reporust_rebootcancel

129,928 Commits over 4,232 Days - 1.28cph!

40 Minutes Ago
pt_boat_turrets -> naval_update
45 Minutes Ago
Covered another case ^
45 Minutes Ago
Update MustPlaceOnBoat error text
45 Minutes Ago
Can't try to fire whilst reloading
46 Minutes Ago
Masked out the rear 50 cal turret body animation
48 Minutes Ago
merge from boat_building
48 Minutes Ago
Merge from parent
49 Minutes Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
1 Hour Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
1 Hour Ago
Moved position of red handle on explosives box to improve clearance with code lock
1 Hour Ago
More pivot cleanup
1 Hour Ago
Fix another screwed up pivot on the front turret
1 Hour Ago
merge from main
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Kayak and DPV can be deployed in deep sea
1 Hour Ago
Nest hat reposed
1 Hour Ago
Corals
1 Hour Ago
Fix slightly off player pivot on front turret
2 Hours Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
2 Hours Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
3 Hours Ago
Bunny hat repose
3 Hours Ago
merge from health_info_popup_qol -> main
3 Hours Ago
Sapcesuit repose/lods
3 Hours Ago
Fix front turret rotation clamping not working properly at offset boat rotations
3 Hours Ago
Adding gibs for explosives component box
3 Hours Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
4 Hours Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
4 Hours Ago
Allow tugboat in deep sea
4 Hours Ago
Simple sight update, Icon, textures, prefab and materials.
4 Hours Ago
merge from naval_update
4 Hours Ago
Make sure to clear the deep sea billboard list after killing them
4 Hours Ago
Merge from parent
4 Hours Ago
Fixed typo on boat building privilege
4 Hours Ago
Quick refactor/cleanup
4 Hours Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
4 Hours Ago
space station building skin models and gibs files
4 Hours Ago
Merge from parent
5 Hours Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
5 Hours Ago
Remove some dead code
5 Hours Ago
added ambience list and defenirion for PTBoat Stings
5 Hours Ago
Bunny ears repose re-commit
5 Hours Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
5 Hours Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
5 Hours Ago
subtract 137213
6 Hours Ago
Paintball Gun - update model and bake with fixes
6 Hours Ago
Minor fix on heavy scientist hand
6 Hours Ago
added creak audio stings to the PTBoat ambience
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
Today
Bunny Ears repose
Disabled wind on tarp_static_blue material