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9,631 Commits over 3,075 Days - 0.13cph!

1 Hour Ago
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3 Hours Ago
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4 Days Ago
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7 Days Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
7 Days Ago
Compile fix
7 Days Ago
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7 Days Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
7 Days Ago
Trees have FilterRadius = 2 to ensure some distance from rails
7 Days Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
7 Days Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
11 Days Ago
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11 Days Ago
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11 Days Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
12 Days Ago
Fixed reflection probe / ambient light updating slower than intended
12 Days Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
12 Days Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
13 Days Ago
GetInheritedProjectileVelocity comments
13 Days Ago
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14 Days Ago
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
14 Days Ago
Stripping BurstDebugInformation folder after build
17 Days Ago
Unity 2021.3.9f1
19 Days Ago
Merge from main
19 Days Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
20 Days Ago
Cherry picking 74307 (wrong branch)
20 Days Ago
AntiHack.LogToConsole and console messages on player kill contain player position
21 Days Ago
Edge case fixes of cliffs overlapping rail
21 Days Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
21 Days Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
24 Days Ago
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24 Days Ago
Skin bundle update
25 Days Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
26 Days Ago
Merge from main
26 Days Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
26 Days Ago
Scene2Prefab full (except UI prefabs)
26 Days Ago
Merge from furnace_ui_rework
27 Days Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
27 Days Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
27 Days Ago
ThreadAnimator NRE fix
27 Days Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
31 Days Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
31 Days Ago
Fixed another "Tools/Update Loot Tables" NRE edge case
31 Days Ago
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31 Days Ago
Reverting encryption to 2 by default (further testing)
31 Days Ago
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