reporust_rebootcancel

129,634 Commits over 4,232 Days - 1.28cph!

11 Minutes Ago
ripping out on-mesh hit guide MPB stuff
12 Minutes Ago
Better autocomplete styling
41 Minutes Ago
New autocomplete system - still needs some work
1 Hour Ago
Terrain progress
1 Hour Ago
tweaked material of boat building station to use new texture
1 Hour Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
1 Hour Ago
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1 Hour Ago
server runs marching cubes and generates collider
1 Hour Ago
fixed save not working in sculpting
1 Hour Ago
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1 Hour Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
2 Hours Ago
missing change
2 Hours Ago
Fixed mirroring issue
2 Hours Ago
Hide Boots repose male/female
3 Hours Ago
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3 Hours Ago
Added server tab
3 Hours Ago
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3 Hours Ago
Loadout and commands view styling
3 Hours Ago
more loadout styles that didnt pick up
3 Hours Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
3 Hours Ago
Restore consoletoggle arg to open a specific tab
3 Hours Ago
Info tab tweaks
3 Hours Ago
merge from main
3 Hours Ago
Fixed menu tooltip icon not being marked as non static
3 Hours Ago
Added a button to toggle hidden items
4 Hours Ago
further cleanup
4 Hours Ago
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4 Hours Ago
Fully removed PointGrid3D and associated jobs
4 Hours Ago
Use flex columns for the itemlist, instead of a grid
4 Hours Ago
HideVest male/female
4 Hours Ago
missing TankTop file
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
removing more unused prefab setup
4 Hours Ago
merge from gui_cleanup
4 Hours Ago
removing more dead code
4 Hours Ago
got the admin panel working for sculptures again
4 Hours Ago
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5 Hours Ago
Naval scientist variation art
5 Hours Ago
removed a bunch of disabled stuff from the dialogue prefab
5 Hours Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
5 Hours Ago
routed saving properly
5 Hours Ago
Commands tab for useful and common commands
5 Hours Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
6 Hours Ago
Tank Top repose male/female
6 Hours Ago
Collared Shirt repose male/female
6 Hours Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
6 Hours Ago
powerplant update
6 Hours Ago
merge from powerplant_dropzone
6 Hours Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience