reporust_rebootcancel

138,565 Commits over 4,352 Days - 1.33cph!

5 Minutes Ago
rebase on main
14 Minutes Ago
store icon and steam images for rustige egg amethyst
27 Minutes Ago
merge from main
28 Minutes Ago
merge from new_console-ui
28 Minutes Ago
Compile fix
41 Minutes Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
55 Minutes Ago
fixed crate_tools having wood fx
57 Minutes Ago
setting up M16a2 prefabs for world model/animations
57 Minutes Ago
merge from new_console-ui
57 Minutes Ago
Error assert and exceptions can share the same bucket, they have the same color etc
1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
Codegen
1 Hour Ago
merge from useplayerupdatejobs 3
1 Hour Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
1 Hour Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
1 Hour Ago
Removed global.error, we now have debug.testerror
1 Hour Ago
Fixed colored background on console entries not working for asserts and exceptions
1 Hour Ago
Merge from main
1 Hour Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
1 Hour Ago
Fix one of the logs not being prefixed correctly
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
1 Hour Ago
Fix RebuildTilesInBounds not working on independant navmeshes
1 Hour Ago
User submitted commands are green + some other stuff I didnt save
1 Hour Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
1 Hour Ago
Comment out some old left over editor ddraw
1 Hour Ago
apartment complex initial roof layout and some set dressing monument S2P
1 Hour Ago
Pressing tab auto accept the first auto completion entry
1 Hour Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
1 Hour Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
1 Hour Ago
latest m16a2 viewmodel anims exported
1 Hour Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
1 Hour Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
1 Hour Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
2 Hours Ago
More work on Kiosk A and decals
2 Hours Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
2 Hours Ago
merge rust_relay_server -> main
2 Hours Ago
reduced packet spam, send stringPool as dict
2 Hours Ago
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2 Hours Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
2 Hours Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
3 Hours Ago
v4 pie animation set up
3 Hours Ago
Shush animation update and audiio fix
3 Hours Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
3 Hours Ago
console.clear and console.copy work with the new console
3 Hours Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
3 Hours Ago
Console localization bits, fixed slight scrollbar layout issues
3 Hours Ago
More localization
4 Hours Ago
Made system info row copyable as well