branchrust_reboot/main/building_blocks_2020cancel
13 Days Ago
Merge from main
comment0
18 Days Ago
Merge from main
comment0
40 Days Ago
▌▊▍▋ ▅▇▍▇█▅██ █ & ▌ █▄▌▄▄ ▋▌▍▄▌▋ █▊▇▌▅▇ ▊▋▍▆▄▍▆
comment0
41 Days Ago
▆▋▌▅▋ ▋▊▌▅▄▆▅▇▆ ▇▅ ▉▅▍▊█▆ ▉▌█▉▅▉ ▄▋ ▆▌▉▌▅▍▉▅▌▋▆ ▅▊▉ ▇▆▇▍▉▄▄
comment0
41 Days Ago
Merge from main
comment0
42 Days Ago
Merge from main
comment0
42 Days Ago
surface types fix on stone ramp
comment0
42 Days Ago
surface types fix on stone/armored stairs
comment0
42 Days Ago
refreshed t1 door albedo
comment0
42 Days Ago
Fixed spiral stairs twig having two material slots instead of one
comment0
43 Days Ago
fixed sheet metal word model
comment0
43 Days Ago
Water well deployable UV fixes
comment0
43 Days Ago
collider import settings
comment0
45 Days Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
comment0
45 Days Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
comment0
45 Days Ago
removing reflection component from triangle floor frames
comment0
45 Days Ago
Fixed gap produced by sheet metal roof side pieces
comment0
45 Days Ago
better looking stone walls gibs
comment0
46 Days Ago
Improved sheet metal corners visuals
comment0
46 Days Ago
Fixed door barricade deployables UVs
comment0
46 Days Ago
Fixed monuments covers UVs (and gibs) updated baked lods
comment0
46 Days Ago
more better quality gibs (metal/armored floors)
comment0
46 Days Ago
Fixed double doors UVs
comment0
46 Days Ago
lighting fix attempt - import options pass
comment0
47 Days Ago
▋▊▅▆▌▇ ▋▇▆▅▉▊ ▄█▇▄▊▇ ▅▇▍▄▉ ▉▍▍▋▌▍ ▆▅ █▍▊▍▇
comment0
47 Days Ago
▆▇█▍ ██▆▌▅▋ ▌▍▇▌▊ █▆▋▄▍▋▌ ▇▅▌▇▍ ▆▊ █▋▅▉▉ ▉▇ █ ▌▍█▌▇ ▆▊▍▍▇ ▇▅▊▆▉ ▉▇▆█
comment0
47 Days Ago
network++
comment0
47 Days Ago
Fixed hbhfsensor placement issues
comment0
47 Days Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
comment0
47 Days Ago
Fixed heater placement issues
comment0
47 Days Ago
▉▋▅▄▇▉▆▇▍ █▅▌▅▆ ▇▌█ ▅▌█▉▊, ▌▄▄▉▅, ▊▆▅█▌▍
comment0
47 Days Ago
▄██▌▌ ▋▋▌▌▄█ ▅█▊▊ ▆▄▉▌ ▄█▇▊▊▍ ▍▇▄▍ ▇▄▉▉▇▄▌▅▄ ▆▌ ▅▉█▉▊▅▍ ▆▅▆▄▄▆
comment0
47 Days Ago
▉▅▋▊█ ▌▇▇▋▊ ▋▇▋▅ ▍▉▊▍▋▊▇ ▅▉▇▌▆ ██▊▉▋▆▅▇ ▋▌▇▇▄ ▆▇▆ ▍▇▅▆▉ ▆▄▅▍▉ ▉▅▄█▊█▌▅ ▇▍▊ ▅▍█▅██▅▆ ▆▌▉ ▆▄▆ ▅▆▉▊▆
comment0
47 Days Ago
merge from main
comment0
47 Days Ago
█▍▍▋▊ ▇▉▇ ▆▆▋▆ ▄▄▅▄▍█ ▊▅▋▅▌ ▍█▋▄▍▉ ▇▆ ▆▉▆ ▇▊▄▊█▍▇▅ / ▊▍▄▋▆▅▊▊▉ ▋▊▆▆▇▅
comment0
47 Days Ago
Fixed material swizzle on stone ramps LOD1
comment0
47 Days Ago
Fixed external wall and external gate (stone) UVs
comment0
47 Days Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
comment0
48 Days Ago
▊▄█▅█ ▅ ▉▅▉█▇▇█▉ ▉▇▅▄▉▍█▍▊▊ ▋▉ ▍▉▄▉█▊▅ ▆▄▆██▄▊ █▉▍▅▌▄▊ (▍)
comment0
48 Days Ago
fixed a material assignment in toptier landing prefabs
comment0
48 Days Ago
better looking gibs for wood and stone floor blocks
comment0
48 Days Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center~~
comment0
48 Days Ago
Roof conditional pieces (greybox quality) + prefabs
comment0
49 Days Ago
landing conditional prefabs update
comment0
49 Days Ago
various models fixes
comment0
49 Days Ago
new landing pieces (models/gibs/colliders)
comment0
49 Days Ago
Renamed foundation steps to steps and updated desc
comment0
49 Days Ago
Merge from main
comment0
49 Days Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
comment0
49 Days Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
comment0
50 Days Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
comment0
50 Days Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
comment0
50 Days Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
comment0
50 Days Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
comment0
54 Days Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
comment0
54 Days Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
comment0
54 Days Ago
Added DeployShell to walls and floors
comment0
54 Days Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
comment0
54 Days Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
comment0
55 Days Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
comment0
55 Days Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
comment0
55 Days Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
comment0
55 Days Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
comment0
56 Days Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
comment0
56 Days Ago
Fixed ramp metal tier colliders not existing on the server
comment0
56 Days Ago
common import options across all tiers cleanup of folders
comment0
56 Days Ago
spiral stairs: further collider tweaks
comment0
57 Days Ago
▉▆▆▍▆▌▅ ▌▅▇█▉ ▆█▍▍ ▅ ▄█▅▆▅▊▊▋ █▄▋▄▍▅
comment0
57 Days Ago
fix for projectiles unable to go through armored steps
comment0
59 Days Ago
added movement layer collider to remaining stairs that needed it
comment0
59 Days Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
comment0
59 Days Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
comment0
59 Days Ago
Triangle floor and triangle foundation stair socket parameters are more in line
comment0
59 Days Ago
▇▋▆▇▆ ▄█▅▅█▊▉▄ █▌██▌█ ▍▉▆▆▅▉ █▆▉▍▅▅▆ ▇▇▊▉▇▊▇█
comment0
59 Days Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
comment0
59 Days Ago
Fixed several overlapping placements of the different stair types
comment0
59 Days Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
comment0
60 Days Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)
comment0
60 Days Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
comment0
60 Days Ago
Added batching script to lots of the new models Added pooling script to window wall corners
comment0
60 Days Ago
Fixed spiral stairs conditional model
comment0
60 Days Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
comment0
2 Months Ago
New foundation steps icon
comment0
2 Months Ago
Remapped metal.shopfront to fit latest building atlas texture changes
comment0
2 Months Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
comment0
2 Months Ago
Fixed radial menu regressions outside of building plan
comment0
2 Months Ago
Added poolable component to several new building block pieces
comment0
2 Months Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
comment0
2 Months Ago
Pie menu supports button splitting when 2 entries are set to the same priority
comment0
2 Months Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
comment0
2 Months Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
comment0
2 Months Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
comment0
2 Months Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
comment0
2 Months Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
comment0
2 Months Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
comment0
2 Months Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
comment0
2 Months Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
comment0
2 Months Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
comment0
2 Months Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
comment0
2 Months Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
comment0