reporust_rebootcancel

132,043 Commits over 4,262 Days - 1.29cph!

41 Minutes Ago
merge from better_smoothing
42 Minutes Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
58 Minutes Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
2 Hours Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
2 Hours Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
2 Hours Ago
exported paintball gun world model rig and 3p anims
3 Hours Ago
Fixing skinning on m92 mag
3 Hours Ago
merge from main
3 Hours Ago
merge from cargo_cam_rotation_fix
3 Hours Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
3 Hours Ago
Merge from iconrender_texture_streaming_fix
3 Hours Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
3 Hours Ago
partyhat_worldmodel_fix -> main
4 Hours Ago
Merge from main
4 Hours Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from main
4 Hours Ago
Merge from standardwithdecal_shader_additional_maps
4 Hours Ago
Merge from main
4 Hours Ago
Added the initial implementation of inflated normal bias for hard shadows
4 Hours Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
4 Hours Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
4 Hours Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
4 Hours Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
4 Hours Ago
exported latest paintball gun rig and anims
4 Hours Ago
Paintball Gun - prefab fixes, icon
4 Hours Ago
Profiling PlayerBoatSounds
4 Hours Ago
notifications_indicator_fix_2 -> main
4 Hours Ago
Formatting
4 Hours Ago
Fix standard notifications not being included properly
4 Hours Ago
moved ice block to Deployed layer
5 Hours Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
5 Hours Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
5 Hours Ago
removed old movement/bullet blocker setup and other cleanup
5 Hours Ago
Ensure indicator pops up in every circumstance (at least with bans)
5 Hours Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
5 Hours Ago
stopped some unecessary cube marching enqueues when placed
6 Hours Ago
boat_planner_icon_fix -> main
6 Hours Ago
Fix the 'boat planner' icon having green shadows
6 Hours Ago
Added space station building skin video
6 Hours Ago
main -> notifications_indicator_fix_2
Today
Cherrypick 139564
snapping_corner_nre_fix -> main
Today
merge from main
Today
merge from censoring
Today
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
Fix deployable snapping corner hit NRE
Today
Reduced ocean scale when the deep sea is about to wipe
Today
fixed wrong physics mesh assignment and server compile errors
Today
Mannequin and MInigunammoBackpack repose