branchrust_reboot/main/procgen5cancel

15 Commits over 0 Days - ∞cph!

11 Years Ago
Mountain tweaks
11 Years Ago
Forest tweaks
11 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
11 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
11 Years Ago
Fixed some snowy forest bushes spawning on non-snow
11 Years Ago
Merge from main
11 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
11 Years Ago
Fixed some buggy shorelines
11 Years Ago
Slightly reduced warp multiplier of swiss noise
11 Years Ago
Merge from main
11 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
11 Years Ago
Tweaked some monument terrain anchors and modifiers
11 Years Ago
Added missing Spawnable component to loot barrels
11 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
11 Years Ago
Added some heightmap frequency randomization