branchrust_reboot/main/procgen5cancel
15 Commits over 0 Days - ∞cph!
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
Unified some painful to maintain duplicate rock prefabs (long overdue)
Fixed some snowy forest bushes spawning on non-snow
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
Fixed some buggy shorelines
Slightly reduced warp multiplier of swiss noise
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
Tweaked some monument terrain anchors and modifiers
Added missing Spawnable component to loot barrels
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added some heightmap frequency randomization