reporust_rebootcancel

130,355 Commits over 4,232 Days - 1.28cph!

4 Minutes Ago
Don't play the client tick if no one is home
6 Minutes Ago
Bring back lerping to 0 when you reload rather than a hard set
13 Minutes Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
25 Minutes Ago
Manually play the boat building station deploy effect
41 Minutes Ago
Can't deploy and edit in the deep sea
54 Minutes Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
1 Hour Ago
Can't edit boats that are moving too fast.
1 Hour Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
Today
Fix null refs for deep sea island models, set them to the new chunked versions
Today
Regenerate tropical 4 chunked terrain mesh
Today
Fix tropical3 LOD folders
Today
Regenerate tropical 3 chunked terrain mesh
Today
Regenerate tropical 2 chunked terrain mesh
Today
Regenerate tropical1 terrain mesh chunks and prefab
Today
kinda working
Today
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
Today
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Today
merge from main/naval_update
Post merge fixes
Today
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Today
steering wheel increased texture resolution and shading fix on some wood handles
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Today
merge from naval_update/deep_sea
Today
Fixed deep sea exit portal always spawning south Some refactoring
Today
add text colour scaling depending on time of day, added CanvasLOD
Today
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
Today
merge from birthday2025 fixed lod issue
Today
merge from main/naval_update
Fixed z flickering in casino barge
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
Merge from naval_update
Fix compile error
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
Today
merge from main/naval_update
Today
merge from naval_update
Today
Fixed MapView NRE when disconnecting with the map open
Today
merge from birthday2025
Today
removed duplicate lodgroups from balloons