141,170 Commits over 4,383 Days - 1.34cph!
exported 3p drop/pickup item anims
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
sprays and emojis for industrial
Merge from 3p_spectator_improvements
Fixed launch site terrain
merge from workbench_upgrades
Diving wetsuit male and female adjustments
Request linear color space for render targets in UnderwaterPostEffect
merge from FireRate_Tooltip
low fences LODs and updated prefabs
First pass on vehicles affecting navmesh
merge from radtown_1_lightstuff
Fix VM camera animations on mortar
Merge from workbench_upgrades
main -> binoculars_ui_refresh
vendingmachine_ui_refresh -> main
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
removed the interior concrete lip from the apartment core facade
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute
Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
Reapply changes to oilrigs, codegen
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
Move PB to shared, common. WB1-3
Fix powerline poles being ignored by navmesh (handle capsule colliders)
▊ ▋▊▆▋▋▆ ▊▅▆▍▆█▋ ▄▋ ▇▊▍ ▋▌▅▍█ ▌█▊ ▍▆▍█▇▅ ▋▋▇▄▉▉▋█▍ ▆▍▉ ▋▇▇▍▌▊▍▍█▇ ▉▌▅ █▇▅▆ █▅▋▉▄ ▊▍ ▋▋▌▅
Merge from shadow_convars_fix
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
T2 bench prevent building setup
renamed mortar materials to match new naming conventions
T1 bench prevent building setup
Ignore the full filler, just use the individuals.
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
mortar updates to the guide mesh. Lods no longer display.
update to gibs are now the right size and orientation.
Fixing dracual cape vertex being skinned to eye lids
▉ ▌▋█ ▉▅▅ ▅▌▆▄▅▌▊ ▅▍▄▍ ▆▆ ▆█▇▄▅ ▅▇▆▋▆▉▆▇ ▅▇▅ ▊▅▍█▋█ ▌▌▇▍▅▍▇ ▇▉▌▇▍▍▄█▊ ▆█▌▌
update mortar and basic ammo icons and reconnect in item prefab.
updated manifest
Merge from workbench_upgrades
█ ▊▍▊▋▊ ▇▅▇▋ ▄▄▅▊▇█▇█▅▋▋▉▊▊▋▉▍▋▊▄▄▆
Also cache and apply scale for upgrade visuals .
Applied to all workbenches.
merge from main
auto-resolve VendingMachine.cs and proto