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129,847 Commits over 4,232 Days - 1.28cph!

51 Minutes Ago
fuzz tweaks
53 Minutes Ago
Bandana repose
1 Hour Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
1 Hour Ago
lumberjack hoodie prefab update
1 Hour Ago
Heavy Scientist repose/lods
1 Hour Ago
audio changes on the double and single 50cal turrets
2 Hours Ago
Add digital ammo counter
2 Hours Ago
handmade sight refresh LOD 0 and LODs
2 Hours Ago
Rabbit mask repose
3 Hours Ago
Merge from naval update
3 Hours Ago
painted + bare metal textue variants for explosives component box, plus LODs
3 Hours Ago
Ratmask repose
3 Hours Ago
ore greybox model
4 Hours Ago
marging last stuff from hackweek before I forget
4 Hours Ago
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4 Hours Ago
wip compile fixes (PC crashed killed my library, still importing to test)
4 Hours Ago
Snakemask repose
4 Hours Ago
merge from main -> birthday2025
5 Hours Ago
merge from boat_building
5 Hours Ago
Include Vehicle_Large layer in stability notifications
5 Hours Ago
merge from boat_building
5 Hours Ago
Merge from parent
6 Hours Ago
Fixed new scientists not applying damage to shields properly
6 Hours Ago
updated textures
6 Hours Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
6 Hours Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
Today
UI help info
Today
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
Today
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
Today
Merge from naval_update
Today
Remove voice gen plugin
Today
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
Today
Assign new hazmat to new scientist
Merge from radial_context_fix
Cherrypick fix from 137044
Today
Show block count and limit in boat building UI if a limit is set.
Today
Merge from naval_update
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
Today
Added a new TMP shader that allows a depth offset and custom cull mode
Today
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Today
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
Today
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
Today
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
Today
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
Today
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
Ensure boats dont wander out of protection areas (if they have one)
Today
Merge: from main
Update to version 1.13.11
Today
npc aim refactor first pass
naval_update -> scientist_boat_ai