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9,029 Commits over 2,618 Days - 0.14cph!

7 Days Ago
Underwater lab moonpool ladder socket fix
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7 Days Ago
Underwater lab prefab setup: tube, leg and end pieces
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7 Days Ago
Underwater lab test scene updates
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7 Days Ago
Underwater lab procedural generation progress
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7 Days Ago
Underwater lab conditionals prefab tweaks
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7 Days Ago
Fixed WaterOverlay NRE on maps without water
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8 Days Ago
Underwater lab conditionals prefab updates
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8 Days Ago
Underwater lab autospawn prefabs
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8 Days Ago
Unterwater lab prefab updates (socket adjustments)
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8 Days Ago
Underwater lab test scene
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8 Days Ago
Underwater lab generation baseline / proof of concept
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11 Days Ago
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13 Days Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
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14 Days Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
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14 Days Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
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14 Days Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
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14 Days Ago
Updating dungeon grid test scene
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14 Days Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
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14 Days Ago
Merge from 360_stairwell
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14 Days Ago
18 Days Ago
Stairwell bottom 360 degree prefabs
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19 Days Ago
Merge from main
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21 Days Ago
Skin update
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25 Days Ago
Merge from main
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25 Days Ago
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26 Days Ago
Merge from main
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26 Days Ago
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26 Days Ago
Merge from main
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27 Days Ago
Fixed issues with world networking (introduced with monument_prioritization)
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27 Days Ago
Merge from monument_prioritization
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27 Days Ago
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
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27 Days Ago
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
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27 Days Ago
Merge from HDRP_Art_Backport
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27 Days Ago
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
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27 Days Ago
Monument distance tweaks
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27 Days Ago
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
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28 Days Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
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33 Days Ago
Fixed another edge case that could make rivers overlap each other
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33 Days Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
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35 Days Ago
Merge from backport_bugfixes
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35 Days Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
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35 Days Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
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35 Days Ago
Subtracting 61639 (should've gone on a branch)
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35 Days Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
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39 Days Ago
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39 Days Ago
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39 Days Ago
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
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40 Days Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
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41 Days Ago
Merge from unity_2020.3.7
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