userandererandrecancel
branchrust_reboot/main/rail_networkcancel

31 Commits over 28 Days - 0.05cph!

2 Years Ago
Forgotten prefab
2 Years Ago
Fixed a number of harsh rail / road intersections
2 Years Ago
Merge from main
2 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
2 Years Ago
RustNative update (more landmass, less water / islands)
2 Years Ago
Updating ProceduralMapEmpty
2 Years Ago
Updating ProceduralMapTesting
2 Years Ago
Better ring road / rail corner postprocessing
2 Years Ago
Added railside topology to several placement filters
2 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
2 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
2 Years Ago
Fixed rails missing from world file
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
2 Years Ago
RustNative update
2 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
2 Years Ago
Keep rail straight at rail / road intersections
2 Years Ago
Added rail / railside topologies
2 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
2 Years Ago
Increased rail ring smoothing parameters
2 Years Ago
Added rail ring corner postprocessing to road ring as well
2 Years Ago
Postprocess rail ring corners to smoothen their curves
2 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
2 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
2 Years Ago
Smoother rails
2 Years Ago
Straighter rails
2 Years Ago
LODs
2 Years Ago
Scale fixes
2 Years Ago
Updated mesh / material
2 Years Ago
Initial tests (don't get too excited, this is never going to work)