaborations on the secondary agent DM & behaviour slot
6 Years Ago
Recipient Behaviour Goal Plan breaks if we no longer have pending requests.
6 Years Ago
Grave unlock listens to group death instead of witnessed death
6 Years Ago
Fixed SoundDefiniton.Pitch being set by GetPitch function due to erroneous += operator
6 Years Ago
Witnessed Death activity checks if we're the same group or if we can perceive the dead unit
6 Years Ago
unexposed a couple of interactions to the UI. Research Tree Button improvements.
6 Years Ago
Evaluate Hunting Targets In Area fact when units die
6 Years Ago
Better SetDestination logging
6 Years Ago
Target Filter in Hunt goal has blackboard write key
6 Years Ago
Fixed weapon views not getting their projectile component when entity view pooling is disabled
6 Years Ago
Better logging for item action failures
6 Years Ago
Unit.Audio.PlaySound def overload NRE fix
6 Years Ago
Fixed VisualFX NRE
6 Years Ago
More sound def cleanup
6 Years Ago
Adds
6 Years Ago
Sound def usage in item pickups, VisualFX
6 Years Ago
Abandoning thrown weapon interrupts moving to target. This should avoid some instances of people being stuck trying to attack.
6 Years Ago
WeightedAudioBundle -> SoundDefinition Use SoundDefintion in various UI widgets RMB when moving existing hunt area returns it to original position
6 Years Ago
Don't close UIWidget on MMB
6 Years Ago
Improvements to player hint placement radius control
6 Years Ago
Fixed NRE when deleting hints
6 Years Ago
Pick up, move and delete work areas
6 Years Ago
Hint radius scaling fix
6 Years Ago
Building widget tab sound
6 Years Ago
Unlock notifications widget fixes
6 Years Ago
More task indicator bits
6 Years Ago
Task indicator UI, thought bubble thing
6 Years Ago
Fixed same trigger issue in Needs system
6 Years Ago
Fixed effect triggers getting inverted twice
6 Years Ago
BEF-780: Placing building causes building widget tab to reset
6 Years Ago
Fixed sleep command showing on everything
6 Years Ago
Tweaks
6 Years Ago
Fixed unlock notifications widget not processing queue properly Tweaks to building status overlay (requirements under progress/decay bar, research bar style)
6 Years Ago
Hunting Area AI improvements
6 Years Ago
Hunting area fixes
6 Years Ago
Hint stores radius, adjustable via PlayerHintPlacement HuntingTargetsInArea takes radius from owner hint, if possible SoundPlayer unscaled time support, pool fix
6 Years Ago
Added carry interaction to valid interactions in CanFindStockpileForEntity