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139,673 Commits over 4,383 Days - 1.33cph!

2 Hours Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
3 Hours Ago
Merge from island_water_volumes
3 Hours Ago
Merge from combat_knife_rotation_fix_2
3 Hours Ago
Merge from balloon_clump_lod_distances
3 Hours Ago
Merge from recycler_ammo_fix
3 Hours Ago
Merge from floor_frame_grill_fix
3 Hours Ago
Merge from ladder_hatch_sfx_range
3 Hours Ago
Merge from xor_typo_fix
4 Hours Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
5 Hours Ago
Merge from main
5 Hours Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
Today
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Today
Updated boat vendor with player boat items
Today
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
Today
WIP new items for sale for the floating city, from april quickfire
Today
Print in chat when they get a room until we sort out conversation fully
Today
Remove more junk from prototype room number prefab
Today
Implement protobuf data for room numbers
Today
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
Today
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
Continuing work on the UI - Text components - Input fields
Today
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
Today
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
Today
Somehow apartment vendor loadout got deleted
Today
merge from planter_reskin_water_fix
Today
Fix planter boxes not receiving water after being reskinned via spray can
Today
merge from server_browser_refresh_fix
Today
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
Today
merge from computer_station_IO
Today
update apartment_complex_monument/prototype
Today
Fix .meta files that were trying to create random folders
merge from PlayerRigUpdate2/Hair_Fixes
Today
Update manifest.asset
Today
Codegen
Today
Codegen
Today
Some niche fixtures that I missed. Scene
Today
merge from main -> apartment_complex_monument
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Add apartment vendor to monument
Today
Fix apartment room prefabs
Today
Configure apartment vendor
Today
Conversation
Today
More functionality and fixes
Today
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
Male head re-exports to fix lods missing extra UV channels
Today
Merge: from main
Today
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
Today
Clean: add a reference to unity's issue tracker Tests: none, trivial change