userandererandrecancel
reporust_rebootcancel
Today
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4 Days Ago
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4 Days Ago
Trigger BS
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4 Days Ago
Subtracting 52610
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5 Days Ago
Merge from underwear_swap_fix
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5 Days Ago
Reapplying editor fix
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5 Days Ago
Commenting out debug log
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5 Days Ago
Manifest
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5 Days Ago
Network++
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5 Days Ago
Add underwear names to game manifest string pool
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5 Days Ago
Reapplying 52871
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5 Days Ago
Subtracting
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7 Days Ago
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8 Days Ago
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9 Days Ago
▄▄▊▆▄█ █▉▇▉▅▇
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10 Days Ago
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
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10 Days Ago
Roof prefab cleanup / refactor
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10 Days Ago
Triangle roof line prefab updates (top / bottom / left / right)
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11 Days Ago
Added top neighbour sockets to roof prefabs
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11 Days Ago
Root top and bottom line conditional model scripts support triangular roofs
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12 Days Ago
Don't show conditional wall corners on triangular walls
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12 Days Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
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12 Days Ago
12 Days Ago
Can limit roof conditional models to square / triangle shape neighbours
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12 Days Ago
Added 30 degree concave corner support
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13 Days Ago
13 Days Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
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13 Days Ago
Triangular wall conditional models support triangular roofs
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13 Days Ago
Simplified the scripts some more
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13 Days Ago
Triangle roof deploy volume adjustments
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13 Days Ago
Triangle roof socket adjustments
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13 Days Ago
Added conditional corner pieces to the prefabs of all tiers
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13 Days Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
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13 Days Ago
Merge from building_blocks_2020
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13 Days Ago
Merge from main
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13 Days Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
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13 Days Ago
Rewriting everything so it sucks less
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18 Days Ago
Merge from building_blocks_2020
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18 Days Ago
Merge from main
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18 Days Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
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19 Days Ago
~ Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
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19 Days Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
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20 Days Ago
▍▆▍▆▉ "▅▉▆▋▅▋ ▄▍▄▇▉█▋█▍▋ ▌▌▋▋▇▋▌ ▇▆ ▊█▇▊▍▌▄" ▌▍▄ █▋▉█▍▅▋ ▍▊ ▋█▋▆ ▋▊▄█▆▉▅▇▋▍▉█▆▋ ▆▅█ ▉▊▌█▉ ▍▆▇▌▉▊▋, ▅▉▋ ▌▆▊ ▍▍█▌▇▋▊▊▌▄ ▄▋ ██▌▆▆▌▍▌▅
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20 Days Ago
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21 Days Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
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21 Days Ago
Merge from main
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22 Days Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
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22 Days Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
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22 Days Ago
Side roads are slightly wider
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22 Days Ago
Default world size is 4500
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22 Days Ago
Save++
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22 Days Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
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22 Days Ago
~ Merge from network_lerp_4
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22 Days Ago
Merge from main
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24 Days Ago
▆▋▋ ▊▇▉ ▍▍▋▇▇▊
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28 Days Ago
Skin bundles
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28 Days Ago
Merge from main
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28 Days Ago
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28 Days Ago
Cherry picking 52019
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33 Days Ago
▉▊▊▋▉▉█ ▌▉▋ █▊▊▍██▍ "▄▅ ▍▋▉▋▊▅▇▊▆ ▋▌ ▄▊██▍▄█▊ ▋▋▌▇▄▌ ▄▄█▊▅▅ ▆▆▆▇▅▄▌▍▊ ▅▍ ▅▄▋▋▌ ▆▆▍█ ▍▆ ▇▇▄▇"
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35 Days Ago
▇▇▋██ ▅▉▊▆▍ ▋▉▍▌█▍▍▄█▆ █▄▌▋▇▄▊ ▇ ▅▆▅▇▆ ▍▄▋ ▊▉▉▍▄▉ ▌▉▇▄█▅ █▌▊▅▉▍ ▅▇█▍▅▇▉▆▉ ▍▋█▇▍ ▌▋▇▇██▅▌▅▇ ▇▆▊▉▌▆▊ ▍ (▋▆▌▋▆▊█▆█ ▋▄▌▋ ▌▊█▆▊▉▆ ▋▄▌▇▅▅) ▊▌▊▄ █▆▇▋▋▅▅▅ █▊▍▆▄▇ ▋▆▉█▊▆▆▆▊ ▇▆ ▊▇█ ▉▅▄▉▉█▇▋▉▄ ▅█▆▅▅ (▍▆▉▄ █▉▍▉)
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35 Days Ago
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅" ▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅) █▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊) ▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
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38 Days Ago
Added ConditionalModelFallback (model to use when no other conditional models can be used)
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39 Days Ago
~ Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
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39 Days Ago
~ Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
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39 Days Ago
40 Days Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
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40 Days Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
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40 Days Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
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40 Days Ago
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40 Days Ago
Merge from main
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41 Days Ago
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42 Days Ago
Merge from main
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42 Days Ago
Fixed ceiling light deploy issues under triangle floors
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42 Days Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
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42 Days Ago
Fixed "Unable to replace furnace under triangle frame"
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44 Days Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
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44 Days Ago
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
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44 Days Ago
Subtracting 51078 (significantly increased loadtime)
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46 Days Ago
~ Cherry picking 42341 from hdrp (print_foliage console command)
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47 Days Ago
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47 Days Ago
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47 Days Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
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47 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
█▍▍▋▊ ▇▉▇ ▆▆▋▆ ▄▄▅▄▍█ ▊▅▋▅▌ ▍█▋▄▍▉ ▇▆ ▆▉▆ ▇▊▄▊█▍▇▅ / ▊▍▄▋▆▅▊▊▉ ▋▊▆▆▇▅
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47 Days Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
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48 Days Ago
▉▌▊▆▊ ▊▋▅▅▍▇▅▊ █▋▌█▊█▇ ▍▄▍▆▇▍▉▅ ▍▇▍▊▉▅▊ ▅▅▋▇█ ▇█▋▊▋▉▇ ▌▊ ▋▍▌▄▉▌▉▍▇▍▊▅ ▊▆▌▍▋ ▊▉▋▊ ▋▋▆ ▄▄▉▇▇█ ▌▊ ▊█▅▇▅▉▍▇
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49 Days Ago
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