userandererandrecancel
branchrust_reboot/main/building_blocks_2020cancel
10 Days Ago
Merge from main
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11 Days Ago
Updated roof DirectionProperties parameters
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11 Days Ago
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
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12 Days Ago
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
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12 Days Ago
Updated roof bounds to encompass conditional models
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12 Days Ago
Prioritize concave corner conditional models over convex corner conditional models
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12 Days Ago
▇█▆▄▄ "▍▆▄▊▇▅ ▆▇ ▉▄▄▄ ▍▌▋▆▊▆▆ ▅▉▄█▋ ██▆▊▇▆▋▍ ▍█ ▅▊█ ▋▋▄▇▉▉ ▉▆ ▍▆▌▄ ▆▋▆▄▍█▌▌▆▆▌ ▍▉▄▇▆" ▄▄ ▉▊▅▋▍█▅ ▋▄█▌ █▉▆▇ ▊▄██▍ ▄▄▆▋ ▅ ▉▌▅▋▉ ▆▇ ▆▍▊▆▍█▌▌ ▍▅ ██▍▋ ▋▊▉▍ ▍▌▌▄▍▉
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12 Days Ago
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12 Days Ago
Merge from conditional_roof_corners
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12 Days Ago
Merge from main
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12 Days Ago
Merge from main
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38 Days Ago
Merge from main
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43 Days Ago
Merge from main
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2 Months Ago
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2 Months Ago
Merge from main
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2 Months Ago
Merge from main
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
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2 Months Ago
Merge from main
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2 Months Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
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2 Months Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
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2 Months Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
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2 Months Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
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2 Months Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
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3 Months Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
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3 Months Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
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3 Months Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
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3 Months Ago
Added DeployShell to walls and floors
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3 Months Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
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3 Months Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
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3 Months Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
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3 Months Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
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3 Months Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
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3 Months Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
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3 Months Ago
Fixed ramp metal tier colliders not existing on the server
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3 Months Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
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3 Months Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
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3 Months Ago
Triangle floor and triangle foundation stair socket parameters are more in line
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3 Months Ago
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3 Months Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
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3 Months Ago
Fixed several overlapping placements of the different stair types
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3 Months Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
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3 Months Ago
Added batching script to lots of the new models Added pooling script to window wall corners
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3 Months Ago
Fixed spiral stairs conditional model
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3 Months Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
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3 Months Ago
Fixed radial menu regressions outside of building plan
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3 Months Ago
Added poolable component to several new building block pieces
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3 Months Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
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3 Months Ago
Pie menu supports button splitting when 2 entries are set to the same priority
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3 Months Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
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3 Months Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
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3 Months Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
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3 Months Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
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3 Months Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
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3 Months Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
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3 Months Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
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3 Months Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
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3 Months Ago
Only show conditional wall corners if the building blocks are the same grade
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3 Months Ago
Disabled rotation on ramps since it breaks post-placement
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3 Months Ago
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3 Months Ago
Allow placement of steps and ramps on top of floors
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3 Months Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
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3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
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3 Months Ago
Refresh neighbours when rotating a building block (for conditional models)
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3 Months Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
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3 Months Ago
Ramp conditional model fixes
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3 Months Ago
Ramp deploy volumes
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3 Months Ago
Ramp socket revamp for more reliable placement
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3 Months Ago
Misc socket type
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3 Months Ago
Ramp conditional model script fixes
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3 Months Ago
Forgotten script
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3 Months Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
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3 Months Ago
Some manifest prefab changes
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3 Months Ago
Merge from main
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4 Months Ago
Forgot ConstructionSocket.cs
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4 Months Ago
First round of piral stairs tweaks and fixes
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4 Months Ago
Wall corner conditional model prefab updates
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4 Months Ago
Wall corner conditional model implementation
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4 Months Ago
Merge from main
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