branchrust_reboot/main/procgen5cancel
15 Commits over 0 Days - ∞cph!
Added some heightmap frequency randomization
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added missing Spawnable component to loot barrels
Tweaked some monument terrain anchors and modifiers
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
Slightly reduced warp multiplier of swiss noise
Fixed some buggy shorelines
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
Fixed some snowy forest bushes spawning on non-snow
Unified some painful to maintain duplicate rock prefabs (long overdue)
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)