userandererandrecancel
reporust_rebootcancel

10,429 Commits over 3,593 Days - 0.12cph!

Yesterday
Ye ole plugin switcheroo
Yesterday
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
Yesterday
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
5 Days Ago
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6 Days Ago
Merge from map_entity_load_fix
6 Days Ago
Merge from main
6 Days Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
9 Days Ago
Unity 2021.3.35f1
13 Days Ago
Merge from main/map_entity_load_fix
13 Days Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
13 Days Ago
Merge from main/map_entity_load_fix
14 Days Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
14 Days Ago
Reapply
14 Days Ago
Merge from main
14 Days Ago
Merge from map_entity_load_fix
15 Days Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
21 Days Ago
Merge from alternate_detection
22 Days Ago
Merge from metal_detector
22 Days Ago
Merge from main
22 Days Ago
MetalDetectorSource balance baseline
23 Days Ago
Trying a different approach
23 Days Ago
Reapply
23 Days Ago
Merge from main
23 Days Ago
Added additional pool safety checks inside the editor (disabled in standalone)
26 Days Ago
Fixed duplicate network IDs on oilrig after server restart
29 Days Ago
Skin bundle update
29 Days Ago
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33 Days Ago
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35 Days Ago
Skin bundle update
35 Days Ago
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43 Days Ago
Minor tweak
43 Days Ago
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43 Days Ago
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44 Days Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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3 Months Ago
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3 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
3 Months Ago
More materials
3 Months Ago
Barren map removed
3 Months Ago
Save++
3 Months Ago
Fixed fishing villages spawning inside harbors
3 Months Ago
Applied A, B and C variants to frontier wall
3 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
3 Months Ago
Merge from main