142,038 Commits over 4,413 Days - 1.34cph!
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation
- Codegen
- Rebuild phrases
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
merge from efficiency_desc
Efficiency upgrade description change, on the right branch this time
Fixed not being able to connect a wire to a door controller when the door is open
Readd god rock & anvil rock to craggy
Fixed efficiency description to a generic now that it includes explosives /satchels
merge from computer_io_no_passthrough
(very minor, parameter change only)
remove computer station passthrough, slightly move input plug to line up better with model
Reapply Antihack.cs #if SERVER changes
merge from main -> fix_foundation_clipping_rocks
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Fixed lunar wall dividers all named Wall Divider Pack
Added a new key for the pack
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Fixed the mess with ice throne showing as Ice King Pack
merge from storepage_abyss_fix
merge from storepage_frontier_fix
Fixed hazmats named Abyss Pack in the abyss pack store page
Added a proper token for Abyss Pack
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increase max player sprinkle
Added missing railroad planter box to the frontier DLC store page
Also fixed triangle planter redirect
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allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
Missed one more DigitalClockAlarm pooling issue
New default sorting order
- Initially sort via population
- Use distance as tie breaker
- Very occasionally sprinkle in lower pop
Garage door industrial animations
merge from game_room_dlc -> darts_game
only show 5 leaderboard spots
merge from fix_storage_adapter_invisible -> main
Fix storage adapters going invisible
- force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
Fixing chicken suit skeleton skin
Cherry pick
150710,
150711 (moved SkinnedMeshRenderer convert button to the context menu)
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor