userandererandrecancel
branchrust_reboot/main/procgen5cancel

15 Commits over 0 Days - ∞cph!

9 Years Ago
Added some heightmap frequency randomization
9 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
9 Years Ago
Added missing Spawnable component to loot barrels
9 Years Ago
Tweaked some monument terrain anchors and modifiers
9 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
9 Years Ago
Merge from main
9 Years Ago
Slightly reduced warp multiplier of swiss noise
9 Years Ago
Fixed some buggy shorelines
9 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
9 Years Ago
Merge from main
9 Years Ago
Fixed some snowy forest bushes spawning on non-snow
9 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
9 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
9 Years Ago
Forest tweaks
9 Years Ago
Mountain tweaks