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130,134 Commits over 4,232 Days - 1.28cph!

Just Now
Check if boat can be edited before dock and edit
5 Minutes Ago
turretsv2 -> naval_update 🎉
7 Minutes Ago
Compile fixes for shared aiming method
12 Minutes Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
13 Minutes Ago
20 Minutes Ago
LCD related stuff & lighting
31 Minutes Ago
christmas wall- and ceilingpaper updates
35 Minutes Ago
Merge from naval_update
38 Minutes Ago
Adding wick virtial position anim clip
46 Minutes Ago
Block accidental admin kills on floating cities and islands
49 Minutes Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
52 Minutes Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
57 Minutes Ago
Smoooooooth(er)
59 Minutes Ago
Cleaned up the front turret aiming system
1 Hour Ago
added space station building skin sitem and hooked up - still needs icon
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
boat planner blueprints missing files
1 Hour Ago
Phrase update
1 Hour Ago
Compile fix
1 Hour Ago
Implement boat decay
1 Hour Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
2 Hours Ago
merge from main
2 Hours Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
2 Hours Ago
Replicate seat changes of naval_update branch
2 Hours Ago
Simplified collision on some floating walkway pieces, switched to box colliders
3 Hours Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
3 Hours Ago
naval_update -> pt_boat_turrets
3 Hours Ago
cherry picking from turret_animation_alignment_fix
3 Hours Ago
turret_animation_alignment_fix -> naval_update
3 Hours Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
3 Hours Ago
fixed some broken steam id issues on xmas wallpaper
4 Hours Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
4 Hours Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
4 Hours Ago
merge from deep_sea
4 Hours Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
4 Hours Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
4 Hours Ago
Added floating city 4 to the deep sea
5 Hours Ago
merge from naval_update
5 Hours Ago
Reindeer antlers headband reposed
5 Hours Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
5 Hours Ago
Reposed Outbreak Scientist
5 Hours Ago
Merge from parent
5 Hours Ago
merge from main, will need to re run skins
5 Hours Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
6 Hours Ago
christmas wallpaper textures and material