reporust_rebootcancel

141,442 Commits over 4,383 Days - 1.34cph!

13 Minutes Ago
Move mortar shell visual to the prop bone on mortars
14 Minutes Ago
Fix cases where rotation could still be using recast in unity mode
14 Minutes Ago
Industrial Storage - tweaked icon settings in prefabs
16 Minutes Ago
Merge from workbench_upgrades
17 Minutes Ago
Merge from test_fixes
18 Minutes Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
20 Minutes Ago
changed bowless crossbow steamid to 10492
20 Minutes Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
26 Minutes Ago
merge from weapon_refresh_salvaged_cleaver
28 Minutes Ago
merge from main
32 Minutes Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
31 Minutes Ago
manifest, fixing industrial garage doors not skinning
39 Minutes Ago
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43 Minutes Ago
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47 Minutes Ago
merge from main
49 Minutes Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
50 Minutes Ago
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50 Minutes Ago
merge from batteringramhead_health_fix
51 Minutes Ago
Fixed battering ram head not showing its health
53 Minutes Ago
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54 Minutes Ago
Increase prototype fail chance to 25%
55 Minutes Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
1 Hour Ago
Industrial Storage - final textures, icons
1 Hour Ago
Remove mount anchor grounding on mortar
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
1 Hour Ago
Vanilla and hardcore tech tree placements
1 Hour Ago
Fixing player male legs skinning
1 Hour Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
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1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
tweaked relay server restart method
1 Hour Ago
Mortar animation and camera updates
1 Hour Ago
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2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Upgrade items initial inventory sounds
2 Hours Ago
Adding military idle animation set
Rin
3 Hours Ago
Initial Mortar Ammo damage pass
3 Hours Ago
merge from fields_mismatch_cleanup
3 Hours Ago
missing nonserialized attribute
3 Hours Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
3 Hours Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
3 Hours Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
3 Hours Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
3 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
3 Hours Ago
exported updated 3p ak47 and rock run anims
3 Hours Ago
Merge from main