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8,546 Commits over 2,345 Days - 0.15cph!

Today
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
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Today
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
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Today
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
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Today
Fixed edge case that was causing duplicate road connections on a single monument road connection point
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Today
Monument scene updates (smoother road connections, some additional trail connections)
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Today
Merge from main
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Yesterday
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
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Yesterday
Cleanup
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Yesterday
Fixed fishing villages still sometimes spawning on islands
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Yesterday
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
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2 Days Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
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2 Days Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
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2 Days Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
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2 Days Ago
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2 Days Ago
Changed demo.splitmegabytes default value to 200 (from 100)
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2 Days Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
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2 Days Ago
Fixed trails being too thin and jagged on sand (looks bad)
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6 Days Ago
Disabled mip maps on terrain normal map to preserve detail (test)
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6 Days Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
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6 Days Ago
Added trail connection points to various small monuments that didn't have proper road connection points before
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6 Days Ago
Added trail road type, generated after both ring road and side roads have been created
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7 Days Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
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7 Days Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point
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7 Days Ago
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8 Days Ago
Updating Facepunch.Steamworks
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8 Days Ago
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8 Days Ago
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8 Days Ago
Bug report build backup
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9 Days Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
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12 Days Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
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12 Days Ago
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