reporust_rebootcancel

139,899 Commits over 4,383 Days - 1.33cph!

13 Minutes Ago
Clean: remove Visibility.Manager.groups - also remove all provider == null checks Tests: compiles
14 Minutes Ago
Mortar export updates
18 Minutes Ago
▉ █▉▊█▉ ▌▋▌▍ ▆█▅▋
22 Minutes Ago
Update: add ClientVisibilityProvider - mostly a dud Provider, most methods do nothing - Upodated all places to use ClientVisibilityProvider instead of null This allows to remove groups from Network.Visiblity.Manager Tests: booted into craggy, ran GameTraceTests
23 Minutes Ago
Massaged the broken time acceleration curve to increase night time to be closer to 10 minutes again.
26 Minutes Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
34 Minutes Ago
Fixed Lumberjack Hoodie not working in Industrial Conveyor
1 Hour Ago
Switch mortar firing button from reload to primary fire.
1 Hour Ago
Update: instead of iterating all netgroups, add Provider.ForEach(layer, callback) method - get rid of Visibility.Manager.Groups accessor This removes public access to groups dictionary, so almost there to remove it Tests: booted to craggy, opened deep sea and ran deepsea.printentitycount
1 Hour Ago
merge from split_dump_command
1 Hour Ago
Mortar animator update and anim exports
1 Hour Ago
switch to args.ReplyWith
1 Hour Ago
Fixed nuke EffectRecycle prefab errors.
1 Hour Ago
Updated joint hierarchy for mortar
1 Hour Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
2 Hours Ago
Remove entity mod from mortar shells
2 Hours Ago
Update manifest
2 Hours Ago
Delete old placeholder mortar entities
2 Hours Ago
Mortar IK ref points updated and anims exported
3 Hours Ago
exported edited salvaged hammer refresh vm anims
3 Hours Ago
Merge from main
3 Hours Ago
Updating mortar rig with hand IK targets
3 Hours Ago
String material texture offset gets updated according to the current rotation of the wheel bone
4 Hours Ago
apartment complex exterior baked LODs
4 Hours Ago
workbench upgrades models and textures (salvage, recycle and comfort)
4 Hours Ago
merge from main
4 Hours Ago
Can't open upgrade inventory if building blocked
4 Hours Ago
merge from hair_fixes
Rin
4 Hours Ago
merge from bandit_sentry_culling_fix
Rin
4 Hours Ago
merge from armored _ladder_hatch_material_fix
4 Hours Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
4 Hours Ago
merge from floating_city_oilrig_leg_fix
Rin
4 Hours Ago
merge from ferry_terminal_nets
4 Hours Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
5 Hours Ago
Hook new navmesh to ghostships and tropical islands
5 Hours Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
5 Hours Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
5 Hours Ago
Fix client server compile errors
5 Hours Ago
Don't reset new speed consistency test params between runs
6 Hours Ago
▆ ▄▉▌▍▄ ▊▅▊▇ ▄▊▅▉▊▋█▉▌▉▇▄█▇▅▊▌▌▍▄▊
6 Hours Ago
▊ ▌ ▌▊▉ ▅▅▊█▍▇▌█ ▄▍▅▍▍▌▅▅ ▌▆▍▄▍▄▅▊▆▆▊▊█▊▄▄▌▉▉▇ ▉▊▊▄▍▋▋▍▌▅▉ ▇▆▊▌▉▌▊▉ ▅▍▍▆▋▋▅▍▇▌ ▅▅█▆ ▋▊▅ ▊▍▅▆▇▆▋▅ ▊▆▇▌▌▉▅▆▍█ ▇▉█ ▌▆▋ ▋▇▄▋▄ ▅▅▉▍▋▌▍ ▉▇▌▋▆▄▅█ ▋▅▉▇▄ ▍█▌▇▅ ▊▋▊▇█▍▅ ▄ ▅▉▅ ▌▌▅▋▆ ▊▊▉▊▆█▋▌▍ ▊▌▋ ▊▄▊▆▅▌▄▄▆ ▅▍▍▉▅▍▉ ▇▍▆█▉▌▆ ▌▇▋▌▆▄▌█▋ ▅▇▇▄▌▌▊▄▄▊▍█▋ ▉▄▄▉▅█ ▍▇█▅▌▌▌▍█ ▍▌▄█▋▅▌▆▌▌▋ █▇▆▇▍ ▍▋ ▅▋▊▋▊ ▌▇██▋▆▉▆ ▍▍▅▅▆▉█▋ ▊▋▌▆▊ █▄▊▅▄▆▍▄▋▅▋▅▅▆▅▆ ▊▅▄▇▊ ▋█▅▅▅█ █▄▉▍▌ ▉▄█▇
6 Hours Ago
Merge from workbench_upgrades
Today
Fixed visual spawning method breaking initial LOD functionality.
Today
Updating skinning for mannequin
Today
Rebase on /main
Today
Fix missing visual prefab link on reinforced item
Today
Subtract mesh changes to prevent conflicts
Today
Fix reinforced placement links
Today
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.