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131,631 Commits over 4,262 Days - 1.29cph!

41 Minutes Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
50 Minutes Ago
merge from naval_update/islands_navmesh_fix
50 Minutes Ago
Removed a boat AI log
53 Minutes Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
1 Hour Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
2 Hours Ago
Merge from naval_update
4 Hours Ago
Update with new icons
4 Hours Ago
Codegen
4 Hours Ago
Codegen protobuf
4 Hours Ago
merge from main -> fix_steam_nickname_bags
5 Hours Ago
Fix pumpkin.wearable (was back to front)
5 Hours Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
5 Hours Ago
Fixed diving fins missing material
5 Hours Ago
add graphics.atmospherefogdensityscale
5 Hours Ago
merge from deepsea_portal_weather_fixes
5 Hours Ago
another compile fix
6 Hours Ago
6 Hours Ago
merge from deepsea_portal_weather_fixes
6 Hours Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
6 Hours Ago
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6 Hours Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
Today
merge from deepsea_demos_fixes
Today
merge from main
Today
Fixed climate not using the deep sea weather when playing demos in the deep sea
Today
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Today
Fixed terrain config not switching to deep sea when playing demos
Today
latex balloon better text conformity
Today
merge from spacestation_storepages
Today
Skin viewer: restored space LR 300 ammo counter screen following the changes
Today
Sail lod FIX
Today
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Today
Added oil barrels to docks.
Today
Mummywraps full body female reposed
Today
mission rewards
Today
Do not display sign text when censorsigns convar is enabled
Today
merge from naval_update
Today
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
Today
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Today
Tweaked balloon pack in the skin viewer, fixed scale and pos
Fix unset storage container in RHIB.DeepSea
Today
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Today
Adding retargeted v4 player update anims
Today
Merge from convar_to_disabled_npcs_on_islands
Today
First pass weapon refresh salvaged cleaver set
Today
Fixed a couple of dupe spawns on island 3