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141,243 Commits over 4,383 Days - 1.34cph!

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Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
25 Minutes Ago
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49 Minutes Ago
project_generation_proto_files -> main
51 Minutes Ago
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53 Minutes Ago
merge from mainmenu_bits
55 Minutes Ago
image changes
55 Minutes Ago
Store cart blur
55 Minutes Ago
include proto files in project generation extensions so you can search for proto files in rider
1 Hour Ago
Fixed steam DLC page using the wrong media for backgrounds
1 Hour Ago
Tweaked friend list background blur
1 Hour Ago
Restored DLC store tiles description texts
1 Hour Ago
Fixed steam inventory tab scrollbar
1 Hour Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
1 Hour Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
1 Hour Ago
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1 Hour Ago
Fixed some spraycan regressions when reskinning redirect items
1 Hour Ago
Removed LOD components from skull trophies text
1 Hour Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
1 Hour Ago
Cleaned up quit modal Updated generic popup blur to use the new one
1 Hour Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
2 Hours Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
2 Hours Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
3 Hours Ago
merge from storepage_crypt
3 Hours Ago
Crypt store page media
4 Hours Ago
Add tick marks across binoculars
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
merge from automated_testing
4 Hours Ago
Added +autotest command line arguments for server batchmode test runs
4 Hours Ago
scoring fixes, first pass on basic ui for seeing scores
5 Hours Ago
merge from cpu_batching_submesh -> main
5 Hours Ago
Fix compile error after merge
5 Hours Ago
merge from main -> cpu_batching_submesh
5 Hours Ago
Codegen
6 Hours Ago
merge from terrain_lower_fixes
6 Hours Ago
Link up launch site height texture again S2P launch site, military tunnels
6 Hours Ago
Mortar UI
6 Hours Ago
industrial garage door - model update - placeholder textures - material update all still wip
Today
merge from s2p_terrain_fix
Today
merge from main Keep source on launch site scene
Today
Add a comment
Today
merge from automated_testing
Today
merge from physicsmaterial_stringpool_fix
Today
Fix impact effect / stringpool warning spam issues
Today
merge from main -> cpu_batching_submesh
Today
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Today
Launch site fix test
Today
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Today
Explicitly request linear colours for R and RG render targets
Today
hooked up industrial pack as steam unlock not the furnace