reporust_rebootcancel

130,544 Commits over 4,232 Days - 1.29cph!

8 Minutes Ago
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9 Minutes Ago
50 cal stuff.
9 Minutes Ago
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33 Minutes Ago
Fix rare boat building UI nre when using enterdeepsea.
40 Minutes Ago
Wrapped ValidDismountPosition debug log in the debug convar.
42 Minutes Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
44 Minutes Ago
Cocoknight armor reposed fixes
49 Minutes Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
52 Minutes Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
57 Minutes Ago
Merge from naval_update
1 Hour Ago
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
1 Hour Ago
merge from blueprint_viewmodel
1 Hour Ago
merge from blueprint_viewmodel
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from deep_sea
1 Hour Ago
Space LR300 - Worldmodel LOD0, textures, material
1 Hour Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
1 Hour Ago
Small engine deployment guide fixes.
2 Hours Ago
Fucking plastic selecting my hidden changes by default ffs
2 Hours Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
2 Hours Ago
Refactor some invoking. Remove some debug logging.
2 Hours Ago
Animation polish pass for both 50cal guns
2 Hours Ago
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3 Hours Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
3 Hours Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
3 Hours Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
3 Hours Ago
fix dupe translation key
3 Hours Ago
ambience emitter changes and added ambience trigger script
3 Hours Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
3 Hours Ago
merge from birthday2025 -> main
3 Hours Ago
easel lods and gibs
3 Hours Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
3 Hours Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
4 Hours Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
4 Hours Ago
PT Boat cabin light addition
4 Hours Ago
Added Salvaged Cleaver Worldmodel
4 Hours Ago
XXL seamless artist canvas paintable WIP and tests
4 Hours Ago
Fixing skinning for ammo box on 50 cal single rig
4 Hours Ago
3p update
5 Hours Ago
▄▅▌ ▉▅▆▅▊█▅▅▍ ▆▋▍▍▇█▌ ▉▇▉▊▅▌ (▉▇▄▄▆▆▌ ▄▆█▅▆▍▋)
5 Hours Ago
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5 Hours Ago
- set boat/building planner to use viewmodel renderer
5 Hours Ago
mat/texture/folder organisation
5 Hours Ago
merge from main
5 Hours Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
5 Hours Ago
set 3p boat & building planner, added 3p anims
5 Hours Ago
Merge from naval_missions
5 Hours Ago
removed all textures/materials
5 Hours Ago
Remove using from MapMarkerMissionProvider
5 Hours Ago
merge from main