131,533 Commits over 4,262 Days - 1.29cph!
don't touch any tick interpolator stuff for NPCs during MovePosition
Merge from item_ownershipsshare_free
Free ownershipShared list if not null on Item pool reset
Make ammo readout animations work with new mesh renderers
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
Merge from changeset
138978 (mission change and leak fix)
Merge from naval_missions
Remove time limit from boat scientist hunt mission
Fix
138975 2.0
Merge from naval_missions
Merge from changeset
138975 (another leak)
merge from triggerparent_pooling_leak
▇▍▅▉▅▊▇ █▄▋▍ ▍▋█ ▌▌▅▊▅▋▉▅▊▉ ██▉▉▇█▉▇:
- ▊▅▉▆▋▇▊▇▊_█▍▋▄▊ = ▌ █▉▄▍ ▋
- ▆▇▉▆_▇▊▄▋▄ = ▋ ▅▉▅▊ ▆
▌▊█▇▋▋ ▌▍▌▇▆▅▄▌▅▆▋ ▍▅▇█▌█▅▇▋▊▍ ▄▊▅▄▆▄ ▅▆ ▍▊█▋▌▆█▊▉▋▉.
Merge from changeset
138967 (fix leaky lists)
Disabled mesh particle instancing disabler during asset scene runtime process
Merge from naval_missions
Fix leaky lists on the server relating to missions
▋-▌ ▆▄▄▉▅▍▅▅▌█ ▍▋ ▍█▆▆▍ ▍▊▇█▄▋▍ ▉▆ ▇▋▍█▌▍ ▄
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
▅▍▅█▊▌▌█▋▄ ▊▅▍'▆ ▌▊▍█▌ ▌▆▊▍ ▄█▍ ▍▇▉▇▌.
▅▇▋▍▋ ▅▍█▉▆▅▉_▉▅█▇ ▅▅▌ ▄▍▅▉▇▆▊▆ ▅▄ ▋▅▅▌▌▇▋▌▅▉▉ █▅▅█ ▋▅▌▆ ▇█▉▆▉ ▍▅ ▍ ▌█▋ ▄▍ ▌█▋▅▍▋ ▋▌▋▉▍▊▆ ▊▋▄▅▉ ▅▌ ▍▋▉▅▌▊▍ ▋▇▍▇█ ▉▊▊ ▊▇▆▋▇▄▇▊▍▊▊. ▆▆▇▍ ▊▌▉ ▅▍ ▄▍▉ ▇▇▋▍ █▌▅▉▅▊▄▄ ▊▌▌▌▋▉▅▊▉ ▅█▊██▆▉▍ ▇▋ ▉▋▌▍█▉▄ ▍▌ ▋▄▉ ▉▆▆▆▋▍▋▇▇ ▍▇▍ ▅▍▅▉ ▄ ▉▉▉▋▍█ ▇▌▍ █▆▋▊▇ ▌█▉▌▇▅▅ █▉'▆ ▍█▉█ ▌▋ ██▉
space lr300 fixes
- viewmodel rig file updated with mesh update (sep sights)
- ironsights re-positioned
- sights now hidden in viewmodel when scopes applied
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
Move the player check up to ScientistNP2 and disable the FSM as well
Added a temporary fix for invisible mesh-based particles
female twitch underwear repose
Cannon reload camera update, less looking down and tilt
Don't run LimitedTurnNavAgent if there are no players within 150m
Check every 5s
Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
▊▍▇▆▌ ▍▄█ ▋▅ ▍██▋▄▊▌▉▆▉▄▋▌ ▊▅▉▇█▍▄▄▇▄ ▆▊▌▉ ▅▋▄▉▄ ▉▍▅▋▇▌▆▉▄ ▇▉█▊▌▄ ▋▅▆▉▊▉▋▅ ▉█▅▄▆▄ ▋▋▅▍▍▆▍ ▉ ▇▆█-▆▇▄▊▌▉ ▉▋▋▌▍▉█▍
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
switched out parent triggers on plank and small_ramp deployables to use delayed exit
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
Space LR300 - adjusted worldmodel position, weapon rack pegs
Moved floating rubble in FC1 that prevented boat docking
Added purple light material variant and applied to light props in supplies barge
fixed cover prop on trawler_D shifting locations
Merge from naval_missions
removed rendererbatch from cardboard_boxes set fully - may require S2P